June 11 2026
- Fix for steam account linking - Foundational fixes for next content update
Developer posts and news about this game.

- Fix for steam account linking - Foundational fixes for next content update

just fixing the build tools for upcoming updates :)

If you've been trying to play private games via Discord and having issues, this build should fix that for you!

Fixes for bug tracking! Should make things MUCH easier for me to identify bugs before users report them!

Hey guys! Just pushed v0.11.17 to all users in hopes we worked out the kinks! This is a foundational update with a TON of changes behind the scenes to prep for the other stuff I've been working on. Please report any (new) issues ASAP in the Discord channel so I can get it fixed a

- Pre-emptive update for upcoming rewards patch. Players may now receive a random card (of a certain rarity) as a reward.

We're back, baby! Kicking 2023 off right with some quality of life updates! For the next 2 weeks, starting at midnight tonight (Feb 23rd at 0:00) login to get a special mission to earn an exclusive title that may never been seen again! Development may have been stuck in a foxhole

The community has been hard at work to help balance the game and we're working hard to push as close to weekly balance patches as possible. This week was a big one! Some highlights: MISCOMMUNICATION This is a major change! This card has been 3x in every deck and used CONSTANTLY s

SEASON ONE BEGINS Welcome to Season One, Troopers! We have officially dropped the beta tag and launched Season One for the November/December Season! What does this mean for you? Create your collection! You may now open your packs and start your collection! Every pack you open wil

Just a small update to make sure people see! As many of you know, I've been a solo dev on the project for the past 2 years or so and sometimes card implementations don't go as planned. The past few weeks I've spent MOST of my programming time working on debugging problems that ar

Hotfix: Panic Button Client Improvements Foundational Changes for upcoming cards

As always, new cards live on Fridays! - Black Bullets - Boot Camp - Envision Conflict - Domination More info in the release notes!

- Fixed an issue where dragging a file across the game (while in windowed mode) would trigger a crash (wtf!) - Fixed an issue where our asset check wouldn't detect you were missing assets (likely causing you to be unable to see opponent's card backs)

Pushed a small update today that will help us diagnose problems with the client. the "Error Screen" has been redone and you'll see more informative info as well as a dialog box you can fill out to let us know what you were doing! If you fill this out, it'll get auto reported (alo

Fixed an issue where Cybertronic Augments UI would pop up erroneously when entering cover.

Hotfix: Fix an issue where in certain edge cases, POWER cards would not be playable during combat/interrupt.

Internal changes required for next card update

Hey guys! I've spent the last few weeks tightening up the ship and closing bugs and now we're about to release our 0.11.0 update! But more importantly, NEW CARDS! Starting this past Friday, we will be adding new cards every week! The number of cards will depend on a number of fac

- Fix an issue with Leverage that could cause opponent's client to crash (card is enabled again) - Fixed some edge cases that could use the UI to crash during an interrupt - Updated Hasty Getaway (thanks to everyone on the Github Discussion board!)

Crafting! We recently launched our first version of CRAFTING, bringing us one big step towards launch! This first version has been very well received. By clicking on a card in the Collection screen you get to the info screen: If you do not want a card, you can DECONSTRUCT it for