Hey folks, just checking in with you all! We are still working behind the scenes, some things have been happening with us and the game! Can't talk about it right now but, once I get the GREEN light I will let you all know. More updates are on the way. Stay tuned... ~Maven
Hey folks, just checking in with you all! We are still working behind the scenes, some things have been happening with us and the game! Can't talk about it right now but, once I get the GREEN light I will let you all know. More updates are on the way. Stay tuned...
So, we have been hit with the feedback "One year old game and only nine reviews, going to pass on this." Actual feedback, so we would like to know, what do you all expect from the indie developers??? Do you prefer games to be complete when released? Let's get a little personal; D
So, we have been hit with the feedback "One year old game and only nine reviews, going to pass on this." Actual feedback, so we would like to know, what do you all expect from the indie developers???
Do you prefer games to be complete when released?
Let's get a little personal;
Did we communicate enough, too much or not enough?
Was providing game updates throughout our development a positive or negative?
We have been going back and forth internally, so your responses would help clear up our debates.
We got slammed for our PRE - ALPHA and all I can say is, I get it! Now a year and some months later, we have pushed a game update that we stand by as indie game developers! Support has been up and down but, we believed and still believe in Don't Bleed! We have come a long, long,
We got slammed for our PRE - ALPHA and all I can say is, I get it! Now a year and some months later, we have pushed a game update that we stand by as indie game developers! Support has been up and down but, we believed and still believe in Don't Bleed!
We have come a long, long, long way, from the negative feedback to positive and yes, we read it all! We have dissected Don't Bleed and improved on it. For those indie developers, stick with your game, it ain't easy but, if you believe in your game (in your gut) hold on!
We hope you enjoy, there is still a lot more that we have to offer you, stay tuned...
We have cross a major milestone, the Don't Bleed game update is live. There has been a ton of updates, game design changes, and more. Thank you for your patience and support! We didn't quit and we are very proud of this update! We also have more in store for you, just stick with
We have cross a major milestone, the Don't Bleed game update is live. There has been a ton of updates, game design changes, and more. Thank you for your patience and support! We didn't quit and we are very proud of this update! We also have more in store for you, just stick with us, it will only be getting better.
Major Updates:
First Person to Third Person (bonus)
Weapons with abilities
Audio (Feedback, Background, etc.)
More Characters
Character Customization
Weapon Customization
Improved Lobby System
Server by Country
And More...
Public Service Announcement to those with KEYS: You better update the build!
All we ask is that you get a group of friends to play to truly experience Don't Bleed.
Hello, and welcome to the first message of 2019. We have been working, dealing with engine updates and some other delays. We are proud to say that the game has gone through solid modifications and we look forward to releasing it to you all. Stay with us the game update is coming
Hello, and welcome to the first message of 2019. We have been working, dealing with engine updates and some other delays. We are proud to say that the game has gone through solid modifications and we look forward to releasing it to you all. Stay with us the game update is coming soon!
Hello, so delays do happen and we did hit a snag however, with setbacks comes breakthroughs. We have been implementing the audio and audio feedback for better gameplay and immersion. And then UNITY just released the new engine :( So, what does that mean? It means we will have ver
Hello, so delays do happen and we did hit a snag however, with setbacks comes breakthroughs. We have been implementing the audio and audio feedback for better gameplay and immersion. And then UNITY just released the new engine :( So, what does that mean? It means we will have very, very late nights pushing the build into Unity 2018.3. Please know we are still working hard to get this update out... Thanks.
It has been a long time coming, Don't Bleed has morphed into something that we are very proud of. The journey hasn't been easy but, well worth it! For those who have keys and have not updated stay tuned for the post stating update is released. The current build is not the most re
It has been a long time coming, Don't Bleed has morphed into something that we are very proud of. The journey hasn't been easy but, well worth it! For those who have keys and have not updated stay tuned for the post stating update is released. The current build is not the most recent development. We will be posting the development notes FYI when the game is updated!
Hello friends, we are moving forward aggressively with Don't Bleed! UI has been updated, it looks and feels good. So, some more secrets, we've added FPS view/play to the game as well! Yup, added, so there are two ways to play the game in Third Person or First Person. Join all our
Hello friends, we are moving forward aggressively with Don't Bleed! UI has been updated, it looks and feels good. So, some more secrets, we've added FPS view/play to the game as well! Yup, added, so there are two ways to play the game in Third Person or First Person.
Join all our social media channels, Facebook, Twitter and Discord. We are coming be WARNED...
So, this is me venting! I recognize we aren't AAA but, for what this team has accomplished over the past year has been extraordinary to say the least. A small group was able to put together a game that if people played would actually enjoy! We took an idea and with feedback from
So, this is me venting! I recognize we aren't AAA but, for what this team has accomplished over the past year has been extraordinary to say the least. A small group was able to put together a game that if people played would actually enjoy! We took an idea and with feedback from the community we made it better, with support internally we made it better, with third party contractors we made it better and with interns we made it better!
All we ask is for a chance, give us a shot, we haven't QUIT yet and won't! We are Indie Game developers, that is why we are here, not just for glory but, for the spirit of gaming! We are all gamers in this studio, from XBOX to PS to STEAM to MOBILE we game... We hope you see that in us!
Everyone, it is here the latest game video, you get to see a lot! We have made a ton of changes. Let us know what you think! SERIOUSLY, tell us... The update is coming soon. ~Maven
Everyone, it is here the latest game video, you get to see a lot! We have made a ton of changes.
Hey, I'm not sure if this post will stay up for long, I stole the new in game lobby screen shot. Yes, I stole it. They (by they I mean the dev team) didn't want me to post anymore game images! I'm officially in trouble... ~Maven
Hey, I'm not sure if this post will stay up for long, I stole the new in game lobby screen shot. Yes, I stole it. They (by they I mean the dev team) didn't want me to post anymore game images! I'm officially in trouble...
So, I've been sneaky getting these images for the developers (they aren't happy but, I feel it is important to let you all know). As of today, more art assets are going into the game and we have decided to get rid of the portals. If you've never seen them, never-mind they are gon
So, I've been sneaky getting these images for the developers (they aren't happy but, I feel it is important to let you all know). As of today, more art assets are going into the game and we have decided to get rid of the portals. If you've never seen them, never-mind they are gone now. The player lobby has been added, you have the opportunity to see the other players prior to dropping into the level. Now GREAT news, AUDIO, yes AUDIO (yes, I'm yelling) will be getting worked on. We recognize audio feedback, background music/sfx etc. is crucial for player immersion.
Can't tell you everything but, we are really excited about the update coming! Jump on our DISCORD channel.
So, I was able to snag a screen shot of the current development. You all can't say I don't give you insight in on behind the scenes. So, it is still early, UI has not be updated yet however, you get a taste of the new environment and character being in third person. Let me know y
So, I was able to snag a screen shot of the current development. You all can't say I don't give you insight in on behind the scenes. So, it is still early, UI has not be updated yet however, you get a taste of the new environment and character being in third person. Let me know your thoughts!
Okay, so we have been very, very, very, very, very busy (that was a lot of very's). You spoke we listened, animations have improved significantly, third person perspective (camera) has been modified, environment makes more sense now (players were like "what the hell bro, why is t
Okay, so we have been very, very, very, very, very busy (that was a lot of very's). You spoke we listened, animations have improved significantly, third person perspective (camera) has been modified, environment makes more sense now (players were like "what the hell bro, why is there a building right here?"), optimization for 15 players has been retooled for faster entry into lobby and game, so now we don't lose any players in the transition. (I hate run on sentences so I figured here would be a good stopping point!)
Some additions, two new characters and weapons, also the new UI, theses things will give you a better feel for the game. I will be posting images soon with everything that has been posted.
Don't give up on us, we are still here proving that an "INDIE STUDIO" can produce good (to great) games. For our early supporters we have not forgotten you, we have something special for you all (I promise).
HELL NO WE DIDN'T QUIT!!! We are currently making Don't Bleed better, we have been busy on animations, systems, UI's and much more! More posts coming soon stay tuned! ~Maven
HELL NO WE DIDN'T QUIT!!!
We are currently making Don't Bleed better, we have been busy on animations, systems, UI's and much more!
Supporters, we are truly excited with the content modifications that we are making. I would say even after I gameplay tested Don't Bleed I wanted to play more, I wanted more levels and I wanted more time in game (and I was not the only one feeling this way). Please be patient wit
Supporters, we are truly excited with the content modifications that we are making. I would say even after I gameplay tested Don't Bleed I wanted to play more, I wanted more levels and I wanted more time in game (and I was not the only one feeling this way). Please be patient with us, this journey started back in January and here we are in August and the growth of Don't Bleed has been significant! We look forward to the update (give us about a month).
Hey, so we have been steady updating Don't Bleed , shout out to all of our SUPPORTERS! You give us the energy to push through these long nights. So, we are revealing major game updates at OiX in Orlando, Florida. We hope you all enjoy these game changes! Here is a list of changed
Hey, so we have been steady updating Don't Bleed, shout out to all of our SUPPORTERS! You give us the energy to push through these long nights. So, we are revealing major game updates at OiX in Orlando, Florida. We hope you all enjoy these game changes! Here is a list of changed or new features:
Third Person Perspective
Weapons (yes, we added guns, I'm kinda sad about that)
It seems like we have gone silent! I promise we have been collecting the feedback from all the gameplay sessions and figuring the path forward. We have some cool new features coming due to that. Don't Bleed isn't going anywhere we are refining the game to create a unique and enga
It seems like we have gone silent! I promise we have been collecting the feedback from all the gameplay sessions and figuring the path forward. We have some cool new features coming due to that. Don't Bleed isn't going anywhere we are refining the game to create a unique and engaging game experience for the player, so stay tuned!
Hello, we have been having some great gameplay sessions, if you are interested in joining us, jump on our DisCord channel or contact us on any of our social media accounts (twitter @DontBleed or FB DontBleed) and we will add you. For general gameplay sessions with dev's jump onli
Hello, we have been having some great gameplay sessions, if you are interested in joining us, jump on our DisCord channel or contact us on any of our social media accounts (twitter @DontBleed or FB DontBleed) and we will add you. For general gameplay sessions with dev's jump online at 1pm or 1am EST. Lets keep this going...
The players on the US servers and European servers. Thank you, for the support and feedback, we have a hit list of things we will address within 7 days, 14 days and 30 days! Thanks Again. Keep playing and letting us know what we can do to make the game better! We will increasing
The players on the US servers and European servers. Thank you, for the support and feedback, we have a hit list of things we will address within 7 days, 14 days and 30 days! Thanks Again. Keep playing and letting us know what we can do to make the game better! We will increasing the amount of test times in the future.