Released
Dec 20, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

10 posts
  1. Developer post

    Not dead yet!

    Hello, The development of this game is continuing, by short bursts. Try to see what's new in this screenshot:

  2. Developer post

    Beta 9 released

    This new release fixes bugs with some maps such as the capture of the prototype one. But most importantly changes the AI which can now fire and run at the same time. Static MGs use tracers so they are now less powerful. Levels have been modified to account for that. It is now eas

  3. Developer post

    Beta 8 released

    Beta 8. Refactored Japanese campaign, New weapons, artillery, horses... There will be a Russian campaign. So all level have been reworked, some added. For example the tank level has been changed: Horses introduced: Smoke grenades now deviate projectiles. Artillery and staffing ru

  4. Developer post

    Beta 6

    Hello, This version fixes some bugs and makes dropped item disappear after some time. Item drop rate and HP regeneration has been changed to adapt to this. Tree and foliage now moves. Modders can use "procedural: true" in maps.json to have the map procedurally generated (experime

  5. Developer post

    Beta 5 Released

    Hello, This adds a 'laser dot' sight to help aiming. And the possibility to fire when running. Because of this the game is now more fast paced and easier.

  6. Developer post

    Beta v4 Released

    Hello, After a bit of absence , here is a new update. It will come in the next few days. This update redesigns the campaign and adds more missions. Missions are now shorter and more interesting. * Redesigned campaign. Now all missions can be completed in about 5 to 10 minutes eac

  7. Developer post

    Version 3 released

    Hello all, A new version has been released. It introduces experimental controller support. Since this was an asked feature, it's being released early. Changelog : Units can retreat if in too low numbers (especially dogs). Units are no longer afraid of grenades thrown on rooftops.

  8. Developer post

    Version 3 released

    Hello all, A new version has been released. It introduces experimental controller support. Since this was an asked feature, it's being released early. Changelog : Units can retreat if in too low numbers (especially dogs). Units are no longer afraid of grenades thrown on rooftops.

  9. Developer post

    Version 2 released

    Hello all, Thank you for supporting the game in these early stages! A new version has just been released on steam : Fixed bugs when trying to run a custom campaign. Added a custom campaign template (needs to be enabled by editing the campaign.json file). Added console output, run

  10. Developer post

    Version 2 released

    Hello all, Thank you for supporting the game in these early stages! A new version has just been released on steam : Fixed bugs when trying to run a custom campaign. Added a custom campaign template (needs to be enabled by editing the campaign.json file). Added console output, run