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Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 1 | |
| 3 | |
| 5 | |
| 3 | |
| 7 | |
| 8 | |
| 15 | |
| 6 | |
| 12 | |
| 5 | |
| 7 | |
| 5 | |
| 2 | |
| 4 | |
| 3 | |
| 6 | |
| 7 | |
| 11 | |
| 18 | |
| 18 | |
| 11 | |
| 17 | |
| 13 | |
| 14 | |
| 6 | |
| 3 | |
| 4 | |
| 8 |
No stream history yet.
This is a small balance patch for now. After Episode 5 is finished, we will further adjust the multiplayer balance on CASE 2: Multiplayer. Right now it's just a little part of it. Characters : Pointer weapon Cooldown: 80s-65s Support weapon Cooldown: 65s-45s Medic weapon Cooldown