Clarent Saga: Tactics

David Nguyen

Released
Sep 25, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v 1.4.0b released! And some news!

    Hi everyone, here is a minor update: add two classes (Berserker and Armor Knight). Hector can promote to Berserker Leo and Lea can promote to Armor Knight I'd like to take this opportunity to mention that I tried using AI to improve my game's script, but I wasn't satisfied with t

  2. Developer post

    v1.4.0 released!

    Hi everyone, here is a major update, the change: complete rework of difficulties, now fully customizable. Drawbacks are: - bad and impractical menus, - can only change difficulty at the preparation screen, - need to restart the map (save/load) to apply the changes, - no longer re

  3. Developer post

    Next update and Ex version news!

    Hi everyone, I plan to rework the difficulty system. Currently, there are eight difficulty levels (including one cheat mode). My plan is to allow players to freely adjust each difficulty option—for example, turning permadeath on or off. I will also add seven difficulty presets co

  4. Developer post

    Clarent Saga : Tactics Ex (?)

    Hi everyone, As you know a new version of SRPG Studio (named Ex) will come out in november 2026! After some thoughts I may make with it a (paid) version named Clarent Saga: Tactics Ex. What I plan are improved graphics (resolution) and add a reworked game script with the help of

  5. Developer post

    Last news

    Hi everyone, last news: - I will remove from Steam the last DLC with no content for those who wished to support me: Squire Tier 1.99$ - I can't thank enough those who bought the DLC to support me. Of course the game will remain free on Steam. - The dlc has also been removed of th

  6. Developer post

    v1.3.1 released!

    Hi everyone, here is the last update, the changes: - final boss in challenge difficulty now have two more items (For/Int orb and a gold shield), - change Anne, Ami, Faye, Sarah, Athena and Cain classes sprite with SRPG Studio 10th anniversary new sprites: (Mage Knight <- Unico

  7. Developer post

    next update and news

    Hi everyone, some news: - I have removed from Steam most DLC with no content for those who wished to support me: Emperor Tier 4.99$ King Tier 3.99$ Liege Tier 2.99$ Knight Tier 1.99$ I have kept the Squire tier 0.99$ (it is more symbolic than anything now). I think it was a mista

  8. Developer post

    v1.3.0 released!

    Hi everyone, here is a regular update, the changes: change inventory max size from 6 to 7, add assassin vocation, change ch39 Ex+ shadow blades to assassins, add SRPG Studio illustrations to extra, change kid sprite to the new official one, change the archmage trio vocation to ar

  9. Developer post

    "New" project! Released soon on steam!

    Hi everyone, Next project on Clarent Saga will be released soon! Thank you for your support! David N.

  10. Developer post

    v1.2.2 released!

    Hi everyone, here is a regular update, the changes (mainly affect post-game and bonus maps): brave weapons buff (change cannot critical to crit-15), challenge and challenge+ difficulties are a lot easier to make them fair, add rally(buff)/seal(debuff) abilities, can recruit in th

  11. Developer post

    About the future of Clarent Saga

    Hi everyone, here are some news regarding Clarent Saga. Clarent Saga Tactics II is only an idea project but I guess it will remain as such. I am running out of ideas, energy and ressources. I will keep improving/updating the first one instead (if I can). Concerning Clarent Saga:

  12. Developer post

    v1.2.1 released!

    Hi everyone, here is a regular update, the changes: changed some icons/weapons, add weapon knife type and debuff state, break weapon decrease DMG dealt instead of FOR, rename 3 difficulties (hard+ -> very hard -> challenge -> challenge+), Awan can get the royal sword in

  13. Developer post

    v1.2.0 released!

    Hi everyone, here is a regular update, the changes: rework map design to feel less empty and more organic, add more items/interaction in exploration mode, wood terrain move cost increase to 3 for mounted units, palm terrain give +5 dodge, add battle transition option (normal, rot

  14. Developer post

    Clarent Saga Tactics II Idea Project

    Hi everyone, after some thought I am thinking of making a follow-up game. A SRPG Studio user knwown as Von Ithipathachai has made a sample project, and I want to use it as a base for this sequel. It will be made with the same software (SRPG Studio), the first one was made with Fi

  15. Developer post

    v1.1.1 released!

    Hi everyone, here is a regular update, the changes: can remap buttons and add an option to display controls (thanks Repeat!), updated SRPG Studio to latest version v1.274. Notes: This version has been slightly playtested in walk difficulty. Thank you for your support, David Nguye

  16. Developer post

    v1.1.0 released!

    Hi everyone, here is a major update, the changes: add medusa and mage queen vocation as variation of existing vocation, replaced and added a lot of BGM which are more fitting to SRPG (4.5 hours of music), all tutorial screenshots updated, add three tomes and change some magic ani

  17. Developer post

    v1.0.23 released!

    Hi everyone, here is a minor update, the change: gain more bonus exp and gold in part 3, cheat shop are hidden by default and must be activated first, give great sin (ex) ability and more LP to the boss of last bonus chapter, add an enemy to the scene at the end of part 2, SRPG S

  18. Developer post

    v1.0.22 released!

    Hi everyone, here is a major update, the change: create or rework some maps entirely to avoid redundancy, add 4 characters in part 3 (with more story/dialog), update tutorial screenshots, more units can be deployed in map, add the Death vocation with a new tome, weapon now blink

  19. Developer post

    v1.21 released!

    Hi everyone, here is another minor update, the change: SRPGStudio updated to latest version (1.261), Note: This version has been only playtested in walk mode. Thank you for your support, David Nguyen.

  20. Developer post

    v1.20 released!

    Hi everyone, here is another minor update, the change: SRPGStudio updated, white flash fades out in non animated battle, add an icon to specify damage type in the status screen, max item use is displayed now. Note: This version has been only slightly playtested. Thank you for you