Doomtrooper CCG

Secret Cow Level

Released
Aug 3, 2020
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    June 11 2026

    - Fix for steam account linking - Foundational fixes for next content update

  2. Developer post

    0.12.4

    just fixing the build tools for upcoming updates :)

  3. Developer post

    Private Games Fix!

    If you've been trying to play private games via Discord and having issues, this build should fix that for you!

  4. Developer post

    0.11.23-rc1

    Fixes for bug tracking! Should make things MUCH easier for me to identify bugs before users report them!

  5. Developer post

    v0.11.17 - Preparing for Content Update

    Hey guys! Just pushed v0.11.17 to all users in hopes we worked out the kinks! This is a foundational update with a TON of changes behind the scenes to prep for the other stuff I've been working on. Please report any (new) issues ASAP in the Discord channel so I can get it fixed a

  6. Developer post

    v0.11.15

    - Pre-emptive update for upcoming rewards patch. Players may now receive a random card (of a certain rarity) as a reward.

  7. Developer post

    STUCK IN A FOXHOLE? NOT ANYMORE

    We're back, baby! Kicking 2023 off right with some quality of life updates! For the next 2 weeks, starting at midnight tonight (Feb 23rd at 0:00) login to get a special mission to earn an exclusive title that may never been seen again! Development may have been stuck in a foxhole

  8. Developer post

    0.11.5 - Why Are my Decks Invalid?

    The community has been hard at work to help balance the game and we're working hard to push as close to weekly balance patches as possible. This week was a big one! Some highlights: MISCOMMUNICATION This is a major change! This card has been 3x in every deck and used CONSTANTLY s

  9. Developer post

    Welcome to Doomtrooper! Open Your Packs! Slay your Enemies!

    SEASON ONE BEGINS Welcome to Season One, Troopers! We have officially dropped the beta tag and launched Season One for the November/December Season! What does this mean for you? Create your collection! You may now open your packs and start your collection! Every pack you open wil

  10. Developer post

    PANIC BUTTON - Removed from the Card Pool (temp)

    Just a small update to make sure people see! As many of you know, I've been a solo dev on the project for the past 2 years or so and sometimes card implementations don't go as planned. The past few weeks I've spent MOST of my programming time working on debugging problems that ar

  11. Developer post

    0.10.67

    Hotfix: Panic Button Client Improvements Foundational Changes for upcoming cards

  12. Developer post

    New Card Friday!

    As always, new cards live on Fridays! - Black Bullets - Boot Camp - Envision Conflict - Domination More info in the release notes!

  13. Developer post

    v0.10.62

    - Fixed an issue where dragging a file across the game (while in windowed mode) would trigger a crash (wtf!) - Fixed an issue where our asset check wouldn't detect you were missing assets (likely causing you to be unable to see opponent's card backs)

  14. Developer post

    0.10.58

    Pushed a small update today that will help us diagnose problems with the client. the "Error Screen" has been redone and you'll see more informative info as well as a dialog box you can fill out to let us know what you were doing! If you fill this out, it'll get auto reported (alo

  15. Developer post

    0.10.57

    Fixed an issue where Cybertronic Augments UI would pop up erroneously when entering cover.

  16. Developer post

    0.10.56

    Hotfix: Fix an issue where in certain edge cases, POWER cards would not be playable during combat/interrupt.

  17. Developer post

    0.10.56

    Internal changes required for next card update

  18. Developer post

    NEW CARDS!

    Hey guys! I've spent the last few weeks tightening up the ship and closing bugs and now we're about to release our 0.11.0 update! But more importantly, NEW CARDS! Starting this past Friday, we will be adding new cards every week! The number of cards will depend on a number of fac

  19. Developer post

    v0.10.54

    - Fix an issue with Leverage that could cause opponent's client to crash (card is enabled again) - Fixed some edge cases that could use the UI to crash during an interrupt - Updated Hasty Getaway (thanks to everyone on the Github Discussion board!)

  20. Developer post

    Crafting Is Live!

    Crafting! We recently launched our first version of CRAFTING, bringing us one big step towards launch! This first version has been very well received. By clicking on a card in the Collection screen you get to the info screen: If you do not want a card, you can DECONSTRUCT it for