Between the Stars

Isolated Games

Released
Mar 7, 2024
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Trading Cards and badges added!

    Greetings, Captains! Some members of the community have expressed that they would love to have trading cards and badges for Between the Stars, so we've added them to the game! You can now collect a total of 5 trading cards, 1 badge, 4 profile backgrounds and 5 emoticons of differ

  2. Developer post
  3. Developer post

    Patch v1.0.0.7

    Fixed an issue that prevented aiming with the mouse when using a joystick or gamepad. With this fix, the game can now be played with a HOMAS (Joystick + Mouse) configuration. We have corrected some text errors.

  4. Developer post

    Patch v1.0.0.6

    Fixed a bug that could cause a softlock in the main menu when trying to start a game or load an existing one. Reduced by 33% the life of the shield generators of the ship of the mission "The Counterattack". Reduced the armament of the enemy ship in "The Counterattack" mission. Fi

  5. Developer post

    Patch v1.0.0.5

    Fixed a bug that could cause a softlock in the main campaign if the player exited the game just after finishing the Security Protocol mission. Fixed a bug that could cause the "Ludopath" attribute to never be obtained. The item Exobacillus Samples is now researchable. A new event

  6. Developer post

    Patch v1.0.0.4

    Fixed a softlock in mission 306 (Clandestine Meeting). Fixed a bug that caused that the "Defective delivery" achievement could not be obtained. We have fixed a bug that caused that increasing the level of a crew member several times would add more points than it should. We have f

  7. Developer post

    The final version is now available!

    Greetings, Captains! The final version of Between the Stars is here, and with it comes some new additions. We have also fixed some outstanding bugs, so this will be the most polished experience of the game. The full campaign features over 160 main events, but also over 200 side q

  8. Developer post

    Launch Date Announcement

    Greetings, Captains! We are happy to announce that on March 7th Between the Stars will leave Early Access. Currently, we are working hard to polish the game and fix as many bugs as possible. Thank you very much to all of you who have submitted bug reports, they have been a great

  9. Developer post

    Patch - v0.7.2

    We have fixed a bug that caused two Blaze to appear when loading the "Tails or Heads" mission. Increased the hull points of Blaze's ship in the "Tails or Heads" mission. We have fixed a bug in the conditions of the Sabotage mission (#298). We have fixed a bug that could occur in

  10. Developer post

    Patch - v0.7.1

    We've fixed a bug that caused some voice clips to play the male Captain's voice while playing with the female Captain. We've fixed a bug that caused pages to be turned in pairs when examining the item Excerpt from Franz Clifford's Journal. Fixed a bug that caused mercenary ships

  11. Developer post

    Chapter VI: Solar Siege, now available!

    Greetings, Captains! We know it's been a long wait, but the final chapter of the main campaign of Between the Stars is finally available! In this chapter you will experience the conclusion of the story through more than 50 new events and quests, new music themes composed for the

  12. Developer post

    Beta Patch - v0.7.0b12

    Greetings captains! The development of chapter 6 is almost finished. We still need to add a few more illustrations and fix some bugs and performance issues. We plan to release the public version in a couple of weeks. Thank you for your support! Change Log Beta Patch - v0.7.0b12 5

  13. Developer post

    Beta Patch - v0.7.0b11

    Greetings captains! The development of Chapter 6 is well underway. Currently we only need to add the music, which is being composed, and several illustrations for the new events. Once this is done, we will release the update publicly. Thank you very much for your patience! Change

  14. Developer post

    Beta Patch - v0.7.0b10

    A new animation has been created for dice rolls. Now, the die with the highest value is highlighted to avoid confusion and doubts about the result of the roll. We have made improvements in the final cutscenes of the game. We have corrected some texts.

  15. Developer post

    Beta Patch - v0.7.0b9

    We have added a new defensive system: the AM-380 Anti-Mine Cannon is an anti-aircraft defense system capable of destroying explosive mines. When there are no mines nearby, the AM-380 causes light damage to enemy ships within shot. Description has been added to the Lucky attribute

  16. Developer post

    Beta Patch - v0.7.0b8

    A new system has been added: Electromagnetic Shielding Generator. It offers the ability Electromagnetic Shielding which makes the ship resistant to any electromagnetic pulse. We have fixed a softlock in the Prodigal Son mission. We have fixed some text errors.

  17. Developer post

    Beta Patch - v0.7.0b7

    We have reduced the difficulty of the mission Prodigal Son. Enemies can no longer equip the SB-87 Shield Booster system. The damage caused by enemies to the player has been reduced by 20%. To avoid possible softlocks in the final event, now it is not possible to suffer casualties

  18. Developer post

    Beta Patch - v0.7.0b6

    Hit detection is now much more accurate and the detection issues that were experienced previously should have been fixed. We have added checkpoints in the Mortal Enemies, Beyond the Sun and Journey's End missions so that the player does not have to restart from the beginning of M

  19. Developer post

    Beta Patch - v0.7.0b5

    We have fixed a bug that allowed the player to go to the final battle sector without the Genesis, which caused a softlock when playing the mission. Now you must have the Genesis and eight crew members to start the final mission. We have fixed a bug that caused missiles not hittin

  20. Developer post

    Beta Patch - v0.7.0b4

    We have fixed a softlock in the mission Departure. We have fixed a softlock in the mission Mortal Enemies. We have fixed a bug that caused stations not to appear in the first sectors of the game. We have fixed a bug that caused that in Sol, when doing the mission Mortal Enemies,