Released
Feb 4, 2020
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Some Pre-Release Explanations

    Ok, so our game is released tomorrow. Or today, depending on where you're living. As you may have noticed, there are some changes around here, let's explain them. Initially, project "X Caeli" was planned as a very hardcore roguelite/VN hybrid. With VN being ecchi and comedy based

  2. Developer post

    Roguelite Mode is up!

    Through all the summer, we've been diligently working. And now we're ready to present our biggest and most significant update - from this point on, our game is a puzzle, arcade, Visual Novel AND Roguelite. The goal of this new mode is to journey through three randomly generated s

  3. Developer post

    Patch 0.91 – New Constructor, Equipment and Game Modes

    The first major feature this patch has to offer is further revamps of ship building system – now we’re sporting an easier to learn drag & drop system with bigger buttons and fancy highlighting. Learning to construct your ship well is a big but tricky part of our game and now

  4. Developer post

    Patch 0.9

    This patch contains a small but very significant step to the final release - it contains 1/6th of the game's tutorial. As the game's mechanics are of great depth, so are the learning requirements - there will be lots of tutorial scenarios, slowly but surely going through all of t

  5. Developer post

    Patch 0.8 is UP!

    This patch is quite extensive but there isn't a lot of notes to post here - mostly because it boils down to show, don't tell. Meaning that it's the patch with all the animations we've planned - now the game's screen is anything but static. Enjoy. Next on our agenda is a vast, ste

  6. Developer post

    Development Progress & Release Delayed

    OK, so once again we're pushing release date a bit forward - now it's February 1st. Of 2019. That's a very important addition to make when you're delaying your game several times. The reason is quite simple - perfectionism. We're just wanting to make animated ships instead of sta

  7. Developer post

    Patch 0.71 and New Public Demo

    It's a minor update. Well, compared to the grand scale of pervious update anything would look small. - Fixed lagging when the game was played for a long time. - Fixed keyboard issues with swapped "ghost" weapons. - Minor Balance Changes - more basic energy Regen for the player an

  8. Developer post

    Divine Patch 0.7 Is Released!

    This patch is the biggest one we've had to this date. The changes are so numerous that they're almost beyond any attempts to recount them. I'll try, though. - New GUI: prettier, simpler and better organized. It should make a ship's assembly to be a much less complicated ordeal. I

  9. Developer post

    Version 0.5 is UP!!!

    In this patch the foes are rebranded into a Tarot-thematic and 12 new foes are introduced, including 6 Elite (Size 2x2) ones: - The Lovers: all Lovers but one are fully immune to incoming damage. Destroy that special one to make another one special. Love dies hard. - The Justice:

  10. Developer post

    Patch 0.4 is UP!!!

    - This patch introduces the fully reworked EX system – that is, the expanded abilities of ship's weaponry that became available as soon as you've had enough of certain stat to qualify for them. That previous mode was too binary – you either have them or you don't. That didn't rea

  11. Developer post

    Patch 0.3.1 is UP!

    - Two more VN chapters - More stable savegame system (which is a change that, if it works, you won't notice) - Lots of small bugs fixed - Penance main can now pass through the foes. - Anathema does damage that depends on both your Structure and Armor. - Screamer Soul's damage now

  12. Developer post

    Patch 0.3.1 is UP!

    - Two more VN chapters - More stable savegame system (which is a change that, if it works, you won't notice) - Lots of small bugs fixed - Penance main can now pass through the foes. - Anathema does damage that depends on both your Structure and Armor. - Screamer Soul's damage now

  13. Developer post

    Patch 0.3.0 Released

    - Eight fresh episodes of our Story (codenamed ghost in the jam, part-time legacy, medical sacrifice, dead can dance, high grade tech, burden of leadership, mushroom love, sometimes they do return). - Sound loudness control added. - EX requirements of Rosary, Apparition and Gehen

  14. Developer post

    Patch 0.3.0 Released

    - Eight fresh episodes of our Story (codenamed ghost in the jam, part-time legacy, medical sacrifice, dead can dance, high grade tech, burden of leadership, mushroom love, sometimes they do return). - Sound loudness control added. - EX requirements of Rosary, Apparition and Gehen

  15. Developer post

    Patch 0.2.2

    - Windowed mode is now available (disabled by default). - V-sync mode is now available. - Control settings are now properly saved. - Key bindings can now be swapped. - There should be less issues with loading screen. - Longinus & Cyclops interaction fixed. - Small issues with

  16. Developer post

    Patch 0.2.2

    - Windowed mode is now available (disabled by default). - V-sync mode is now available. - Control settings are now properly saved. - Key bindings can now be swapped. - There should be less issues with loading screen. - Longinus & Cyclops interaction fixed. - Small issues with

  17. Developer post

    Combat Demo is UP!

    Now you can download combat demo from the store page - it lasts for five combats, featuring some very distinct and annoying enemy waves and some pregenerated sets of equipment to dispatch them. As it is always with our game, prepare to experiment & die a lot.

  18. Developer post

    Combat Demo is UP!

    Now you can download combat demo from the store page - it lasts for five combats, featuring some very distinct and annoying enemy waves and some pregenerated sets of equipment to dispatch them. As it is always with our game, prepare to experiment & die a lot.

  19. Developer post

    Patch 0.2.1

    - Star Field works correctly - HP & Energy bars work on all resolutions - Exodus main now works correctly - Rosary alt & Cyclops interaction fixed - Gallery no longer gives spoilers (so sad) - Correct finishes of level with Beholder

  20. Developer post

    Patch 0.2.1

    - Star Field works correctly - HP & Energy bars work on all resolutions - Exodus main now works correctly - Rosary alt & Cyclops interaction fixed - Gallery no longer gives spoilers (so sad) - Correct finishes of level with Beholder