Pixel Killers - The Showdown

Geezer Games

Released
Sep 15, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Online play cancelled

    I have been working on an online part for a very long time. I got a long way with the network code but I must admit that it will take far too much time to get it working right. I have now halted all development on the online part, however, there's still hope for Steam Remote Play

  2. Developer post

    New rewritten network code

    I'm still working on the game. I am rewriting the network code back-end, and that of course means online play is gonna be revived, this time with relay servers so there will be no port-forwarding needed, just as originally intended. This also means that my other projects will ben

  3. Developer post

    New build with keyboard/mouse support and Remote Play Together

    The game now supports keyboard and mouse for one player, the rest still needs to use controllers. The game will now use Remote Play Together for online play instead of the previous dedicated online feature. There are simply too many types of complex firewall types to be accounted

  4. Developer post

    Major update still in development

    A big update for Pixel Killers - The Showdown is still in development. Major updates will be support for keyboard and mouse, and the inclusion of a tool that will automatically set up port forwarding (this is something that most games that are online playable do, and soon this wi

  5. Developer post

    Fixed bug when un-joining local game

    Fixed an error when un-joining a local game. US server online. Working on an update that will make hosting a game much easier with no port-forwarding needed.

  6. Developer post

    Servers back online

    I have been working hard on finding the error making servers in-accessible after a match had been played. However, as I have no regular game-tester anymore I do my best to test the game solo.

  7. Developer post

    Major problems with multiple servers

    A major bug making servers in-accessible has been discovered after the US server was added to the list. I am working hard on this and have made it priority number one. I have decided to take the servers off-line until it has been fixed.

  8. Developer post

    P2P Update

    A new update introducing P2P connections for less lag when updating player positions is now online.

  9. Developer post

    US server coming soon (August)

    I already have a server in the US, it will be refactored to a game host server soon. If you would like to see an official game host somewhere else in the world, please let me know.

  10. Developer post

    Major update available

    A new major update is now available. The most significant change is the new visible projectiles, of a minor note there should be better support for unstable internet connections when playing online. Only 1 beta server is online at the moment for online play, feel free to host a g

  11. Developer post

    New update coming soon!

    The regular servers are down at the moment, but only because a new update is coming soon, after some more testing :) I hope for less latency and more even play between low-end and high-end computers :)

  12. Developer post

    Version 1.1 BETA 20 with hotfix

    The new version contains an important hotfix for the Warehouse Front map where you could not pass through the large doors after they had been destroyed, along with some other minor fixes.

  13. Developer post

    Version 1.1 BETA 19 is out!

    (The BETA part is only referring to the online play feature). A suitcase bug causing the suitcase the be dropped in the wrong location in certain cases has been fixed. A small bug allowing players to join a match twice has also been fixed. Please let me know if you encounter anyt

  14. Developer post

    The new servers are online!

    For some time now, the new online servers have been online. They have been running much longer without problems than the old temporary servers did. The server app has been rewritten. I would like to get some feedback if you experience any problems, and also if you just like the g

  15. Developer post

    Shutting down the temporary servers

    As of today, I will be shutting down the temporary servers. If you would like to play, get in touch with me and we can have a couple of matches, you can send me a message over at I will check for mail daily and we can arrange a match at a set time.

  16. Developer post

    Official servers issues

    There are some issues with the official servers, sometimes they stop responding, sometimes they just stop running. I'm very sorry about these issues and I will cancel my holiday and continue re-writing all of the Dedicated Server code. In the meantime, I will try to keep an eye o

  17. Developer post
  18. Developer post

    Weekend is over

    Monday, the weekend is over and you can now opt-in on the public BETA for online play in Pixel Killers - The Showdown. If you find any bugs, please don't hesitate to report it! I will do my best to correct the bug(s). I hope you have fun playing! Oh, and there are two servers onl

  19. Developer post
  20. Developer post

    Online open BETA coming soon

    A quick update! -Online play will soon be introduced in open BETA mode, I just need a little more testing first. -The need for porting the code to C++? It turns out, one of my testers kept playing on a computer that is below minimum system requirements. For the time being, there