Talking point: what have you been playing recently?
It's coming to the end of another week so let's all catch up in the comments about what you've been playing recently. Read the full article here:

It's coming to the end of another week so let's all catch up in the comments about what you've been playing recently. Read the full article here:

As Christmas is not quite as active as it usually is, I have more time on my hands for Devader. My gift to you are tons of big and small changes and improvements. If you feel like giving me a small gift, I would really love a review. Hint, hint. So what did I fix? To be honest I

I'm not sure if this is the right thing to do or not. But I've got a devlog over on tigsource and decided to maybe start posting here too. Variation or Chaos The original release of Devader has 14 different types of minor enemies that are just spiders. There are others too, but t

Looks like my last post (1. April) was taken seriously. To be frank there have not been many sales since (not that there were many before). I've been working on some pretty crazy stuff, but it will take some time for me to get them release-ready. I started a small side-project th

Devader has been out since September last year and sales have not lived up to what I was hoping for. So I've taken steps to make the best of the situation and will be converting Devader into an RTS. I have quite a few assets already made and the basic prototype works and synchron

It's not often you get to post an update on a leap day, I'm rather impressed with myself for pulling it off. I've made a few updates to Devader. Some minor bug fixes and enemy adaptations. Most noticeable could be: - the menu is less "jumpy" when using a controller, it now requir

So I am going a little crazy on the updates right now... Sorry? Watching TravelDemon destroy Deity using turrets made me question a few of my balance choices again. At launch there was a sort of soft limiter to the turrets, as going down that path would remove all weapons from th

After talking to the new record holder TravelDemon and finding out he plays on Linux, I just had to update the Linux build today. Along with that I made a small update to the Upgrade UI, hoping this will lead some players down my intended upgrade paths. The explosives spawned by

First of all: TravelDemon totally destroyed all previous high-scores. Looks like even Deity mode was no match for the demon. I'm impressed to say the least. I've added some engine-noise to the tank, so far it was silent. You probably wont notice it, unless you turn down the music

I mentioned reworking the "Tank" Devader in the last update. The tank received a new rocket launcher and is now much more viable, as you can do damage from a long distance. It's still hard to handle, but it's no longer just a gimmick. I managed to get the third highest score on D

- waves will no longer endlessly spawn foes, if key enemies are not destroyed - hp of some enemies reduced - added some more info text - bullet grazing visualized (+audio) only on bullets that can be grazed - a few additional enemies on Easy - some small visual changes to a few e

I received some feedback on tigsource regarding game-feel. Additionally,I found the very well hidden information about returned products/refunds. In it there were 2 mentions of missing co-op. I guess I need to make that more obvious, or they were hoping for online multiplayer. I'

Happy New Year! New Year, New Hope After 4 years of working on Devader, I've vowed to invest more time into showing people what I made. Silence is pretty deadly in this industry and I hope I can be better. I love making games, but exposure is crucial. Balance Since release I've m

After releasing Devader I felt a bit lost, I got a lot of support from friends but only very few streamers picked it up. I am very grateful for the ones that did! Watching the streams/videos gave me a lot of new insights about how the game is played and where people struggle. I s

Something was wildly wrong with the Server. CPU was maxing out and I was not able to access any database related stuff in spite of root access. I unfortunately had to restore the entire system from a 5 days old backup, meaning high-scores got lost. Sorry!! I must still add some f

Sorry to say but something is going wrong in the high-score department. Looks like primarily a server issue, but I have not got the bottom of it yet. Currently the server is down, meaning you wont be able to view or create any new high scores. Working on finding a fix asap.

Devader has just been released. Finally. It took a lot longer than expected. I was very close to releasing a year ago, but decided against it. I was promising 17 endings, but it all felt the same. So why was I offering so many endings? It seemed more like a chore. This forced me

- Woushellios less tanky - "lingering" battle was much too hard, improved - Rotario has less weight, was pushing too much stuff around - Magenta spiders now have less HP - I broke the highscores with my last update, fixed - noticed Easy highscores were broken all along, fixed Wil

- tweaked weapon level 6 vs final boss as with missing chest cannon it's near impossible - fixed arrow targeting speed preview - keyboard info is shown in all caps, should be better for Chinese + consistency - phasing revisited. there is now a limiter that goes down while phasing

- Final Boss Stage, the explosive bullets can be shot down - Sacrifice Skill damages all players equally (near death, but no kills) and kills or halves hitpoints of all enemies - Pumpkin Rain, slight range increase - Ball of Destruction will attract enemies - Accomplished paths a