GUNHEAD

Alientrap

Released
Nov 8, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    Gunhead Update 1.44 - Steam Deck

    Hey! We've updated to 1.44 - focused on better Steam Deck support. - Will default to 130% UI scale for Steam Deck - Better scaling of the UI for different UI scales - Larger fonts (inventory, license station) Let us know any thoughts or issues in the Steam forums or our Discord !

  2. Developer post

    GUNHEAD 1.4 - Repair Station, Ammo Refilling, French

    Hey everyone! Update 1.4 is here with some large additions: 'Mech Repair Station' now on player's ship. This will let you repair your mech during missions ($10k per repair, with a limit of 5 repairs per mission) Can now refill ammo at the License Station. Costs half of the licens

  3. Developer post

    Gunhead 1.35 - Fixes

    Hi again, Fixes for 1.35: - Fixed tractor beam when used on Sawblade - Fixed issue if ingame menu was used after finishing level, and controls tried to rebind - Fixed teleporting away Python issue - Added 120 target FPS option So some things we're considering for next update: - A

  4. Developer post

    GUNHEAD 1.3 - More fixes

    Hey all, Another day another update with fixes. We fixed all known bugs on our list - but definitely let us know of any issues in the forums . We're also looking at feedback on our forums to decide on changes for the next content update. 1.3 fixes: - Fixed rare generation issue w

  5. Developer post

    GUNHEAD 1.22- Fixes

    Hi all, We wanted to do a quick update to fix a few small things, and make a tweak to the in air movement. We're going to do another update focused on fixes/bugs this weekend - then after that focus on the first content update. Changes: - Increased In Air move speed slightly - Fi

  6. Developer post
  7. Developer post
  8. PCGamesN

    Titanfall 2 meets Borderlands in this roguelike FPS you can play now

    It's not every day that a roguelike completely takes me by surprise, but I can safely say as much for Gunhead . A mech-based first-person shooter where you glide around a randomly generated alien spacecraft, there's a little bit of Borderlands in the art style and Titanfall 2 in

  9. Developer post

    GUNHEAD Releasing November 8th! Demo out now!

    Our FPS jetpack roguelite sequel to Cryptark finally comes out November 8th! Demo out now Check out our release date trailer: Let us know any thoughts on the demo in the forums or our Discord! - Lee

  10. Developer post

    GUNHEAD lives! Gameplay Video

    GUNHEAD is alive! And coming out this year! Our FPS roguelite sequel to Cryptark is finally almost ready. After a long time of no news... We just released a gameplay overview video showing one of the Gunhead enemy ships, and a few of the large bosses. We also created a Discord: W

  11. Developer post

    Gunhead March dev log: PAX East, 'Factory' level style, new logo

    We will be at PAX East in the IndieMegabooth showing Gunhead! Along with our other game Wytchwood . All the development team will be there at booth 14071: We are ALMOST at the point of having all the art complete in the game, and should be done with art production within the next

  12. Developer post

    Gunhead November Dev log! Loadouts and Research

    It has been a while since our last dev log update! We've been working on some additional weapons and items (over 50 now), and putting together the full campaign and getting some of the unlockable systems in place. Part of that is the Research and Loadout Screen: When you pickup a

  13. Developer post

    Gunhead July Dev Log - PAX10, Mission Generation and objectives, VR Test

    Hello again! For the past month we've been focused on getting Gunhead ready to show at PAX West, since it got accepted into the PAX10: We were really surprised to get into this! We’ve always submitted our games to PAX10 and never got a game in so early in development (the build w

  14. Developer post

    Gunhead dev update! Our campaign plans / bosses

    Hello everyone! Now that we are done showing our Gunhead demo at SXSW / GDC, and are working on the main campaign, we'd thought we'd update everyone on our plans. We started development on Gunhead because we wanted to expand on a lot of the ideas of Cryptark - the mix of high lev

  15. Rock, Paper, Shotgun

    Gunhead pits a pirate against derelict ships full of drones

    There s no reason having a gun for a head would stop someone from becoming a concert pianist or a specialist on Assyrian antiquities, but let s face it, they re far more likely to be a space pirate, raiding floating tombs and shooting everything in sight. That s certainly the cas