Once again, troubling times have come to the universe of Will To Live Online. The RAID Recon Squad, previously spotted in the Eastern Territories, has returned! This time, two RAID squads have been sighted: one, as before, in the Eastern Territories, and another that managed to a
Once again, troubling times have come to the universe of Will To Live Online. The RAID Recon Squad, previously spotted in the Eastern Territories, has returned!
This time, two RAID squads have been sighted: one, as before, in the Eastern Territories, and another that managed to approach the Big Village, creating a tense situation for Gosha’s trading.
Already well‑armed, the RAID squad now skillfully uses not only shields but also grenades. Encounters with them require extra caution.
In addition to their weaponry, the RAID squad has quite decent equipment. Their armor plates, stronger and lighter than those previously known, remain of great interest to merchants even in damaged condition, since their composition is still a mystery.
Merchants are willing to pay good money for them. By fighting the RAID squad, players can obtain these plates, though they are usually damaged in battle - acquiring an intact one is an incredible stroke of luck!
The RAID squad will appear in the game until September 13, 2026 inclusive.
Other Changes:
• Using vehicles no longer allows passing through the EMI shield at high speed.
• If a player has the Roaming Trader quest “Tell the trader about the artifact” active, trading is no longer blocked if the artifact is lost during the quest. Players can now buy a new container and find another artifact.
• Improved synchronization between client and server for grenades, resulting in more accurate explosion locations.
• Changed mechanics for placing defensive lines and sandbags. Players can place no more than 3 lines and 5 sandbags. When placing a fourth line, the oldest one will be automatically destroyed; the same applies to sandbags. This makes repositioning easier, no manual dismantling required. Unfinished lines and sandbags are now destroyed faster and will not have collision until fully built.
• Minor design improvements in the Maze location.
• Minor design improvements in the Testing Grounds location.
• Minor design improvements in the Dead Forest location.
• In the Solnechny location, the boiler room has been reworked, and a new note has been added there.
Good day, Fighters! The Biker once again delights the locals with his new arrivals, which means the event “Quench The Thirst with Gasoline” has begun! The Biker didn’t come empty‑handed. In his arsenal are brand‑new medium and heavy biker vests! Crafted with care and style, they
Good day, Fighters!
The Biker once again delights the locals with his new arrivals, which means the event “Quench The Thirst with Gasoline” has begun!
The Biker didn’t come empty‑handed. In his arsenal are brand‑new medium and heavy biker vests! Crafted with care and style, they only slightly fall short of the best faction armor in terms of protection. This makes the Biker’s vests a true hit in the wastelands and highly sought after!
This protection is enough to feel confident in battles against any wasteland dwellers, and it’s something you’ll be proud to show your friends. And as for the sun spiders and the lurkers - words can’t describe how thrilled they’ll be with the new armor!
But that’s not all! The Biker has gathered enough parts to prepare a batch of legendary “Freerider” motorcycles. Now anyone can exchange them with the Biker for chrome bolts. It’s simple: bring the required number of bolts and the bike is yours!
While the Outskirts roar with the sound of engines, the fearsome robo‑wolf RW‑01 has reappeared! Emerging at night, it once again terrorizes the hardworking folk of the Coast, crab farmers, craftsmen, hot‑tempered warehouse keepers from the Big Village, swamp researchers of the bears’ inner world, and free stargazers exploring distant space with telescopes in the Eastern Territories!
A formidable force that brings sorrow to some and joy to others, for this iron “beast” can be dismantled into bolts, which the Biker needs so badly! That is, of course, if you’ve got the guts for it.
The event begins on July 29 and will run until August 12 inclusive. As usual, bolts can be obtained by defeating RW‑01, completing story quests, finishing other events, and progressing through Adventures.
After the event ends, the Biker will, as always, stick around for another day or two so everyone can bring him bolts and claim the coveted bike and vests.
The medium and heavy biker vests are available in three shirt colors: red, gray, and green. When exchanging with the Biker, only the green color can be obtained, while the other colors are available in the in‑game store or cases.
Additionally, the in‑game store now offers “Freerider” motorcycles in two new colors: green and red.
Servers have been stopped for the update. Don’t forget to update your game client.
Fighters, attention! 😎 The RAID recon squad, recently spotted in the Eastern Territories, has suddenly disappeared. No one knows for sure what caused it: perhaps they completed their objectives and withdrew, or perhaps they were met with a worthy resistance from the local inhabi
Fighters, attention! 😎
The RAID recon squad, recently spotted in the Eastern Territories, has suddenly disappeared. No one knows for sure what caused it: perhaps they completed their objectives and withdrew, or perhaps they were met with a worthy resistance from the local inhabitants. 🤔
The situation remains uncertain and requires further monitoring: what if they return with reinforcements and their pressure intensifies? 😑
P.S.: The servers will be shut down for an update, please update your game client.
Good day, fighters! We have released Update 0.7.1, which adds Adventure #2, the recipe for the .338LM M1 cartridge, and a new event: “RAID Recon Squad.” Check out the patch notes! RAID Recon Squad In the Eastern Territories, a RAID reconnaissance squad has been spotted! Their app
Good day, fighters!
We have released Update 0.7.1, which adds Adventure #2, the recipe for the .338LM M1 cartridge, and a new event: “RAID Recon Squad.”
Check out the patch notes!
RAID Recon Squad
In the Eastern Territories, a RAID reconnaissance squad has been spotted! Their appearance near the telescope was taken by many as a bad omen. What exactly these people are planning remains unknown.
All signs suggest that the inhabitants of the surrounding lands will face a new challenge - one that will surely bring more problems and make life in this harsh world even harder. Will the fighters endure this trial, or will they choose to hide in the bar, complaining to Kira about their difficult lives?!
Merchants are also raising the alarm: ammunition and supply deliveries are starting to be delayed, warehouses are running empty, and the rumors are grim. It is said that the [R] squad intercepts caravans and keeps the goods for themselves, leaving shops without vital equipment and traders without their expected profits, suffering losses instead.
Some merchants openly express concern: if the situation does not change, the Eastern Territories may find themselves on the brink of an armed crisis.
Trader Fedor was the first to express deep concern about the supply disruptions and demands an end to the raids on trading caravans.
So far, only one [R] squad has been spotted, but according to available information, they are merely scouts. They can be dealt with, but the question remains: will their assault intensify in the near future?
The RAID are armed to the teeth, which is no surprise — if goods never reached the merchants, it means they were intercepted by them.
They also have quite decent equipment. Reports suggest they use special armor plates that are stronger and lighter than those previously known. If you fight the RAID, you might be able to seize them. The catch is that the plates get damaged during battle.
Therefore, obtaining such a plate in good condition is an incredible stroke of luck. Nevertheless, merchants eagerly buy even damaged samples, paying a considerable amount of money for them.
The RAID Recon Squad can be encountered from July 13, 2026 to July 20, 2026 inclusive (UTC).
Adventure #2 – Without the right to make a mistake.
When we announced work on Adventure #2, we immediately made it clear that this adventure would be “hardcore” - it allows only a single life, and any reckless action is a direct path to being expelled from the Adventure.
This time you will have to storm the base of some thugs who are hiding certain valuables in a safe.
As a reward for completing this Adventure, you will have the chance to obtain not only the long awaited recipe for producing the .338LM M1 ammo, but also ready made samples.
In the Adventure #2, the reconnaissance drone and the target designator operate under special rules: players do not need to form a group to see the drone and designator markers - the game will automatically distribute these markers to all participants of the Adventure. Enemy detection also counts toward Adventure points, so fighters using the drone can be almost certain they will have enough points to claim rewards.
Other Changes
• In the Foothills location, a new mortar shell has been added – C 762. This shell has a small blast radius but excellent penetration capability, allowing players to flush out enemies hiding inside buildings by piercing the roof.
• Rules for dealing damage to reconnaissance drones have been changed:
o If the location has a forced NO-PK mode, drones cannot be damaged.
o If a player has no faction and is in NO-PK mode, drones cannot be damaged.
o Players of the same faction as the drone’s owner can no longer damage the drone – allies cannot break it.
o If the drone’s owner belongs to a faction and is in NO-PK mode, then players without a faction cannot damage the drone.
• Crafting recipes now display item crafting time.
• Added the .338 LM M1 cartridge and its crafting recipe.
• Added the .338 S1 cartridge to the in game store.
• Optimized game performance when using mini games (lockpicking, safe cracking).
• Optimized game performance when using the PDA.
• Significantly optimized server load caused by NPC activity.
• Treasure bottles from completed quests that remain locked in inventory can now be destroyed.
• Drone interface now displays flight altitude as a relative value compared to the maximum allowed altitude.
• Weapons are no longer unequipped when colliding with electromagnetic shields.
• Fixed minor issues in the Eastern Territories location. Fences around the radio telescope have been updated.
• The footstep sounds of the Gobliont in “Adventure #1” have been adjusted. The required time to complete the Adventure has been reduced, while still keeping a sufficient margin.
• Fixed minor issues in the CCD interface.
• Improved the clan description viewing window.
• Improved armor plate descriptions.
• Fixed minor issues in the Spider Cave location.
• Fixed minor issues in the Minaev Mine location.
• Fixed minor issues in the Sunny location.
• Added new medical items. Players must figure out for themselves where to obtain them and what effects they have. • “Quick equipment installation” now works correctly when this action is assigned to the mouse.
• Fixed numerous minor design issues in other locations.
Good day, fighters! We have released a hotfix for version 0.6.19. First, we fixed the Telescope issues in the Eastern Territories location that slipped into the previous build, and we also fixed (and added) other location design issues. In addition, we rebuilt the airdrop system
Good day, fighters!
We have released a hotfix for version 0.6.19. First, we fixed the Telescope issues in the Eastern Territories location that slipped into the previous build, and we also fixed (and added) other location design issues.
In addition, we rebuilt the airdrop system from scratch. The contents of airdrops were not really of interest to players who had already achieved a lot in the game, so the focus is now on those who need airdrop resources for clan development, crafting, and other in-game activities.
It is important to note that we take into account that airdrops appear only in locations focused on PvE activities, so on NO-PK servers players do not need to worry about competition for their contents, since they are effectively invulnerable in NO-PK mode.
As before, the main purpose of the airdrop is to provide an opportunity to obtain a set of high-tech armor. It is now also possible to find more resources needed for crafting ammunition and armor, as well as items such as a gasoline purification filter and NDP crystals used in clan missions. S1-type ammunition has been replaced with M1.
As a result, airdrops have become more targeted and more interesting primarily for players who genuinely need these resources. Those who are not interested can simply pass by and leave them for those who need them.
The servers are down for the update. Please update your game client.
Good afternoon, fighters! Today we released update version 0.6.19. The following changes and improvements have been made to the game: • Important change: It is known that for some players using tools to bypass service restrictions in the Russian Federation (including VPNs), the s
Good afternoon, fighters! Today we released update version 0.6.19.
The following changes and improvements have been made to the game:
• Important change: It is known that for some players using tools to bypass service restrictions in the Russian Federation (including VPNs), the server list would sometimes not be displayed. Now, in such cases, the server list is generated forcibly even if the game client does not receive a response from the server. We hope this will resolve login issues for players who have such bypass tools running at the same time as the game.
At the same time, it is important to understand that this list may not reflect the current status of the servers (for example, during a restart, etc.).
• In the "Foothills" location, the ability to place MHP has been removed. • The crafting interface has been improved (forge, chemical station, and other elements). • The production time for crafting ammunition has been changed: for some components it has been increased, while for certain small-caliber rounds it has been reduced. • In the PDA recipe list, each recipe now shows its crafting method. • A search bar / recipe filter has been added to the PDA recipe list. • A new recipe has been added: "Small container for stimulators." Glass tubes and iron are required to craft it. • The small container for stimulators can now be sold in the commission shop. • The small container for stimulators can no longer be purchased from Kuzmich and the Roaming Trader. • A small number of armor modification parts have been added to the rewards for "Adventure No. 3." Servers have been stopped for the update. Please update your game client.
Good day, fighters! We have released version 0.6.18, which includes various improvements and refinements aimed at enhancing the game’s visuals, improving gameplay, and increasing the usability of certain in-game items. Changelog Added the ability to quickly switch between grenade
Good day, fighters!
We have released version 0.6.18, which includes various improvements and refinements aimed at enhancing the game’s visuals, improving gameplay, and increasing the usability of certain in-game items.
Changelog
Added the ability to quickly switch between grenade types.
Previously, using different types of grenades (fragmentation, healing, EMP, defensive) required opening the inventory, which took precious time in critical combat situations.
Now, by holding down the quick grenade throw key, you can switch between all available grenade types. This allows you to quickly select the one you need and use it without opening the inventory, improving convenience and the player’s reaction speed in combat.
A similar feature has also been implemented for quick equipment placement. This function is especially useful for Engineers, but it can also be used to place any objects. For example, campfires, which are available to all classes.
Note: to use this function, you need to assign a key in the game settings (“Quick Equipment Placement”);
An alternative fire mode (right mouse button) has been added for the i-HR healing device. The device can now fire a “shot” of healing NDP energy. The amount of healing depends on the Engineer’s active skills, the level of the “Medicine” stat, as well as skill progression in the “Equipment” branch.
Also for the i-HR, a quick “shot” option has been added to heal an ally. To use this function, you need to assign a key in the control settings (“Quick Equipment Use”).
The NPC caravan in the “Swamps” location has been reworked and is now available as an event called “Suspicious People.” Leshy’s quest of the same name can now be completed by successfully finishing this event, and players will no longer need to search for and wait for these NPCs for hours, since the event occurs fairly often.
The loot table for these NPCs and their balance have not changed. The drops still include the components needed for crafting. At the same time, the event itself additionally rewards players with experience, which will be a nice bonus while completing the quest and will also diversify the ways to earn experience in the “Swamps” location.
Using an RPG has an “explosive” effect not only in the game, but also within the community itself. Despite the clan-technology requirements, the high cost, and the increased risk of losing rockets when your character dies, players consider these measures insufficient to limit how frequently RPGs are used.
In response, the following changes have been made: in the “Testing Grounds” and “Foothills” locations, RPG ammunition has been removed from sale by the traders located near the guides. This will make it harder to buy rockets directly during outpost battles.
At the same time, these traders now sell MON-50 mines. Given that the maximum number of mines that can be placed at the same time is already limited, this change will not have a critical impact on gameplay;
Improvements to the new lockpicking mechanic and Engineer skills.
The Engineer class skill “Lockpicker,” which allows you to preserve lockpicks, worked correctly with the new lockpicking mechanic as well. However, visually it looked as if the lockpick was breaking, which caused confusion: the skill was active, but the animation made it seem like the lockpick had broken. This led to some uncertainty among players, especially if they weren’t tracking how many lockpicks they had.
We have refined this. Now, when the skill triggers, it is clearly shown that the lockpick has been preserved and lockpicking can continue;
The Symbiont event in the “Bunker” location had no level restrictions, but the clan quest “Kill the Symbiont” still had restrictions. This restriction has now been removed as well—the quest can be completed at any level;
In the “MTE” location, the amount of coal that can be found in the locked room has been changed. “Auto-farmers” will be disappointed, and regular fighters will feel more at ease;
Smoke from smoke grenades did not work correctly within the energy shield field. This has been fixed;
Improved lighting in Rafik’s shop, Uncle Borya’s bar, and Mikhaylych’s office;
Improved the visual rendering of trees at a distance. Previously, some of them could appear overly bright. This has been fixed;
In most locations, dead/dried trees have been replaced. They now look better;
Fixed many minor bugs and unfinished elements in nearly all locations, including “that very grid” in the “Test Range” location;
Updated the in-game font so inattentive mail carriers won’t mix up parcel recipients’ names and can distinguish “0” from the letter “O.” Overall, this change improves the readability of character names;
The feedback button has been removed from the quick-access panel and moved to the game menu to free up space;
The grass draw distance has been significantly increased with no performance loss. Now, within your view distance you will no longer see “bald” hills that “grow” grass as you approach them, making the game look better. Overall, the world is getting better, grass is greener, and the sun shines brighter.
For a limited time, “Solidarity” weapon paint spray cans are available in the in-game store.
Our team also congratulates everyone on Unity Day and International Workers’ Day. Activate the promo code PROMO-SOLIDARNOST by May 3 (inclusive) and receive 48 hours of Premium status.
The update is available for download, please update your game client.
Hello, fighters! The Lunar New Year event has come to an end. The Old Man in White Robes thanks you for your active participation and for keeping the village safe. He is now leaving the outskirts of Solnechny until next time! Along with this, we have prepared Update 0.6.17 , whic
Hello, fighters!
The Lunar New Year event has come to an end. The Old Man in White Robes thanks you for your active participation and for keeping the village safe. He is now leaving the outskirts of Solnechny until next time!
Along with this, we have prepared Update 0.6.17, which includes the following changes:
"Testing Grounds": The location has received a fresh new look. The dry and gray tones have been replaced by lush foliage, making the area feel much more "alive" and vibrant.
Canyon: In version 0.6.16, we changed how objects are loaded in the "Testing Grounds" to load more assets simultaneously. Player feedback confirmed that gameplay in that area became smoother. In this update, we have implemented similar changes to the "Canyon" location. We hope this will also have a positive impact on the smoothness of gameplay there.
We have optimized various objects across different locations, including improvements to vegetation.
Improved descriptions for several quests.
Servers are down for maintenance. Holiday items and the Old Man in White Robes have been removed from the game. Please update your game client.
Good day, fighters! Today we released a patch for version 0.6.16 with the following improvements. The most important change in this version addresses the queue issue for participating in Adventures. Adventure Master Queues When submitting an application to join an Adventure, you
Good day, fighters!
Today we released a patch for version 0.6.16 with the following improvements. The most important change in this version addresses the queue issue for participating in Adventures.
Adventure Master Queues
When submitting an application to join an Adventure, you will no longer be removed from the queue if you are not in the required location (or even offline) at the moment of departure - provided that your absence does not exceed 6 hours.
This means that if you see a long queue, you can estimate your expected waiting time in advance and safely head off to another Adventure or visit other locations while going about your business.
When you return, you will retain your place in the queue according to the original date and time of your application.
These changes apply to all Adventures: both event-based ones and those available from the Adventure Master in the Tunnels.
PLEASE NOTE SEPARATELY THAT ONLY PLAYERS WHO ARE IN THE SAME LOCATION AS THE ADVENTURE MASTER AT THE MOMENT OF LAUNCH WILL BE SENT INTO THE ADVENTURE (OR WITH THE OLD MAN IN THE CASE OF THE “LUNAR NEW YEAR” EVENT). PLAYERS IN OTHER LOCATIONS WILL NOT BE TELEPORTED, BUT THEIR QUEUE POSITION WILL BE PRESERVED.
Other Changes
Additional optimization has been performed for the Lunar New Year Adventure location “Defend the Village.”
Improved the image transmitted by the drone. Please note that the drone’s resolution is intentionally different from the in-game resolution. This is designed to create a deeper sense of digital image transmission over distance, rather than to reduce or complicate visibility. The current image quality is better than before, but keep in mind that full-screen display naturally feels different in perception.
Fixed an issue where the drone operator could not see their own markers after exiting drone control mode.
Improved drone handling, while preserving its inertia effect.
Restored the drone’s maximum flight speed.
Additional Advice
If you experience performance issues in the Lunar New Year Adventure “Defend the Village,” we recommend setting the “Animation Quality” option in the game settings to “Medium.”
Good day, fighters! The “Lunar New Year” event has begun in the world of Will To Live Online, which means new adventures await you! Lunar New Year Event The mysterious The Old Man in white robes has once again appeared near Solnechny. But this time, he needs your help! A small vi
Good day, fighters!
The “Lunar New Year” event has begun in the world of Will To Live Online, which means new adventures await you!
Lunar New Year Event
The mysterious The Old Man in white robes has once again appeared near Solnechny. But this time, he needs your help!
A small village where his loved ones live is under attack by reckless bandit thugs. If no one stands up to defend it, the settlement will be looted and many innocent residents will suffer.
Head to the village and hold the line until the onslaught of the thugs weakens. For a successful defense, you may receive a special item - a Gray Gunman Jacket, as well as a premium “Dragon” paint spray that can be applied to a wide range of weapons, including modified ones.
The Gunman Jackets have stats similar to the Ride Or Die vests, with one key difference - these jackets also protect your arms.
Only 10 fighters can take part in the village defense at a time (the event is quite demanding), and you will be able to attempt this challenge again every 4 hours.
The Spirits of the Elements quests are still available. As before, the Old Man asks you to appease the Spirits by launching fireworks in their honor at night. You will need to gather fillers and other components to craft fireworks: the crafting recipe becomes available in your inventory once you accept the quest. These components can be obtained in the usual ways: by completing quests, killing monsters, and finishing events. They can also be earned through the successful defense of the village. Occasionally, you may find sky lanterns, which can be launched into the sky as a festive decoration.
The event runs from February 16 to March 3 inclusive (UTC). After that, the fillers and fireworks will be removed from the game along with the Old Man in white robes.
Other Changes
• In the “Testing Grounds” location, object streaming has been adjusted. Now, more objects are loaded immediately upon entering the location. This slightly increases loading time and memory usage, but reduces lag while moving through the area, since many objects will already be preloaded instead of causing stutters during streaming. Work in this direction will continue in future updates. • Improved NPC death effects (similar to player characters), added the ability to decapitate NPCs with a headshot, and enhanced NPC death animations. • Adjusted the safe zone size near the warehouse keeper in the “Big Village” location: it is now once again possible to run into the safe zone. • The recon drone feed is now displayed in full-screen mode (similar to a helmet view). This reduces hardware requirements since double rendering is no longer used, and makes drone controls more intuitive and precise, with its own handling characteristics for players who want to master this tactical tool. The drone image quality is improved, and issues with low LODs and partially loaded locations are minimized. While controlling the drone in this mode, the player will still hear what is happening around their character, preventing unexpected surprises. • Weapons with the “Dragon” skin have been removed from the in-game store. The “Dragon” appearance is now available during the “Lunar New Year” event as a premium paint spray, and the list of supported weapons has been significantly expanded. • Work has been done to address FPS drops in the inventory when 3D preview mode is enabled. Further improvements will follow in future updates. For maximum performance without lag while using the inventory, we strongly recommend disabling 3D preview mode. • Fixed minor issues with mini-map marker display. • Addressed several issues that could cause the game client to crash. • Fixed a UI bug that allowed players who had just completed an Adventure to reapply immediately. While such applications were not accepted, they negatively affected queue times for others. This fix should reduce waiting times for players who are actually in line. • Fixed an issue that caused crashes on Steam Deck (and Linux systems in general) during server selection. • Improved Linux support. • Added descriptions to some clan quests. • Corrected typos in some item descriptions. • Fixed minor issues in location design.
So, fighters! Are you ready to dive into the final adventure of this year?! If so, get comfortable while the update is downloading and check out the update details! The New Year Adventure has begun! In many settlements across the world of WTL, New Year trees have appeared, and al
So, fighters!
Are you ready to dive into the final adventure of this year?! If so, get comfortable while the update is downloading and check out the update details!
The New Year Adventure has begun!
In many settlements across the world of WTL, New Year trees have appeared, and along with them the well-known Smuggler, familiar to many of you. As before, he offers to exchange gift cards for contraband goods that he somehow managed to get his hands on.
But this time, the residents of the village of “Korovye” have truly stood out! They decorated a large New Year’s tree near the warehouse [the burden has never been so light] and invite all of you to take part in the New Year’s Adventure!
As is customary, danger may be waiting for you in an Adventure. After all, what kind of adventure is it without some risk? In this Adventure, a formidable enemy awaits you the RD-02 Frosty drone!
By defeating RD-02 Frosty, as tradition dictates, you will receive the largest number of gift cards along with other useful items. Among the rewards, you can also find paint sprays “Frost” and “Snowman’s Rage”, a grand ushanka, a frost bat, and many other items. There is also a very rare artifact among the rewards that does not require a container. It may seem like just a trinket, but it is expensive and beautiful.
Players above level 20 can take part in the Adventure, regardless of faction. Lower-level players can still earn gift cards by completing quests and killing monsters — nothing has changed in that regard.
The Adventure itself is designed to last 30 minutes and can be entered every 4 hours. The Adventure format also allows factionless players not to worry about competing with faction players: your equipment will not be destroyed, as it is not required there, and faction warfare is disabled within the Adventure. This way, we want players to fight RD-02 Frosty together as one, without dividing themselves into clans and factions. Let the New Year Adventure be kind and friendly!
A new item has also appeared in the Smuggler’s exchange the Digitizer paint spray. This is an animated pixel-art–style paint with a digital display that informs you about the number of rounds in the magazine, the need to reload, and weapon repairs. In short - modern digital technology!
The event starts with the release of the update and will last until January 11 inclusive. There is plenty of time: enough for everyone to play at a relaxed pace and obtain all the rewards.
Other Changes
• Respawn points in the “Maze” location have been reworked. Previously, it was possible for a character to respawn in areas they had not yet visited. This is no longer possible. More bodies have also been added to the Maze so players can scavenge medkits and bolts, giving lost fighters a better chance to survive.
• Fixed a bug affecting Listeners in the Maze that allowed them to level up over time to level 100 and become virtually unkillable, dealing extreme damage. This will no longer happen, and in general, it is now actually possible to risk fighting them.
• Improved game stability on Linux.
• Reworked the caching system. The “cache” option has been removed from the graphics settings, as it now works differently and much more stably.
• Fixed an issue where video memory could overflow in certain cases.
• The stun and fracture effects from grenades are no longer applied to characters in No-PK mode, from characters in No-PK mode, or in locations with forced No-PK mode.
• Titanium powder can now be listed for sale in the commission shop.
• Fixed minor issues in location design.
🎄🎄🎄 Our team sincerely wishes all of you a Merry Christmas! We wish you every happiness, good health for you and your loved ones, peace, and love! Thank you for being with us! 🎄🎄🎄
Good day, fighters! Mr. NukePumpkin is saying goodbye and thanks each of you for participating! He is leaving the world of WTL until next year! The servers have been temporarily shut down for an update. In this version, we’ve added a small mini-event as a “test run” of a new mech
Good day, fighters!
Mr. NukePumpkin is saying goodbye and thanks each of you for participating! He is leaving the world of WTL until next year!
The servers have been temporarily shut down for an update. In this version, we’ve added a small mini-event as a “test run” of a new mechanic designed for players of levels 5–7. Now, in the Solnechny Outskirts location, you can encounter a new PvE event called “Highway Bandits.” This is a group of hostile NPCs that grant decent experience for these levels, and overall, they make the location feel more alive. The event moves around the map, and you can see where they’re headed.
In the future, we plan to expand this direction and add similar activities to other locations, gradually increasing their variety and difficulty.
Along with Mr. NukePumpkin, all Halloween items have been removed, and the sale has ended as well.
Update your game client. Enjoy the game, fighters!
Fighters!💪😎 Hellbiont has been defeated! Excellent work✊! It’s going to take him quite some time to recover after facing such heavy resistance. Mr. NukePumpkin 🎃 is still in the game for now, so make sure to exchange your gift cards as soon as possible. Next week he will disap
Fighters!💪😎
Hellbiont has been defeated! Excellent work✊! It’s going to take him quite some time to recover after facing such heavy resistance.
Mr. NukePumpkin 🎃 is still in the game for now, so make sure to exchange your gift cards as soon as possible. Next week he will disappear, and gift cards, candies, and amulets (which no longer function) will be removed along with him.
Now for another piece of news. The 11/11 sale begins today, with discounts of up to 50%🔥 on many items. During the sale, you can purchase Ride Or Die and Freerider motorcycles at a discount, repair kits, paint cans, as well as a NEW premium paint can — Redline.
This paint features an animated effect that changes the line pattern and will remain available even after the sale ends.
Want to find all discounted items quickly? Go to the “Deals and Discounts” section or type SALE in the search bar.
❗The sale will run until November 16 inclusive.
Servers have been shut down for maintenance. Please download the update to version 0.6.14.
Trick or treat, fighters! We’ve got some terrifying news for you! Mr. Nuke-Pumpkin has crawled out of his radioactive pumpkin patch once again and this time, he’s brought some friends along! 😱 They’re all craving fun… or maybe your panic! 💀 But don’t be scared just yet! He didn
Trick or treat, fighters!
We’ve got some terrifying news for you! Mr. Nuke-Pumpkin has crawled out of his radioactive pumpkin patch once again and this time, he’s brought some friends along! 😱 They’re all craving fun… or maybe your panic! 💀
But don’t be scared just yet! He didn’t come empty-handed. A new challenge awaits you, along with new rewards… and something very strange. 👀
Oh, and one more thing: you can now level up to 100… but not in this life! 💀
Read all about what that means in our latest article!
Halloween Event 🎃
While Mr. NukePumpkin entertains his guests at his spooky stall, the wasteland once again trembles with fear: for the terrifying terror itself, the Hellbiont, has returned! He haunts not only the Outskirts of Solnechniy, but many other familiar places as well!
His return did not go unnoticed: after dwelling in the otherworldly realm, he has gained new powers from beyond the grave and become even more dangerous!
As before, defeating the Hellbiont will earn you generous rewards: useful loot, gift cards, and rare items such as the “Devil’s Helmet”, “Skull” mask, and “Zombie” paint. But there’s more! Since kids love sweets, defeating this creature will guarantee you a trick… or a treat! 🍬💀
If you dare to eat one of those candies, well… in the best case, nothing will happen. But not everyone will be that lucky! Some will find themselves on a painful journey to the World of the Dead!
To survive in that world, you’ll have to fight an army of the Undead, collect armor, find weapons, and grow stronger: all while surrounded by the ghosts of fallen fighters near the respawn at Swamp.
Don’t waste time in the World of the Dead! You can collect gift cards there too, by defeating the undead! Yes, you heard that right - there are gift cards even beyond the grave! The endlessly greedy former inhabitants of the wasteland refused to part with them, carrying them into the afterlife for reasons unknown!
If you die in the World of the Dead at the hands of the Undead (yes, dying in the world of the dead), everything you collected there will stay with you. But if another fighter, who also ate a trick or treat, kills you, then half of the gift cards you’ve gathered in that realm will go to them. The maximum number of cards you can earn in the World of the Dead is 50.
🎃 Gift cards can also be obtained through other, more traditional means by defeating the Hellbiont, killing monsters, completing quests, and so on. But now, entering the World of the Dead gives you an extra, supernatural way to earn them!
The gift cards you collect can be exchanged at Mr. NukePumpkin’s stall for special themed items. And this time, he’s got something devilishly good for you - the “Hellrider” motorcycle!
However, not everyone will be able to claim it. To exchange for the Hellrider, you’ll need 5,000 gift cards: a challenge only the most determined and worthy survivors can complete. 💀
Note: the Hellrider’s performance is closer to that of the Scramblers, and it’s no faster than the Freerider.
But don’t lose hope: the World of the Dead is generous to those brave enough to enter it. You’ll have plenty of time to prove yourself worthy of this infernal machine! 🔥
Mr. NukePumpkin’s reward list includes:
• “Hellrider” motorcycle
• Weapon paint “Blood, Sweat, and Pixels”
• Mask “Toxic Pumpkin”
• Mask “Pumpkin”
• Melee weapon “Sterilizer”
For defeating the Hellbiont, in addition to valuable loot, you may also receive:
• Mask “Skull”
• Devil’s Helmet
• Paint “Zombie”
• “Trick or Treat” candy for entering the World of the Dead
The event will run from October 24 to November 9 (inclusive). After it ends, amulets, “Trick or Treat” candies, and gift cards will no longer appear or function. Mr. NukePumpkin will remain for a short while so you can exchange your remaining cards. After that, all event-related items will be removed from the game.
Event Items in the In-Game Store
Event-exclusive items have been added to the in-game store. Alongside the “Hellrider” motorcycle, there’s also a brand-new addition: the Hellrider Leather Jackets.
These jackets are identical in price and stats to regular biker jackets, but visually, they pair perfectly with the Hellrider motorcycle.
Other Changes
• Destroying crystals in “Adventure No. 4” now contributes to the Mining skill: it now levels up.
• Improved materials for the Premium Pickaxe.
• Fixed minor design issues in the “Tunnels” location.
• Fixed minor design issues in the “Coast” location.
Good day, fighters! We’ve prepared update 0.59.12 . In this version, we’ve added another Adventure, fixed various bugs, and introduced a number of improvements and adjustments. But let’s go over everything in order! Adventure No. 4: “Crystal Mines” Adventure No. 4: “Crystal Mines
Good day, fighters!
We’ve prepared update 0.59.12. In this version, we’ve added another Adventure, fixed various bugs, and introduced a number of improvements and adjustments.
But let’s go over everything in order!
Adventure No. 4: “Crystal Mines”
Adventure No. 4: “Crystal Mines” — is a very simple and easy PvE adventure. At times, it might even seem so easy that you could complete it without a weapon… but don’t be fooled.
In this Adventure, you’ll be deployed into a cave that contains strange and extremely rare NDP crystals! Your task is to mine as many crystals as required, pack your things, and get out before everything collapses.
So make sure to bring your pickaxe and some medical supplies. Everything else — is up to you (don’t trust this!).
Ah yes, one more thing. In this Adventure, you only have one life. Get distracted — and it’s over. And since your main goal is to collect the required number of crystals as a team, it’s worth helping your teammates. If too few of you survive, you simply won’t have enough time to gather all the crystals — and you’ll lose. So remember: take care of your comrades, because your mission is a shared one.
This Adventure is designed for mid-level players — it’s a great way to earn extra experience and money. The costs are low, the XP is good, and there’s a payout.
Among the rewards, you can find not only the Premium Pickaxe, but also brand-new Miner Helmets — a type of armor designed for level 30 characters. In terms of stats, they fall between the Faction Helmets of levels 23 and 36, filling an open niche and adding variety for developing players.
In addition, Miner Helmets can be sold in the Commission Shop.
Other Changes
The cooldown time (CD) for Adventure #4 is set to 12 hours, while the cooldown for other adventures has been reduced to 23 hours.
After completing an Adventure, characters will now appear near the Adventure Master.
We’ve noticed that near the entrance to the Tunnels in the Swamps location, high-level players often “greet” newcomers with bullets and “kind words.”
In other areas, similar issues have already been solved using radio anomalies with random exit points, allowing players to avoid such “warm welcomes.”
Now, the same solution has been added here to make the gameplay experience more comfortable for beginners.
As you know, some NPCs can drop weapons. These weapons are usually in poor condition — originally, the idea was for players to collect and dismantle them for parts.
Previously, dropped weapons had 5–10% durability. If an NPC used a cheap weapon, it couldn’t be disassembled for components because its damaged value was lower than the cost of the resulting materials.
Now this has been adjusted: weapons dropped by NPCs will have 5–20% durability. This means that sometimes a weapon can not only be disassembled (since its remaining value is higher), but also repaired, which provides a small increase to the weapon handling skill and saves money — useful for beginners.
The Symbiont event in the Bunker location is now available to all players regardless of level, but the Symbiont itself now has more health and a higher level. Additionally, the event now requires three players to start.
Fixed minor issues with the Freerider motorcycle model.
Fixed incorrect transparency settings for dark glasses in female character customization.
Improved the animation for a weak grenade throw (RMB).
Optimized the in-game store loading speed.
Fixed one of the potential issues that could cause the game client to freeze.
Fixed minor design flaws in the Solnechniy Outskirts location.
Fixed minor design flaws in the Testing Grounds location.
Fixed minor design flaws in the Foothills location.
Improved certain driveable areas in the Foothills location.
Fighters of the “Confederation” and “Black Sunset” factions, as well as steadfast loners, set aside their old disagreements and once again united against a common enemy – the cybernetic wolf RW-01. Thanks to their combined efforts, RW-01 has been defeated! As for the Biker, he ha
Fighters of the “Confederation” and “Black Sunset” factions, as well as steadfast loners, set aside their old disagreements and once again united against a common enemy – the cybernetic wolf RW-01. Thanks to their combined efforts, RW-01 has been defeated!
As for the Biker, he has collected the required number of chrome bolts, and with such a surplus that it’s clearly enough for a new batch of motorcycles! Enough to last an entire year!
The “Quench The Thirst with Gasoline!” event has come to an end, and the Biker has left the area. Along with him, the chrome bolts and amulets have also disappeared.
But we’ve also made a number of improvements and changes to the game.
Changelog:
Continued work on improving the terrain near the abandoned laboratory in the “Big Village” location.
In the “Foothills” location, we revised the “Radio” anomalies on the Black Sunset side: the chances of crashing into a wall at the teleport exit are now much lower, and using the radio anomalies has become more convenient, just like on the Confederation’s entry side.
Added warnings about dangerous zones in various locations, to make it clearer where you cannot go and why your character would be killed there.
Low-level players around Solnechny will now be able to find a small note about the Watchers inhabiting the MTE.
Pressing the “spacebar” now allows your character to surface and catch their breath when underwater.
Significantly reduced the waiting time for bites while fishing. Now the fish will start biting faster.
The clan member list can now be visible to all clan members, not just leaders and deputies. In some cases, the list may not be available immediately for new clan members. They will need to re-enter the game.
The servers are stopped for the update, so please update your game client!
Hi there, fighters! The “Quench the Thirst for Gasoline” event is now live in the world of WTL! The Biker is once again roaming the outskirts and ready to trade! He’s offering his legendary moto-goods in exchange for chromed bolts valued more than gold! Quench The Thirst for Gaso
Hi there, fighters!
The “Quench the Thirst for Gasoline” event is now live in the world of WTL! The Biker is once again roaming the outskirts and ready to trade! He’s offering his legendary moto-goods in exchange for chromed bolts valued more than gold!
Quench The Thirst for Gasoline
The fearsome mechanical beast RW-01 has once again challenged the locals! Take down RW-01 and earn valuable chromed bolts, which the Biker will gladly accept in exchange for his unique items!
As tradition dictates, the Biker has prepared a few new items for you to trade for bolts.
The first new item is the “PvP Fan Biker Vest”. A touch of irony and humor is never a bad thing when it comes to showing off your personality!
Another new item is the Ride Or Die series helmet. This is a completely new helmet with enhanced armor stats:
• 60–120 for PvP
• 84–168 for PvE
This makes the Ride Or Die helmets the most protective gear in the game, adding to their value, especially considering they don’t require faction membership! To get one, just gather the required number of bolts and trade them with the Biker. It’s that simple!
Also, new alternate skins for both Ride Or Die and classic biker helmets are now available in the in-game store.
The Biker is still offering the classic red Scrambler for trade. You can also exchange bolts for the Nomad motorcycle. However, the black Ride Or Die motorcycle has been removed from the exchange, along with the classic biker helmet, which can now only be obtained by defeating the cybernetic wolf RW-01!
As before, you can earn bolts by completing quests, looting crates, and slaying monsters, but the highest number of bolts still comes from the Robo-Wolf.
Another event-themed addition to the in-game store is the “Freerider” motorcycle! The Biker put some serious work into it. Thanks to the boosted engine, reinforced frame, and upgraded suspension, this bike can now reach higher speeds and offers increased safety for the rider. Its design embodies the rebellious spirit of all those who crave the freedom of the open road and beyond.
The “Quench the Thirst for Gasoline” event will run until August 13 (inclusive). After that, RW-01 will no longer appear, and bolts will no longer be found. However, the Biker will remain in the zones for a while, so everyone has time to trade their chrome bolts for goods
Location Improvements
In this update, we’ve continued our work on improving older areas to make them more engaging and immersive. This time, we’ve enhanced the interiors of radioactive ruin buildings in Sector L11-8 of the “Big Village” location: building floors are now more distinct for easier navigation, floor number signs have been added, and some locations now have lighting and extra visual markers.
Overall, we plan to keep developing in this direction, expanding and enriching the game world!
Other Changes
RW-01’s health has been increased by 20%, but its damage output remains unchanged. The strength and ferocity of the Robowolf are intact. The reason for this change is simple: RW-01 had become too easy for veteran fighters. More health will allow more players to engage and complete the event successfully.
RW-01 now has a 75% chance to spawn in each location, down from the previous 100%. This means it might not appear in the same predictable way players were used to, and that should be taken into account.
The pickaxe animation has been significantly shortened and simplified, making the resource collection process much faster and more dynamic.
The Russian voiceover has been added for the Barman’s basic dialogue in Solnechniy.
Fixed an issue with NPCs where they sometimes wouldn’t shoot.
Some loot in the “Coast” location has been adjusted. In particular, some ammo boxes have been updated to contain more relevant ammo types for that location.
Fixed an issue when dying to certain monsters would incorrectly remove 1 bullet from the player’s inventory.
Various minor level design issues have been corrected.
Figthers! We’ve released Update 0.59.10, which includes performance optimizations, bug fixes, and a number of important changes. One of the key updates is a revision to the reward system for faction outpost captures in the Foothills location. From now on, rewards for faction wars
Figthers! We’ve released Update 0.59.10, which includes performance optimizations, bug fixes, and a number of important changes.
One of the key updates is a revision to the reward system for faction outpost captures in the Foothills location. From now on, rewards for faction wars will be significantly reduced if no actual fighting took place. In other words, you can’t earn high rewards for a war if there wasn’t one. This change is intended to discourage the artificial “farming” of points (which may lead to a ban, by the way) and make the system fairer for those who truly participate in battles.
We’ve also optimized the particle effects for certain explosions, including those from the Grenadier, grenade launcher, RGD-5, and others. While fire, smoke, and shrapnel effects naturally require resources, we’ve managed to streamline their performance without compromising visual quality.
Other changes:
Fixed numerous objects with incorrect collision settings
Improved wet ground materials during rain in certain locations
Improved models of several NPCs
The servers have been shut down for maintenance. Please update your game client.
Good day, fighters! Today, we’ve released a patch for version 0.59.7. By popular demand from our hard-workers, we’ve added the ability to shoot down the bombs launched by the crabs in Adventure No. 3. We also slightly improved the positioning of one of the machine guns, added add
Good day, fighters!
Today, we’ve released a patch for version 0.59.7. By popular demand from our hard-workers, we’ve added the ability to shoot down the bombs launched by the crabs in Adventure No. 3. We also slightly improved the positioning of one of the machine guns, added additional performance optimizations to the Adventure, and fixed various design issues across locations including the Coast.
Fighters! Today we’ve released Update 0.59.7, which introduces a brand-new Adventure and includes a number of bug fixes and improvements. Adventure No. 3 The Crab Farm on the Coast was originally intended to be a peaceful initiative… but reality, as always, had other plans. Years
Fighters! Today we’ve released Update 0.59.7, which introduces a brand-new Adventure and includes a number of bug fixes and improvements.
Adventure No. 3
The Crab Farm on the Coast was originally intended to be a peaceful initiative… but reality, as always, had other plans. Years of unchecked NDP radiation exposure have led to a full-blown crab apocalypse: crustaceans began multiplying at an alarming rate, forming colonies and perceiving human structures as threats. Even worse, new and aggressive lifeforms have emerged among them - ones no one has seen before… and probably wished they hadn’t.
In this new Adventure, you’ll have to defend a village under siege by armies of mutated crabs. This mission is not for rookies or the faint of heart. Expect chaos, pain, and never enough bullets. Fortunately, several stationary machine guns are at your disposal, but use them wisely - battlefield chaos won’t forgive mistakes. And if all else fails… there’s always the hunting knife. At the very least, it can help you chop up a crab stick salad!
The rewards for Adventure No. 3 are similar to those from Adventure No. 1, but with key differences. This time, there’s a real chance to obtain the special AS VAL “Adventure” and the Pioneer “Adventure”—we know how much they were missed in the first Adventure. The number of basic repair kits has been increased so you can fix your weapons more often, improving your repair skill at the same time. A new clan quest for completing this Adventure has also been added, awarding PvE points. Additionally, each Adventure now has its own independent cooldown and timeout.
Other Changes
The location of the Adventure Master has been improved and is now more convenient for players waiting to board the handcar.
Fixed issues with firing animations on stationary machine guns.
Added a clan quest for completing “Adventure No. 3.”
Equipment charging mechanics have been reworked; notifications now appear during the charging process.
Fixed a bug where discharged equipment (such as MRP and MHP) would still display a dome upon re-entering the game.
Fixed several issues that were causing the game client to crash.
Added tips for selecting server types: useful for new players.
A progress indicator now appears in the quick access slot while reloading a weapon.
A quick disband option has been added to the PDA for groups.
The “Machine Oil” quest can now be canceled. This is helpful for Black Sunset players who joined the faction but didn’t complete their tasks in Solnechny.
A new settings option has been added: “Animation Quality” — set to “Medium” by default.
This setting affects animation smoothness when many objects are present in the frame (players, mobs, effects). Higher settings maintain smooth animations longer under load but increase system demand.
This option is especially useful during large-scale battles, such as in Adventure No. 3, where many mobs can cause performance issues on lower-end PCs.
Important: Changing this setting requires restarting the game client.
When set to “Low,” animations will be simplified and may appear choppy, but the load on your system will be reduced.
Updated hack codes for the “Command Core” in the “Canyon” and “Testing Grounds” locations.
Fixed numerous small bugs and design issues in various locations.