Patch 020723
Tried to fix the key binding panel bug. Hope it works...
- Tried to fix the key binding panel bug. Hope it works...

Tried to fix the key binding panel bug. Hope it works...
Fixed controller binding issue when the game is launched for the first time
Fixed controller binding issue when the game is launched for the first time
- Instant death bug fixed (again)
- Instant death bug fixed (again)
- Hitting the Alchemist through walls bug fix - Weird rat behavior fixed (kind of) - Entering door after death bug fixed - Not taking damage when in contact with a ghost bug fixed - Jumping out of a level after entering from the top bug fixed Special thanks to Ico for spotting an
- Hitting the Alchemist through walls bug fix
- Weird rat behavior fixed (kind of)
- Entering door after death bug fixed
- Not taking damage when in contact with a ghost bug fixed
- Jumping out of a level after entering from the top bug fixed
Special thanks to Ico for spotting and reporting them, you are awesome!
- Instant death bug fixed
- Instant death bug fixed
About the Linux version: For some reason Unity refuses to make a decent build for Linux. I'm working on it and as soon as got a working version I will post the update. - Camera system change (the game feels much more smoother) - Performance fixes
About the Linux version:
For some reason Unity refuses to make a decent build for Linux. I'm working on it and as soon as got a working version I will post the update.
- Camera system change (the game feels much more smoother)
- Performance fixes
- Door visuals updated - Torch visuals updated - Option to turn off camera shake added - XBox button prompts not showing up is fixed - Added trail to the explosives - Alchemist going into "pacifist mode" bug is fixed - Menu background changed to video instead of animation (was no
- Door visuals updated
- Torch visuals updated
- Option to turn off camera shake added
- XBox button prompts not showing up is fixed
- Added trail to the explosives
- Alchemist going into "pacifist mode" bug is fixed
- Menu background changed to video instead of animation (was not showing up correctly on some resolutions)
- Basic movement tutorial improved
- Added object pooling for better performance
- Bypass of a puzzle with a double jump fixed

Alchemist's Castle got THE BEST GAME on The Big Indie Fest @ReVersed in Vienna!
Alchemist's Castle got THE BEST GAME on The Big Indie Fest @ReVersed in Vienna!

Player sliding on a moving platform bug fixed
Player sliding on a moving platform bug fixed
Boss fight bugs fixed. Hazards not remainind disabled after manually restarting from the last checkpoint.
We got our very first award! It is a Kristal Piksel award for the game design. Kristal Piksel is an annual video games award given by the Turkish Game Developers Association.
We got our very first award! It is a Kristal Piksel award for the game design.
Kristal Piksel is an annual video games award given by the Turkish Game Developers Association.
We got our very first award! It is a Kristal Piksel award for the game design. Kristal Piksel is an annual video games award given by the Turkish Game Developers Association.
We got our very first award! It is a Kristal Piksel award for the game design.
Kristal Piksel is an annual video games award given by the Turkish Game Developers Association.
- Achievemets added - Minor bug fixes
- Achievemets added
- Minor bug fixes
- Achievemets added - Minor bug fixes
- Achievemets added
- Minor bug fixes
- Explanations about map modes added - Font changed - Unbreakable box visuals changed - Main menu visual changed - Volume of "hit sound" for the player increased
- Explanations about map modes added
- Font changed
- Unbreakable box visuals changed
- Main menu visual changed
- Volume of "hit sound" for the player increased
- Explanations about map modes added - Font changed - Unbreakable box visuals changed - Main menu visual changed - Volume of "hit sound" for the player increased
- Explanations about map modes added
- Font changed
- Unbreakable box visuals changed
- Main menu visual changed
- Volume of "hit sound" for the player increased