Trident's Wake

Bacus Studios · Graffiti Games

Released
Jun 4, 2019
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Khareni Update

    Hey ECHOs! The much-anticipated Khareni update is finally here. Below you'll see the list of most important changes. New hacking mini-game for pick-up objectives! Additionally, being near these objectives will show you the item that's inside. Matheria containers have been standar

  2. Developer post

    Out of Early Access, yay!

    Hey there ECHOs! First let me begin with a HUGE Thank You! Not only to those who played our game, but also to those who helped out in the process of making it better, and even a thank you to those who had criticisms - we are humbled by your great feedback, and by your help in mak

  3. Developer post

    Another Big Update makes an appearance!

    Hey there ECHOs! We are glad to announce that version v0.95b70 is out and about! This real beefy update carries a lot of goodies and fixes. Amongst a plethora of bug fixing and general tweaking we are also adding a ton of extra stuff. Below are the details of the new features. Ne

  4. Developer post

    Content Update #1

    Hey ECHOs ! The first major content update (v.093b65) for Trident’s Wake is now live! Thanks to your feedback, we've been able to improve the game and make it an overall better experience for everyone involved. We’ll continue working on new features and lots of polishing, so expe

  5. Developer post

    Alinware Stream

    Hey everyone! today at 4 PM EST Alienware will be streaming the game. You can check their stream over here . You can help us out a lot by playing the game during that time, or just watch the stream and see how Alienware's peeps fare in Trident's Wake. Cheers, and good day!

  6. Developer post

    New things in v0.91b61!

    ECHOs, at long last, I'm glad to announce that we've updated the game to v0.91b61 . The following are the most important changes: - Quick-chat commands are here! In order for them to work, restoring default Key Bindings will be necessary just this time. The texts are not final, a

  7. Developer post

    We present v0.91b60

    Hey ECHOs, small update today, v0.91b60. We fixed several issues that came up during our last update, with the most important being: - Sector selection is functional again and controller-friendly. - Locally hosted games can now correctly access the three available options: "Conti

  8. Developer post

    Patch v0.91b59 now Live!

    Good Lord, that office screenshot is old! Hey ECHOs! A new version has been pushed to Steam! Let's see what's changed for v0.91b59 : New end of mission / elevator sequence logic. Players will now have to endure a wave of enemies while the elevator arrives, and then exfiltrate bef

  9. Developer post

    Patch v0.91b58 is now live!

    Menus fixed for full controller navigability. There may still be a few quirks, but a full mission can be launched / joined and played to completion. Guaranteed working with XBox 360 and PS4 Controllers. Please report any issues or success cases with other controllers! Mission mod

  10. Developer post

    Future Localization

    Greetings ECHOs! First of a warm welcome to all of you how are recently coming into our game. We welcome you and bid you to participate in the Early Access, help us by spotting bugs, and give us your suggestion as to what way you would like the game to improve. We encoruage you t

  11. Rock, Paper, Shotgun

    Trident s Wake drops into early access today

    It’s nice to see a game you love become big enough to inspire other studios, and it’s hard to deny the similarities between Trident’s Wake – released into early access today – and Helldivers . It’s a four-player (offline or on) twin-stick shooter by Bacus Games with procedurally

  12. Developer post

    End of Alienware Closed Beta

    So, we have come to an end to the Alienware Arena Closed Beta . We had a plethora of players, and we gathered useful data, as well as lots of comments on things to improve and work upon. We are now going to tweak a bunch of things in game and we will come back to you soon. The ge

  13. Developer post

    The Present and Future of Trident's Wake

    Greetings ECHOs! After a mild period of radio Silence, we are now able to express all of the things that happened to Trident’s Wake. Originally an indie project with an extremely limited budget in tow, now with a signed deal with Graffiti Games, based in Vancouver Canada. This de

  14. Developer post

    Devlog Update #1

    Greetings ECHOs! Moving forward, in addition to our regular announcements, we will be posting development updates through here as well, so we can keep you informed on game’s progress. As some of you may know, yours truly went to the GDC and Game Connection on March of this year,

  15. Developer post

    GDC and GCA Aftermath.

    Greetings ECHOs! Our CEO finally came back from GDC and Game Connection. There he had plenty of meetings and things are looking good. Right now, we are doing a bunch of follow ups with various companies (we cannot disclose which those companies are, but if we sign with one we wil

  16. Developer post

    GDC and GCA Aftermath.

    Greetings ECHOs! Our CEO finally came back from GDC and Game Connection. There he had plenty of meetings and things are looking good. Right now, we are doing a bunch of follow ups with various companies (we cannot disclose which those companies are, but if we sign with one we wil

  17. Developer post

    Heading towards GDC

    Greeting, fellow ECHOs! We wanted to share some good news with this growing community: we’ll be assisting this year’s Game Developers Conference and Game Connection at San Francisco next week! Here at Bacus Studios, we have a grand vision for our small indie studio and our first

  18. Developer post

    Heading towards GDC

    Greeting, fellow ECHOs! We wanted to share some good news with this growing community: we’ll be assisting this year’s Game Developers Conference and Game Connection at San Francisco next week! Here at Bacus Studios, we have a grand vision for our small indie studio and our first