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Developer posts and news about this game.

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debug Add the function of changing control mode Add the function of changing code Add the function of controlling special effect light source Add distortion lens glare Add sliding and impact marks Increase floating dust Numerical adjustment Model addition and replacement Thrust a

Add some parts Modify some models Add and modify some effects Enhance arm tracking performance Add some battle traces Leg pose modification Add searchlight Modify part of trajectory calculation Modify partial registration method Modify the position of the aiming frame in the HUD

You can choose the default language and control mode when you first start the game. Modified data for some parts. Reduces maximum airframe speed and increases maneuver speed. Add AI. Added a scene.

HUD color settings and parts parameter list

Upgrade the previous twin engine to four engines So other changes have been made, including parts, painting, scenes, HUD, particle effects, sound effects, settings, etc. Added network features and name settings as well as shot down statistics.

Left and right joystick XY axis inversion Changed Projectile to Tracer The velocity of the machine affects the initial velocity of the projectile Can customize HUD

Left and right joystick XY axis inversion Changed Projectile to Tracer The velocity of the machine affects the initial velocity of the projectile Can customize HUD

The language can be selected in system settings Change the light source in the scene Add button comparison to manual Detailed explanation of HUD in the manual Statistics of target hits in HUD The locked target becomes obvious Adds a particle effect to the leg Increase TYPE-C10 Ch

The language can be selected in system settings Change the light source in the scene Add button comparison to manual Detailed explanation of HUD in the manual Statistics of target hits in HUD The locked target becomes obvious Adds a particle effect to the leg Increase TYPE-C10 Ch

1, a more complete battle intelligence displayed in the HUD 2, leg movement more realistic 3, hand movement is more easy to operate 4, projectile trajectory more realistic 5, the enemy aircraft AI more efficient ----------------------------- If there is an archive before, it is r

1, a more complete battle intelligence displayed in the HUD 2, leg movement more realistic 3, hand movement is more easy to operate 4, projectile trajectory more realistic 5, the enemy aircraft AI more efficient ----------------------------- If there is an archive before, it is r

Hit the engine state correction after falling Engine C1 / D1 / E2 / F2 temperature calculation correction Amendments appear when the target is on the back When the mouse and the rocker overlap operation camera swing range correction Regional mud area correction After the destruct

Hit the engine state correction after falling Engine C1 / D1 / E2 / F2 temperature calculation correction Amendments appear when the target is on the back When the mouse and the rocker overlap operation camera swing range correction Regional mud area correction After the destruct

Keyboard and mouse support Part configuration outline changes Pendant state Projectile reaction and impact Reactionary state action Engine temperature status Engine data adjustment Operating mode adjustment Force feedback weakened -------------------------------- Key contrast Non

Keyboard and mouse support Part configuration outline changes Pendant state Projectile reaction and impact Reactionary state action Engine temperature status Engine data adjustment Operating mode adjustment Force feedback weakened -------------------------------- Key contrast Non

Left and right panel interchange, ABXY select parts, direction keys to change thrust, catalysis, fire control.

Left and right panel interchange, ABXY select parts, direction keys to change thrust, catalysis, fire control.

