June 11 2026
- Fix for steam account linking - Foundational fixes for next content update
- Fix for steam account linking
- Foundational fixes for next content update

- Fix for steam account linking - Foundational fixes for next content update
- Fix for steam account linking
- Foundational fixes for next content update
just fixing the build tools for upcoming updates :)
just fixing the build tools for upcoming updates :)
If you've been trying to play private games via Discord and having issues, this build should fix that for you!
If you've been trying to play private games via Discord and having issues, this build should fix that for you!
Fixes for bug tracking! Should make things MUCH easier for me to identify bugs before users report them!
Fixes for bug tracking! Should make things MUCH easier for me to identify bugs before users report them!
Hey guys! Just pushed v0.11.17 to all users in hopes we worked out the kinks! This is a foundational update with a TON of changes behind the scenes to prep for the other stuff I've been working on. Please report any (new) issues ASAP in the Discord channel so I can get it fixed a
Hey guys!
Just pushed v0.11.17 to all users in hopes we worked out the kinks! This is a foundational update with a TON of changes behind the scenes to prep for the other stuff I've been working on.
Please report any (new) issues ASAP in the Discord channel so I can get it fixed as I work on the next updates.
I've decided that I will likely push the content updates in smaller chunks that way I don't delay content waiting for other content but we'll see how the upcoming week goes :)
- Pre-emptive update for upcoming rewards patch. Players may now receive a random card (of a certain rarity) as a reward.
- Pre-emptive update for upcoming rewards patch. Players may now receive a random card (of a certain rarity) as a reward.
We're back, baby! Kicking 2023 off right with some quality of life updates! For the next 2 weeks, starting at midnight tonight (Feb 23rd at 0:00) login to get a special mission to earn an exclusive title that may never been seen again! Development may have been stuck in a foxhole
We're back, baby!
Kicking 2023 off right with some quality of life updates!
The community has been hard at work to help balance the game and we're working hard to push as close to weekly balance patches as possible. This week was a big one! Some highlights: MISCOMMUNICATION This is a major change! This card has been 3x in every deck and used CONSTANTLY s
The community has been hard at work to help balance the game and we're working hard to push as close to weekly balance patches as possible. This week was a big one! Some highlights:
MISCOMMUNICATION
This is a major change! This card has been 3x in every deck and used CONSTANTLY since day 1. It was basically three cards in one. It could cancel FATE cards, SUPPORT cards and CONDITION (attachment) cards. This contributed further to making this a game about raw warriors + fate cards, and one of our big balance pushes is to encourage ATTACHMENT and SUPPORT card use to go up. Making this FATE only should contribute to that and make you think about using other cards as well.
SACRIFICE OF THE MASTER
Gaining 10D was a lot. We lowered it to 5 to make it a bit more fair.
HIDDEN CACHE
Fill up your hand for free? This was the #1 used card most months since the beginning. Foolish not to use it. Which obviously means its contributing to the "all decks need the same list of cards" problem. In an effort to balance the strength it now costs 1D per card you draw. Should bring the power more in line with othercards.
AT YOUR SERVICE
This was the other #1 card, swapping places with Hidden Cache every now and then. Free card retrieval for all factions. Now, to bring it in line with similar cards, it will first annihilate a card before retrieving one. A little risk for your reward!
REVERSAL OF FORTUNE
One of the most annoying cards to play against. Destiny generation can be slow (especially if someone kept miscommunicating your FACTORY plays!) and there was nothing worse than someone using this card to take all your destiny. This is meant to be a control card but used it combination with Miscommunication and At Your Service, the level of control was a bit ridiculous. So we're trying this.
BAUHAUS
"Bauhaus is boring" you said. So we moved Expedite Request, Jammed (and added a -4 to S to the target), and Personnel Shortage to Bauhaus. Makes them a bit more interesting, I hope. We also made Great Infurior a little cheaper so hopefully it get more use.
ARMOR BUFF
As I mentioned above, one of our goals is to make equipment more useful. So to that end, we added or increased the ARMOR value bonus to Combat Armor, Composite Armor, Body Armor and Armor of the True Assassin to encourage their use!
**
I realize that a lot of these changes might seem drastic especially if you played the game in the 90's. But our goals remain aligned. There are basically 3 pillars of work to be done:
1) Make each faction seem unique and have their own specific strengths and weaknesses.
2) Make sure there isn't a "base deck" that all decks have to contain (i.e. 3 Miscommunications, 3 Hidden Caches etc) to encourage variety
3) Make sure all card types are usable in some strategy. Guns, Support, Armor, Conditions etc should not exist only as "fluff" cards.
If you have strong opinions about Doomtrooper or interest in game design and balance, come hang out on Discord with us! All design decisions (beyond the initial ones by Bryan Winter) are community driven! So if you don't like something that is changed in the game, you only have yourself to blame! Come hang out and let us know your thoughts!
Thanks, as always. 2022 is gonna be a busy year around here!
SEASON ONE BEGINS Welcome to Season One, Troopers! We have officially dropped the beta tag and launched Season One for the November/December Season! What does this mean for you? Create your collection! You may now open your packs and start your collection! Every pack you open wil
Welcome to Season One, Troopers! We have officially dropped the beta tag and launched Season One for the November/December Season! What does this mean for you?
Now that we have left beta testing behind, my focus is on fixing any issues that are reported, balancing cards, and making the game better for everyone! Here are some things I am working on or towards.
I really appreciate everyone who takes time out of their day to explore this exciting world with me! Doomtrooper has always been a big part of my life and that's why I put so much of myself into making this a reality. And I will continue to do so for as long as the universe allows me! And special thanks to everyone on Discord who helps shape the future of the game. Changing cards, rules, balance, etc is almost entirely a community effort so if you are the type of person who likes to work on the design-side (or if you have a lot of opinions on how to improve Digital Doomtrooper!) Discord is the place to be!
We've also been running promos with various partners around the internet. Coming from one of those sites will grant you a code for 5 free packs and a new card back! If you haven't got a code yet, here are a few! They can only be used once so the first people to redeem them in-game (via the REDEEM menu) will get them. If you missed out, don't worry! Join Discord and follow us on Twitter/Instagram/Facebook and we'll release more soon!
DTPR6-yzb0-T8ZF-kACh-g4U6-EHVA
DTPR6-J3gL-nokw-UxwC-DriV-qNz3
DTPR6-pTmK-eZ3c-uVLw-MohK-TRD6
DTPR6-wh0X-goyv-W8sQ-zvcA-cLxo
DTPR6-PXRY-GZrO-6cPy-Mwtv-O0hc
Also, as a thank you for reading this, here is a free code I released earlier today for a free pack! Everyone can use this code!
Just launch the game, open the menu, click "Redeem" and enter this code!
Code: WELCOMETOTHEPARTY
As always, come join and chat with the community and developers on Discord!
Click here to join us!
Justin (and Julie) also do Community Live Streams on Twitch! This is a great time to come and ask questions/hear about what we're up to. Usually every Sunday but we're working on a new schedule.
Follow/Schedule @justinreynard on Twitch!
Just a small update to make sure people see! As many of you know, I've been a solo dev on the project for the past 2 years or so and sometimes card implementations don't go as planned. The past few weeks I've spent MOST of my programming time working on debugging problems that ar
Just a small update to make sure people see!
As many of you know, I've been a solo dev on the project for the past 2 years or so and sometimes card implementations don't go as planned.
The past few weeks I've spent MOST of my programming time working on debugging problems that arise from people playing the card "PANIC BUTTON". When I spend a night debugging this card, that means I can't add new cards, work on the new tutorial or anything else related to finishing the game.
This morning I woke up to ANOTHER bug with Panic Button after thinking all bugs were fixed yesterday.
SOOOOOOOOOOO
It joins 2 other cards in our "TROUBLEMAKER HALL OF FAME" and is temporarily removed from the card pool.
It will return at a later date when I have time to really dive in, fix, and write more tests. But for now, enjoy your games without everyone using this card!
For those of you curious, the other troublemaking cards that had to be pulled were here:
PANIC BUTTON
If this Warrior is a defending combatant, Annihilate the Panic Button to freely deploy a Warrior from your hand with no Action or [DP] cost. It becomes the defender.
LEASHED
Attach to a DARKLEGION Warrior as 1 Action. The affected Warrior may not attack unless its controller first pays 5 [DP] .
AMNESIA
Attach to a Warrior as 1 Action. This Warrior loses all the text written in its text box (except for UNIQUE Warrior).
Also, I fixed an issue where you were able to start games with invalid decks, so, thanks to the people who found that out and played some REAL weird games :)
Hotfix: Panic Button Client Improvements Foundational Changes for upcoming cards
Hotfix: Panic Button
Client Improvements
Foundational Changes for upcoming cards
As always, new cards live on Fridays! - Black Bullets - Boot Camp - Envision Conflict - Domination More info in the release notes!
As always, new cards live on Fridays!
- Black Bullets
- Boot Camp
- Envision Conflict
- Domination
More info in the release notes!
- Fixed an issue where dragging a file across the game (while in windowed mode) would trigger a crash (wtf!) - Fixed an issue where our asset check wouldn't detect you were missing assets (likely causing you to be unable to see opponent's card backs)
- Fixed an issue where dragging a file across the game (while in windowed mode) would trigger a crash (wtf!)
- Fixed an issue where our asset check wouldn't detect you were missing assets (likely causing you to be unable to see opponent's card backs)
Pushed a small update today that will help us diagnose problems with the client. the "Error Screen" has been redone and you'll see more informative info as well as a dialog box you can fill out to let us know what you were doing! If you fill this out, it'll get auto reported (alo

Pushed a small update today that will help us diagnose problems with the client. the "Error Screen" has been redone and you'll see more informative info as well as a dialog box you can fill out to let us know what you were doing!
If you fill this out, it'll get auto reported (along with the error) for us to get a fix out ASAP! And if for some reason you can't report it, you can now just take a screenshot of the error screen and that should get all the most important info straight to us if you post it on discord in #bug-reports!
Thanks so much for helping us squash bugs! Release is just around the corner!
Fixed an issue where Cybertronic Augments UI would pop up erroneously when entering cover.
Fixed an issue where Cybertronic Augments UI would pop up erroneously when entering cover.
Hotfix: Fix an issue where in certain edge cases, POWER cards would not be playable during combat/interrupt.
Hotfix: Fix an issue where in certain edge cases, POWER cards would not be playable during combat/interrupt.
Internal changes required for next card update
Internal changes required for next card update
Hey guys! I've spent the last few weeks tightening up the ship and closing bugs and now we're about to release our 0.11.0 update! But more importantly, NEW CARDS! Starting this past Friday, we will be adding new cards every week! The number of cards will depend on a number of fac
Hey guys!
I've spent the last few weeks tightening up the ship and closing bugs and now we're about to release our 0.11.0 update! But more importantly, NEW CARDS!


Starting this past Friday, we will be adding new cards every week! The number of cards will depend on a number of factors (how many other bugs come up during the week, whether the cards require changes to the core engine, etc) but we're narrowing in on completing the base set!
We have a list of cards that were hand-picked by Bryan Winter, the original designer of the game. We are working down the list semi randomly based on card difficulty. As we're adding some, we're noticing their effect on the meta may be too strong or they may be too similar to another card. Instead of delaying content any longer, we are adding the cards as-is at first. BUT DON'T PANIC. Based on feedback, we can and will rapidly tweak the card as we go to make sure it has a great place in the meta.
Obviously, every time we add a card it could change the meta by making another card super powerful or even rendering another card obsolete, so it's in our interest to add cards faster and tweak them in batches, otherwise we end up re-tweaking many cards again and again!
Play the game, of course! But if you find certain cards over or underpowered, you can help us fix it!
First is the easiest way. In game, open the menu and click the "FEEDBACK" tab. This form goes DIRECTLY to me (justin) and I promise I read every single one. If you just want to get something off of your chest or have an amazing idea for a card change or balance, just report it here. Easy.

Second is for people who want to be part of the discussion. If you join our Discord we have a #suggestions channel where you can post ideas and get feedback. If you are actively playing the current season, there is another private channel with less noise to report. The bot will automatically add you (be sure to link your Discord in-game under "Account").
Sometimes the channels get really busy and it is hard to keep multiple topics in sync. So we're trying something new. We have a public page on Github where you can post/reply in a threaded format. Then once we get people mostly to agree, we can accept the topic as "answered" to make it clear. Check it out!
As a reminder, this game is loved by so many people that it is meant to be a community development. Nobody knows the game as much as the fans and we all have different talents. I may be a fan of 25+ years but my strengths are in programming/code. That's why I have people helping with art, balance and card design. And some of them come straight from the community!
If you love DOOMTROOPER as much as I do, I encourage you to get involved. If you contribute significantly you even can get your name in the credits! We have a few people who have gotten there already!
We're finishing the base set of cards and narrowing in on a "base set launch date" where we will do a final reset and let people start building their collections! Between now and then we'll also be turning on the MISSION CARDS (cards you can destroy for rewards or that create missions you can complete in game), experience point rewards, and all the new tutorial/single player content.
After that, we'll begin working on new draft modes, new expansion cards, translations and mobile versions! I'll have more info on the base set launch date in the coming weeks and I look forward to seeing you in Discord!
(Don't forget you can get free crafting points and other rewards every day from the bot)
See you in game!
-j
- Fix an issue with Leverage that could cause opponent's client to crash (card is enabled again) - Fixed some edge cases that could use the UI to crash during an interrupt - Updated Hasty Getaway (thanks to everyone on the Github Discussion board!)
- Fix an issue with Leverage that could cause opponent's client to crash (card is enabled again)
- Fixed some edge cases that could use the UI to crash during an interrupt
- Updated Hasty Getaway (thanks to everyone on the Github Discussion board!)
Crafting! We recently launched our first version of CRAFTING, bringing us one big step towards launch! This first version has been very well received. By clicking on a card in the Collection screen you get to the info screen: If you do not want a card, you can DECONSTRUCT it for

We recently launched our first version of CRAFTING, bringing us one big step towards launch! This first version has been very well received.
By clicking on a card in the Collection screen you get to the info screen:

If you do not want a card, you can DECONSTRUCT it for ACQUISITION POINTS. These ACQUISITION points can be used to ACQUIRE any card you want! If you have feedback on the system of the values, as always, join us in Discord!
The foundation is working well and you are able to craft any active standard card in the base set. As new cards are added, you can acquire them in packs or craft them. Plus we are not planning any forced resets until launch (unless we have to!) but you always get the ability to reset your packs and re-open them once a month (see below for reset clarification).
In the future, as the system and game grows you will also be able to craft:
Also, in a future patch we will be able to offer you full value of a card if the card is changed in an update, setting a nice precedent where if we (the developers) change a card you like you get the ability to swap it for any other card 1 for 1. We want to make sure we are treating our players fairly as we're all one big Doomtrooper community!
I always said that we wanted to make this game with COMMUNITY SUPPORT and now we're taking it to the next level. Over the years of development, certain community members have stuck around and helped so much that they've become unofficial members of the dev team. For example, @Michalx11 took on the job of managing our QA and bug tracking and has earned a spot in the game credits.
Many other players have contributed ideas, bug reports, design changes, balance ideas and more in our Discord chat and in-game feedback tool and I want to give players a more official way to be in the game credits and feel rewarded for helping out. So in the near future we will allow the community to "nominate" other players for their work (via Discord) and players can vote to support them and the top ones will get recognized by the development team and added to the credits. Some may be credited as "Special Thanks" but ones that excel in certain areas could get credits like "Additional Card Design".
I've always said I'm making this game with you guys, so I wanted to give you a chance to make it more official.
There has been some confusion regarding how resets are managed so I wanted to clarify:
1) When you reset your collection, whether forced or by choice, your card collection is reset back to the current starter decks. All variant cards, coins, cosmetics and purchased packs are retained. You will get your acquired packs back and be able to re-open them. Crafting Material will be lost (but you can start crafting again after your packs are opened.)
2) THERE WILL BE A RESET UPON THE LAUNCH OF THE FINAL GAME No collections are final during beta as we are constantly adding/removing/changing cards.
3) Currently there are no planned forced resets. However, if an exploit is discovered that gives people unfair advantages, or we a have a major change to the starter decks we reserve the right to announce one.
4) Again, if you choose to reset your collection and open your packs again you will lose all crafting materials (otherwise you could deconstruct all your cards, do a reset and then deconstruct them again)
5) Once again, you do NOT lose your stats, decks templates, settings, variant cards (unless they were obtained erroneously), avatars, titles, emotes, card backs, lore cards, mission cards, kickstarter rewards, purchases or coins after a reset is triggered.
EXAMPLE
You have
- 75 packs you have previously opened.
- 200 coins
- 1000 Crafting materials
- 5 decks you've made
You choose to trigger your optional reset you will have
- 75 packs to be opened again
- 200 coins (not reset)
- 0 Crafting materials
- 5 decks (but the non-starter decks may not be missing cards since you re-opened packs)


