Added ability to change graphics from pixel to blur
From the pause menu you can change the graphics style.
From the pause menu you can change the graphics style.

From the pause menu you can change the graphics style.
From the pause menu you can change the graphics style.
12/20/2019 After a long hiatus I have fixed many, many new bugs and made countless tweaks to the game. Unfortunately, I did not maintain a record of all these but it was probably 300-400 items. Most of them were small but a few were big. Here are some big items: * It's now much e
12/20/2019
After a long hiatus I have fixed many, many new bugs and made countless tweaks to the game. Unfortunately, I did not maintain a record of all these but it was probably 300-400 items. Most of them were small but a few were big. Here are some big items:
* It's now much easier to gain levels with hats at higher levels, so now you can see what vantage you unlock at level 10
* When the enemy Garbajosa uses Warning Shot it could make the cursor unavailable until the game is entirely rebooted. This is addressed.
* Whenever damage is received, you can see the portion of damage that is drained highlighted in a different color and then shrink away. Also, enemy animations are timed better with attack animations and damage numbers.
* Hats from BHH can be purchased earlier
* Moon's Diadem hat is in a different place. It was given by Mistress Ivy but I couldn't even remember and figure this out. So it's in an easier place to find now at an earlier point.
* An error in the fight with Scorpion Saint was fixed that could have made the battle unwinnable.
* A sound glitch was fixed that was hopefully the cause of some crashes
* Many vantages have been tweaked or even changed somewhat. If you found a vantage useless in the past, try it again and see if it's better.
* Some vantages that were not working quite like intended that are now fixed or changed include: Guns Blazing, Confession
* Status ailments now fade out as they wear off
* You can walk behind more things, like church pews and gravestones
More, mostly minor, bugs addressed. The biggest change is that the Sally fight will save your progress after fighting the first form. See all changes here:
More, mostly minor, bugs addressed. The biggest change is that the Sally fight will save your progress after fighting the first form. See all changes here:
https://steamcommunity.com/app/727290/discussions/0/1499000547484363194/
Grab yer gun, pardner, and step into the role of Kid, a young farmhand who finds himself caught in a conspiracy between that dang Saints-Little Gang and the Chepakwik tribe. You'll have to rustle up a few companions to make things right and save your home of Bronco County, becaus
Grab yer gun, pardner, and step into the role of Kid, a young farmhand who finds himself caught in a conspiracy between that dang Saints-Little Gang and the Chepakwik tribe. You'll have to rustle up a few companions to make things right and save your home of Bronco County, because there are quite a few varmints who want you dead. Well, what do you say? Are you in or are you too yeller?
If you aren't, you'll want to check out Boot Hill Bounties, which is what you'd get if you viewed a quirky JRPG like Earthbound through a Wild West filter. The sequel to 2014's underappreciated spaghetti western adventure Boot Hill Heroes, this idiosyncratic indie game is a colorful and zany ride that deserves a moment in the spotlight.
You may not have heard much about either of the Boot Hill games, but if you were one of the few who did complete a romp through the Old West in the first game, you can import your progress.
Sometimes you'll fight a vulture that looks like an old-timey plague doctor. At other times rascally rabbits may try and tear you down.
Boot Hill Bounties picks up where Boot Hill Heroes left off, with Bronco County about to head to war. As it turns out, the Chepakwik have been framed, and only your ragtag bunch of heroes know the truth. Your posse and their dog Rusty have to work together to save their homes from the war that threatens to destroy them all. Three of your companions can be controlled by friends via multiplayer or you can leave them to the AI.
Boot Hill Bounties tasks you with rounding up five yellow-bellied cowards who call themselves "outlaws". If you want to be the rootinest, tootinest cowboy to ever have rustled up some cattle, you'll have to keep your wits about you as you work doggedly to unravel the conspiracy behind who framed the Chepakwik and why they'd want to do so in the first place.
While the western flavor is certainly welcome, Boot Hill Bounties' intricate combat system is where it truly shines. The reactive battle system lets you cycle through various "stances" and fighting styles throughout each brawl. As gauges not unlike Final Fantasy's real-time ATB system count down you can decide to block or dodge the next onslaught, then counterattack. The beauty of the system is that you can cancel any moves you make before they're completed, as long as you're quick enough.
Combat's frenetic, and at times totally wacky. Sometimes you'll fight a vulture that looks like an old-timey plague doctor. At other times rascally rabbits may try to tear you down. And there are no random encounters.
Fights can be traumatic, though. Much like Kingdom Come: Deliverance, you can break a bone, contract dysentery, suffer serious wounds, and deal with a litany of other injuries that require you to seek medical attention from a doctor. These things don't happen as often as you might fear, but they're enough of a nuisance to keep you on your toes.
I particularly enjoyed some of the strange faces your pet dog Rusty can make.
There are lengthy tutorials to make sure you know what you're doing before getting turned loose, however. You can skip through them if you like, but anyone just starting will definitely want to give them a look.
It's not all exploration and combat, though. A cowboy's gotta keep himself occupied when kicking up some dust out there. You can make it your mission to uncover the 30 hats that'll help power up your party members, and if collecting things isn't your game, there's plenty of other activities to uncover. There's even a rewarding farming minigame for when you want to slow things down a bit.
Beyond everything there is to do, Boot Hill Bounties is a great-looking game. Intricate detail on each and every sprite, hand-drawn portraits, and unique enemies make it a visual delight. The colorful "western" font was a great addition as well, and I particularly enjoyed some of the strange faces your pet dog Rusty can make. Beagles are the ultimate trolls apparently.
Boot Hill Bounties is one of the more unusual RPGs you can find on Steam, and if you're looking for another excellent title clearly inspired by the likes of Earthbound, Lisa, or other games of that ilk, you should absolutely spend some time with it. It's available now, but I highly recommend picking up Boot Hill Heroes and playing through it first to immerse yourself in the series' inventive narrative. Now git!
Many more minor bugs addressed and some vantages reconfigured and beefed up such as Rosy's Pith helmet Vantages. Taming and feeding animals should be much more useful. If you believe a particular vantage is not effective enough, let me know and I'll consider balancing.
Many more minor bugs addressed and some vantages reconfigured and beefed up such as Rosy's Pith helmet Vantages. Taming and feeding animals should be much more useful. If you believe a particular vantage is not effective enough, let me know and I'll consider balancing.
https://steamcommunity.com/app/727290/discussions/0/1499000547484363194/
Patch Log *On conintue screen pressing down makes arrow go down both on press and on release, so twice *If you can't heal someone because they are stinky then there should be an error message *graphics glitch at top of boot hill *Rusty runs through the fence *When enemies are eng
Patch Log
*On conintue screen pressing down makes arrow go down both on press and on release, so twice
*If you can't heal someone because they are stinky then there should be an error message
*graphics glitch at top of boot hill
*Rusty runs through the fence
*When enemies are engaged in battle, remove their current exclamation animation
*Have moon say to fight the snake to get the ingredients when she mentions them again
*"Won't flap my gums" + "any more about it"
*Take goat out at night from howl farm
*Not all responses to Mom at the templteton howl grave scene use Kids name in the response
*Take out line "How do you base your decisions"
*"Your friends are always welcome here " " " "
*If you talk to ralph ewing again, you should be able to ask the same questions as before
*Moon's response about why have chiefs at all she should say "how many can fit around a campfire and still be heard"
*"gain a rank in imbueing" is that spelled right? (rusty challenge)
*Rusty should say something different when camping north of swellsville before swellsville
*continue button isn't working
*George applewhite does not acknolwedge that you found his daughter's cat
*give background music to sherrif office homeb
*"There was also the county fee" were = was
*There's no overlayer in the ashwood refugee house
*Rusty says the wrong thing in the livery
*Merrit McSween's line about a single dad is unnecessary
*I will transport these departed bodies - "souls"
*These pigs think they're after their food - we're
*brown pig 1 shadow adjustment x - 8, y - 4
*adriana sisneros talks about miguel before the story starts
*Salazar says everything
*When herrada says you look familiar, he should mention he saw them on boot hill
*Orozco's balled music note is too far to the right (the second note) put note on the end
*Dixie special shoot multiplies sound
*"because I am different" not a separate sentence
*space to walk near end of corn at mine
*change rusty's description of text speed since auto is gone
*ONe of kid's choices is "who are you" and it doesn't make sense
*When doc administers morphine play the healing sound effect
*Brave description todesn't fit in with peanut bread in menu it's too long
*Kid says I'll start ojahb - that's chepakwik
*"discovered properties in the oil, and rawhide" misplaced comma
*what is with the looped knocking sound when you find mine guy
*Rosy says "Before we lost track of him"
*When you go to sleep at the mine you lose all your perks
*devil is too hard
*"the stranger decides to end the battle" change to 'the creature'
*Whatever is creating the thudding sound with the devil, it should at least go away when the devil does
*"that person, whoever it was" change to "that devil, or whatever it was"
*no music comes back on after explosion with deviol
*after "still holed up in his lab" someone should say "We can take the train there"
*whenever you camp, fade out the music
*Hitch description just says "120%" and nothing about paralyzing opponent and rosy
*Trim space on beginning of description shop window
*fade music out when talking to metal sentinel
*when rosy asks about the ringing, she should add Is it lunch time?
*"How do we stop this contraption" Should include hint that you can'[t fight it normally
*Does wild heart actually recover power instead of health?
*when metal sentinel checks code have the message be more indicative "metal sentinel requires the correct six button code"
*alarm sound effect goes for a half second after battle
*lower healt of all metal sentinel aprts
*"we do it all the time?" "we do it all the time"
*When moon says "what about this thing" use the contraption [9,9] that is used in blaze's response
*rusty's hit box in the lab is too high and not wide enouugh
*"To make is so"
*"has used the kipp's apparatus"
*"self-contained breathing device. an invention" period instead of comma
*"he's just one small guy, so just grab him" period instead of comma
*"lassos and bows, but don't" period instead of comma
*at the end of the maze rusty should add that the player needs to step outside the mine
*Flash bomb sound multiplies
*when creed walks away in mine cart cut scene he doesn't walk far enough to go off camera
*You're looking over some possible strategies = You're overlooking some possible
*Kipp's apparatus doesn't check frequently enough
*Med Kit vantage should be cheaper since it uses a med kit
*Say how strong trample is in description
*"quote from professor blaze about how this was done"
*Explain how the forage skill works in the description of it
*Rusty whines about challenges first thing in bc chapter
*Too close moose disappears when defeated instead of leaving the scren
*Fire in chepakwik camping can be walked through
*graphical glitches1
*If you fight the wolf after looking at first picture, it is still night
*"that is the fourth sign" scorpion saint - try putting sign at the end
*Stampede could have a max y value so you can still see them against the tooc lose moose
*"The fire will purify, the eye will open" eye icon is wrong, just try making separate lines
*ghost of dreaming lark should move left right only
*Mason garret - You left us to die - say rosy's name
*Move position of Slick's ghost so you can talk to him
*Take out rocks in graphicsglitch3 or change the location enter area
*Move position of skunkwater skully ghost to left so he doesn't walk to the edge
*Move position of Tuco delgad's ghost so he doesn't get so close to the edge of the right sider
*Snake deiety is not in group
*fifth sign motion image still goes off the rock. Just trim it on the right side a bit
*when camping at night do not turn the lights to sunset
*moon says the last time we were in fool's feast ... we're already there
*When kid says "this must be the moon, the eye has called us. Use the symbols
*cattleman revolver doesn't fit on imbue screen, change to cattleman
*the fifth sign is too powerful and has no animation
*the long skull animation sign still doesn't work
*"you're so interesting in understanding"
*If you quit during the nightmare fight then the game truly does break
Patch Log *On conintue screen pressing down makes arrow go down both on press and on release, so twice *If you can't heal someone because they are stinky then there should be an error message *graphics glitch at top of boot hill *Rusty runs through the fence *When enemies are eng
Patch Log
*On conintue screen pressing down makes arrow go down both on press and on release, so twice
*If you can't heal someone because they are stinky then there should be an error message
*graphics glitch at top of boot hill
*Rusty runs through the fence
*When enemies are engaged in battle, remove their current exclamation animation
*Have moon say to fight the snake to get the ingredients when she mentions them again
*"Won't flap my gums" + "any more about it"
*Take goat out at night from howl farm
*Not all responses to Mom at the templteton howl grave scene use Kids name in the response
*Take out line "How do you base your decisions"
*"Your friends are always welcome here " " " "
*If you talk to ralph ewing again, you should be able to ask the same questions as before
*Moon's response about why have chiefs at all she should say "how many can fit around a campfire and still be heard"
*"gain a rank in imbueing" is that spelled right? (rusty challenge)
*Rusty should say something different when camping north of swellsville before swellsville
*continue button isn't working
*George applewhite does not acknolwedge that you found his daughter's cat
*give background music to sherrif office homeb
*"There was also the county fee" were = was
*There's no overlayer in the ashwood refugee house
*Rusty says the wrong thing in the livery
*Merrit McSween's line about a single dad is unnecessary
*I will transport these departed bodies - "souls"
*These pigs think they're after their food - we're
*brown pig 1 shadow adjustment x - 8, y - 4
*adriana sisneros talks about miguel before the story starts
*Salazar says everything
*When herrada says you look familiar, he should mention he saw them on boot hill
*Orozco's balled music note is too far to the right (the second note) put note on the end
*Dixie special shoot multiplies sound
*"because I am different" not a separate sentence
*space to walk near end of corn at mine
*change rusty's description of text speed since auto is gone
*ONe of kid's choices is "who are you" and it doesn't make sense
*When doc administers morphine play the healing sound effect
*Brave description todesn't fit in with peanut bread in menu it's too long
*Kid says I'll start ojahb - that's chepakwik
*"discovered properties in the oil, and rawhide" misplaced comma
*what is with the looped knocking sound when you find mine guy
*Rosy says "Before we lost track of him"
*When you go to sleep at the mine you lose all your perks
*devil is too hard
*"the stranger decides to end the battle" change to 'the creature'
*Whatever is creating the thudding sound with the devil, it should at least go away when the devil does
*"that person, whoever it was" change to "that devil, or whatever it was"
*no music comes back on after explosion with deviol
*after "still holed up in his lab" someone should say "We can take the train there"
*whenever you camp, fade out the music
*Hitch description just says "120%" and nothing about paralyzing opponent and rosy
*Trim space on beginning of description shop window
*fade music out when talking to metal sentinel
*when rosy asks about the ringing, she should add Is it lunch time?
*"How do we stop this contraption" Should include hint that you can'[t fight it normally
*Does wild heart actually recover power instead of health?
*when metal sentinel checks code have the message be more indicative "metal sentinel requires the correct six button code"
*alarm sound effect goes for a half second after battle
*lower healt of all metal sentinel aprts
*"we do it all the time?" "we do it all the time"
*When moon says "what about this thing" use the contraption [9,9] that is used in blaze's response
*rusty's hit box in the lab is too high and not wide enouugh
*"To make is so"
*"has used the kipp's apparatus"
*"self-contained breathing device. an invention" period instead of comma
*"he's just one small guy, so just grab him" period instead of comma
*"lassos and bows, but don't" period instead of comma
*at the end of the maze rusty should add that the player needs to step outside the mine
*Flash bomb sound multiplies
*when creed walks away in mine cart cut scene he doesn't walk far enough to go off camera
*You're looking over some possible strategies = You're overlooking some possible
*Kipp's apparatus doesn't check frequently enough
*Med Kit vantage should be cheaper since it uses a med kit
*Say how strong trample is in description
*"quote from professor blaze about how this was done"
*Explain how the forage skill works in the description of it
*Rusty whines about challenges first thing in bc chapter
*Too close moose disappears when defeated instead of leaving the scren
*Fire in chepakwik camping can be walked through
*graphical glitches1
*If you fight the wolf after looking at first picture, it is still night
*"that is the fourth sign" scorpion saint - try putting sign at the end
*Stampede could have a max y value so you can still see them against the tooc lose moose
*"The fire will purify, the eye will open" eye icon is wrong, just try making separate lines
*ghost of dreaming lark should move left right only
*Mason garret - You left us to die - say rosy's name
*Move position of Slick's ghost so you can talk to him
*Take out rocks in graphicsglitch3 or change the location enter area
*Move position of skunkwater skully ghost to left so he doesn't walk to the edge
*Move position of Tuco delgad's ghost so he doesn't get so close to the edge of the right sider
*Snake deiety is not in group
*fifth sign motion image still goes off the rock. Just trim it on the right side a bit
*when camping at night do not turn the lights to sunset
*moon says the last time we were in fool's feast ... we're already there
*When kid says "this must be the moon, the eye has called us. Use the symbols
*cattleman revolver doesn't fit on imbue screen, change to cattleman
*the fifth sign is too powerful and has no animation
*the long skull animation sign still doesn't work
*"you're so interesting in understanding"
*If you quit during the nightmare fight then the game truly does break
3/9/2018 *Take out "Part 2" on title screen *Take out screen loading thing that appears at beginning of game *With scrolling text, the text auto fills the current row and then scrolls again. *The cursor placement on "vantage history" on the pause menu is too far into the V *The c
3/9/2018
*Take out "Part 2" on title screen
*Take out screen loading thing that appears at beginning of game
*With scrolling text, the text auto fills the current row and then scrolls again.
*The cursor placement on "vantage history" on the pause menu is too far into the V
*The curosr icon is way off in vantage descriptions rusty challenge.
*Rusty gives med kit for saving game, which unlocks med kit challenge where he says "by now you probably know several ways' but this is too early for that text. Change the reward to something simpler
*"i was barking at that funny white rabbit and now it's back" "it came back with friends for a fight"
*The first branch on the beach you can walk over. Should just use blocking tiles
*Can't fight fish because of the animations in the way. Just take them out near the branch
*Moon calls the spoonbills seagulls but they are spoonbills or whatever
*Kid also calls the spoonbiolls seagulls
*Typo in Moon's introduction description
*"were framing the chepakwik" "had framed the chepakwik"
*Moon says she brought kid to her father - use chepakwik words again "despite the orders of my father"
* The waters by the tortoise look weird. Try taking both out and having one in the middle
* When the tortoise charges a 10 attack. Have someone say to look out for it and see if it can be easily dodgeable
*Take out "auto" text option
*doc isn't learning gunshot
*tellmeaboutbeingafraid not found
*And I used the nelaton probe to cure Doc but don’t see it available to cure Moon.
*add an overlayer to the river so the tree goes behind it
*moon says "daughter" of the peace chief instead of chepakwik language
*doc finch "if you have any wounds I can remove them" comma needed
*fade out music when first talk to rosy
*graphicsl glitch with waves
*when someone dies the arrows appear in two places
*Replace "there are casualties on both sides"
*Moon says "ibkwik" and the context is not clear
*When yellow cloud says "under my leadership" I think that's his telegraph, use his portrait and name
*Battle grades aren't good. They should go according to least amount of power spent "his wild temperaments" just say "wild tepmeraments" or Our wild temperaments
*Doc says "it is getting dark" but it isn't. Change it to "Daylight will burn out soon"
*After I healed kid's fungal cream, the treatment is still highlighted
3/9/2018 *Take out "Part 2" on title screen *Take out screen loading thing that appears at beginning of game *With scrolling text, the text auto fills the current row and then scrolls again. *The cursor placement on "vantage history" on the pause menu is too far into the V *The c
3/9/2018
*Take out "Part 2" on title screen
*Take out screen loading thing that appears at beginning of game
*With scrolling text, the text auto fills the current row and then scrolls again.
*The cursor placement on "vantage history" on the pause menu is too far into the V
*The curosr icon is way off in vantage descriptions rusty challenge.
*Rusty gives med kit for saving game, which unlocks med kit challenge where he says "by now you probably know several ways' but this is too early for that text. Change the reward to something simpler
*"i was barking at that funny white rabbit and now it's back" "it came back with friends for a fight"
*The first branch on the beach you can walk over. Should just use blocking tiles
*Can't fight fish because of the animations in the way. Just take them out near the branch
*Moon calls the spoonbills seagulls but they are spoonbills or whatever
*Kid also calls the spoonbiolls seagulls
*Typo in Moon's introduction description
*"were framing the chepakwik" "had framed the chepakwik"
*Moon says she brought kid to her father - use chepakwik words again "despite the orders of my father"
* The waters by the tortoise look weird. Try taking both out and having one in the middle
* When the tortoise charges a 10 attack. Have someone say to look out for it and see if it can be easily dodgeable
*Take out "auto" text option
*doc isn't learning gunshot
*tellmeaboutbeingafraid not found
*And I used the nelaton probe to cure Doc but don’t see it available to cure Moon.
*add an overlayer to the river so the tree goes behind it
*moon says "daughter" of the peace chief instead of chepakwik language
*doc finch "if you have any wounds I can remove them" comma needed
*fade out music when first talk to rosy
*graphicsl glitch with waves
*when someone dies the arrows appear in two places
*Replace "there are casualties on both sides"
*Moon says "ibkwik" and the context is not clear
*When yellow cloud says "under my leadership" I think that's his telegraph, use his portrait and name
*Battle grades aren't good. They should go according to least amount of power spent "his wild temperaments" just say "wild tepmeraments" or Our wild temperaments
*Doc says "it is getting dark" but it isn't. Change it to "Daylight will burn out soon"
*After I healed kid's fungal cream, the treatment is still highlighted
2/17/2017 * Fixed "Reload" Vantage * Fixed Minecart and other animations * Fixed various sounds from multiplying * Fixed graphical glitch on Howl Family Farm * Added description of Hunting to imbue effects
2/17/2017
* Fixed "Reload" Vantage
* Fixed Minecart and other animations
* Fixed various sounds from multiplying
* Fixed graphical glitch on Howl Family Farm
* Added description of Hunting to imbue effects
2/17/2017 * Fixed "Reload" Vantage * Fixed Minecart and other animations * Fixed various sounds from multiplying * Fixed graphical glitch on Howl Family Farm * Added description of Hunting to imbue effects
2/17/2017
* Fixed "Reload" Vantage
* Fixed Minecart and other animations
* Fixed various sounds from multiplying
* Fixed graphical glitch on Howl Family Farm
* Added description of Hunting to imbue effects
Patch Changes 1/6/2017 * Fixed placement of campfire in circus * Softened some sounds * Fixed icons on health sign * Fixed dialogue for circus person * Fixed Sacrifice so you actually die * Changed lunch break so it would not continue to add to your vantages. * Fixed Dime Novel t
Patch Changes 1/6/2017
* Fixed placement of campfire in circus
* Softened some sounds
* Fixed icons on health sign
* Fixed dialogue for circus person
* Fixed Sacrifice so you actually die
* Changed lunch break so it would not continue to add to your vantages.
* Fixed Dime Novel to give you 2x VP
* Changed crop and animal reset time to 2 hours, store inventory reset set to 48 hours
All noted bugs have been addressed
Patch Changes 1/6/2017 * Fixed placement of campfire in circus * Softened some sounds * Fixed icons on health sign * Fixed dialogue for circus person * Fixed Sacrifice so you actually die * Changed lunch break so it would not continue to add to your vantages. * Fixed Dime Novel t
Patch Changes 1/6/2017
* Fixed placement of campfire in circus
* Softened some sounds
* Fixed icons on health sign
* Fixed dialogue for circus person
* Fixed Sacrifice so you actually die
* Changed lunch break so it would not continue to add to your vantages.
* Fixed Dime Novel to give you 2x VP
* Changed crop and animal reset time to 2 hours, store inventory reset set to 48 hours
All noted bugs have been addressed
As of 12/31/2017 all bugs noted by players have been addressed. If any new bugs are found after this date. If any new bugs are found please take a moment to notify the dev team in the appropriate thread.
As of 12/31/2017 all bugs noted by players have been addressed. If any new bugs are found after this date. If any new bugs are found please take a moment to notify the dev team in the appropriate thread.
As of 12/31/2017 all bugs noted by players have been addressed. If any new bugs are found after this date. If any new bugs are found please take a moment to notify the dev team in the appropriate thread.
As of 12/31/2017 all bugs noted by players have been addressed. If any new bugs are found after this date. If any new bugs are found please take a moment to notify the dev team in the appropriate thread.
Currently, Boot Hill Heroes is on sale for 70% during the Steam Winter Sale. This is the biggest discount on the game ever. So if you want to start the saga from the beginning, there's never been a better time to do so.
Currently, Boot Hill Heroes is on sale for 70% during the Steam Winter Sale. This is the biggest discount on the game ever. So if you want to start the saga from the beginning, there's never been a better time to do so.
Currently, Boot Hill Heroes is on sale for 70% during the Steam Winter Sale. This is the biggest discount on the game ever. So if you want to start the saga from the beginning, there's never been a better time to do so.
Currently, Boot Hill Heroes is on sale for 70% during the Steam Winter Sale. This is the biggest discount on the game ever. So if you want to start the saga from the beginning, there's never been a better time to do so.