Evolution of Ages: Settlements

TREON Games

Released
Aug 3, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    HEALTH SALE

    Hello to all my existing community and to those that are thinking of buying EOA:Settlements. As many may be aware, I was hit with a series of critical health issues some time back that caused my ability to concentrate and work very difficult. As such I had to pause the DLC I was

  2. Developer post

    State of the game update!

    Hi everyone and welcome to a State of the Game Update. So first up, I have posted a few times on the forums but not everyone reads every post I make, so it is likely that many of our player base are wondering where is Update 1.4 and DLC 1. So lets address that first before we go

  3. Developer post

    Latest update moves to the test branch.

    Hi all of you wonderful people and welcome to another update to Evolution of Ages: Settlements This update is more of an overhaul of minor issues that have been outstanding or posted on the forums of late. List of Fixes Changed the name of Militia training on the world skills pag

  4. Developer post

    Update 1.3.9.10 now available on the test branch.

    Hi folks, This was going to just be a hotfix for the Treasure bug on test but I decided to add a little extra! New World Skill Interface I have built a new interface for the world skills. All world skills in the game are now listed on the new GUI. There are now tooltips for each

  5. Developer post

    Scouting changes move to the test branch!

    Hello and welcome to this first update of July. This is build 1.3.9.9 (or 1.4.0.24, as it is part of the 1.4 update build). First, some scouting changes.... SCOUTING You can now set scouting to auto select your next scout. This option can be made in both the settings menu and on

  6. Developer post

    Stone Age Challenge Update

    Hello and welcome to another regular mini update. This time I am going to release a new play mode... Yes, some of you already love it and have made this your own little game: Now everyone else can have a go and the challenge has expanded. Stone Age Challenge. In order to play thi

  7. Developer post

    Patch and extra game options!

    Hi, This is just a small patch to fix a few bugs. However, at the same time I added a few community requested game options. 1) Turn off helmets by default. Now when a new character is created, they will start with the show helmet flag set to off. If you manually set the helmet to

  8. Developer post

    Update 1.3.9 has moved to live.

    Hi all, The update 1.3.9 has moved to live. CHARACTER SHEET! Larger portraits Ability to drag the screen via top bar Stats have been changed to numeric to allow for numbers beyond 5 Skills have been changed to numeric to be inline with the Stats but also to make room for the dele

  9. Developer post

    Update 1.3.9.3 moved into Test

    Hi all, Just to let you know that I have just pushed out a small update to the character sheet. The update adds the Feats submenu onto the main character sheet as well as the ability to change sex, face, hair and voice. The Scouting button has also been placed back on the charact

  10. Developer post

    Update 1.3.9 is now on the Test Branch.

    Update 1.3.9 is now available on the Test Branch. New CHARACTER SHEET! As part of the 1.4 update and to get ready for the new features coming with that update, the character sheet has been redone. Larger portraits Ability to drag the screen via top bar Stats have been changed to

  11. Developer post

    Beta Update 1.3.8

    Hello and welcome to beta release 1.3.8 As work continues on update 4 there are still opportunities to release content for Update 3. COMBAT REPORT The first new feature is the combat report. When combat is over you will be given a pop-up report that allows you to review the activ

  12. Developer post

    Live Update: 1.3.7

    Hello to all and I hope you are all doing well in these times. Although the current live update has been listed in the beta branch as part of the 1.4 build, there are a few updates and enhancements in there that deserve to be moved into live. The live build is listed as 1.3.7 to

  13. Developer post

    Beta Update Build 1.3.6.4

    Today's beta update should be the last of the beta updates for 1.3 Combat speed should now be as good if not faster than in 1.2 Extra support has been added for 4k screens, allowing them to fully enjoy the game at high resolution. Many other minor bugs have been fixed. Combat tex

  14. Developer post

    Update 1.3.6

    I have made several changes to the new combat and added bug fixes, as listed below. Faster combat. The overall speed of combat has been improved. Auto Combat toggle. If you need that extra boost of speed, you can toggle automated combat on/off as you wish. Threat values. Threat n

  15. Developer post

    1.3.5 Update Patch

    This small update fixes a few minor issues in the 1.3 update. AutoCombat Now Gives XP! - Not really a bug but a change in the way auto combat works in the game. A small diplomacy bug has been fixed Several minor back system bugs and artwork glitches have been resolved. Next week

  16. Developer post

    UPDATE 3: ENHANCED COMBAT

    UPDATE 3: ENHANCED COMBAT Welcome to the third and free major update to Evolution Of Ages: Settlements. This update focuses not only on overhauling the combat screen and combat mechanics but also on adding lots of extra equipment, bosses and feats as well as high definition portr

  17. Developer post

    Beta Combat (Step 1) Update is available.

    Hello and I hope you are all well in these times. With many people unable to work and probably unable to earn money, I am focusing on adding content to a game you already have, free of charge. I would rather that, than pushing out a new one that will cost money people can ill aff

  18. Developer post

    Update 1.3 Pass 2 is now in Beta

    This was going to wait until Monday, but I knew you all wanted something new for the weekend. This is the second part of the 1.3 update and focuses on re-balance of Armour, Helmets, Misc items and Pets. It also has a few bug fixes and the initial upgrade on artwork. Artwork upgra

  19. Developer post

    Update 1.3 Beta Pass 1

    The content for the 1.3 update is going to be quite large, as such I will be breaking the update up into several smaller beta passes. Each pass adding specific content or features. Once all of the 1.3 update is in beta and the bugs have been ironed out, it will move into live. Ev

  20. Developer post

    Next Update in the works!

    With everyone staying at home and maybe short on money, I thought it was apt to add value to existing games. I am currently working on another content update for EoA:Settlements that I hope to move to beta sometime in the next few days. What will be in it? More of everything. Mor