Urban Strife

White Pond Games · MicroProse Software

Released
Jul 14, 2026
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch Notes v1.0.6: Gameplay, Perks & Skills Progression Fixes

    - Matches end instantly when the entire party is down with zero recovery chance, skipping the bleed-out wait. - Fixed a bug where zombies failed to alert when attacked from behind with the Ghost perk unlocked. - Perk growth percentages now round down. This prevents the UI from sh

  2. Developer post

    Script Fixes, Balance & Optimization

    - Fixed Bear Novak’s recruitment script. If his guard is killed by zombies, the sequence will now continue, allowing Bear to be freed. You must still either ask Snitch for permission or eliminate all the bikers. - Rebalanced dismantling outputs and item weights for greater consis

  3. Developer post

    Patch 1.0.4: Custom Game Speed & FPS Limit

    Added FPS Limit Toggle: Caps frame rates at 60 FPS to prevent GPU overheating and thermal throttling, in particular for high frequency monitors. Disable V-sync when applying. Added Gameplay Speed Setting: Fully adjustable speed controls let you play as fast or as slow as you pref

  4. Developer post

    Optimization Patch: Revised Enemy Awareness, Lag-Free Time Warp, Fixes.

    A new Urban Strife patch (1.0.3) is now live, improving stealth and enemy awareness, optimizing Timeline Play on crowded maps, and fixing several issues reported by the community. Enemy Memory & Stealth We have refined how NPCs remember suspicious or hostile actions: Stealing

  5. Developer post

    Hotfix B: Gameplay, UI, Salvaging & Perks

    PREVIOUS HOTFIX INTRODUCED A SMALL ISSUE WITH SAVES AND HAD TO RETIRED, WE PUSHED A NEW PATCH THAT SOLVES THE ISSUES. - Reduced the cultist encounter’s instigation area at Adams Villa to prevent players from accidentally triggering a fight. - Fixed the Video Display Mode dropdown

  6. Developer post

    Combat and QoL Hotfix: Zombie Initiative Fix

    - Zombies will not roll for initiative when you sneak behind them, they will alert but not attack (Scout perk will allow sneaking without detection) - Splitting items bugged the ESC key to close inventory - we fixed that

  7. Developer post

    Hotfix: Fixes for Text Overflow

    We fixed several instances of text overflowing their UI elements in German, Russian, French, and Spanish. Fixed text in the player customization window Fixed text on the trader screen Fixed tutorial/help text Thank you to everyone who reported these issues. Your feedback is a gre

  8. Developer post

    Urban Strife 1.0 Is Out Now!

    Finally, the big day has come. There is not much more to say than a huge thank you to everyone who supported Urban Strife during Early Access, followed its development, shared feedback, or simply added the game to their wishlist. A ten-year development cycle is a brutal grind. Al

  9. Developer post

    (BETA BRANCH) HOTFIX: Patch for language settings not saving

    Players reported that language preferences were not being carried over in saves and had to be selected again on each run. This hotfix preserves your localization preference in saved games. Important note: When you first launch the updated version, the game will check your save fo

  10. Developer post

    Launch Date Confirmed & Localization Beta Now Live

    The big news this week is official: Urban Strife is leaving Early Access and launching in full on July 14, 2026! As we get closer to release, you can expect previews from your favorite streamers, more updates, and a few surprises we are not ready to spoil just yet. To celebrate t

  11. Developer post

    [PUBLIC & BETA] Last Story Episode: The Fall of the King, Many Fixes, 20% SALE!

    Today marks a major milestone for us - we are releasing the final story episode of Urban Strife! In this chapter, you will explore the fallen kingdom of Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a remarkable success story - transforming the

  12. Developer post

    [BETA] The Fall of the Highschool Kingdom, backwards compatibility fixes, etc

    Today marks a major milestone for us - we are releasing the final story episode of Urban Strife! In this chapter, you will explore the failed kingdom of the Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a remarkable success story - transforming

  13. Developer post

    HOTFIX- Fixed a rare cutscene crash, added spot lights to workshop upgrades

    Fixed a rare crash that could be triggered in specific circumstances by cutscene events Added spot lights to workstations that were not clearly visible after upgrades (NPCs will be added soon too)

  14. Developer post

    [PUBLIC & BETA] INTERIM UPDATE: Hud Improvements, Armor Plates decay, Bugfixes

    Hello everyone! We've been hard at work polishing the experience and squashing some reported bugs. This update focuses on improved inventory clarity, expanded world information, and critical stability fixes. New Industry Recipe & Crafting Fixes Gunsmith Workbench Update : You

  15. Developer post

    [PUBLIC & BETA] Quick Patch: Audio Polish & Tactical Balancing

    Audio & Voiceovers VO Cleanup: Normalized and polished voiceovers for Benny and Lucy , significantly reducing microphone artifacts and background noise. Recruit Reactions: Added unique voice lines for all recruits when befriending Barons . Reactions now vary based on the recr

  16. Developer post

    [PUBLIC] FEMA Camp Episode, Initiative and Stealth Changes

    This update adds a new story chapter at the Urban Hospital and reworks how combat starts and plays out. Stealth and initiative have both been adjusted to make encounters less predictable and more tactical. New Story Episode: The FEMA Camp The FEMA camp at the Urban Hospital has c

  17. Developer post

    HOTFIX: FMJ, HP damage finetuning and better CQB accuracy

    Low-Tier Arsenal Buff : Slightly increased FMJ (Full Metal Jacket) damage for early-game weaponry to improve viability against armored targets. High-Tier Arsenal Tuning : Slightly decreased HP (Hollow Point) damage for late-game weaponry to prevent excessive one-shot potential. C

  18. Developer post

    [PUBLIC] Hardware Store Episode, Ballistics 2.0 & Stability Fixes

    We're releasing on the public branch today one of our biggest interim patches yet. Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotguns, crossbows, and rifles. Post-Beta Fixes: AI Improvements

  19. Developer post

    [BETA BRANCH] Stability Fixes, Improved Ballistics & New Campaign Content

    We're excited for you to beta-test one of our biggest interim patches yet (coming soon to Public too). Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotguns, crossbows, and rifles. As a thank y

  20. Developer post

    HOTFIX: Horde Spawn Rates, Custom Camera Controls, and more

    Horde Balance & Fixes Siege Bypass: Transfer areas towards besieged locations are now hidden during horde encounters. This prevents avoiding the horde entirely and entering these locations by accident while they are supposedly under siege. Reduced Spawn Rates: Significantly l