Released
Sep 24, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 0.8 released. Zeal is back on Steam!

    Zeal hasn't been available on Steam for about a year, and you might be wondering, what was going on? We were running private playtesting through Discord, and if you've missed them, here are the latest changes: — Zeal is now a tab targeted game with controls and combat similar to

  2. Developer post

    Zeal is now a tab targeted game. Available to play!

    It has been a while since the last announcement and you might be wondering what's going on. While there's no ETA for the planned MMORPG features, we'd like to outline an important change to the combat system: Zeal is now a tab targeted game with controls and combat similar to WoW

  3. Developer post

    Zeal will be a PvP-focused MMORPG

    This week is exactly 3 years since we started working on Zeal. Though this project was never supposed to be a standalone arena simulator, the constant lack of resources we were facing didn't let us do anything else. And even now, when the game is more polished than ever, it's not

  4. Developer post

    Zeal's summer playtesting season has started!

    We've started a new playtesting season with 10 classes and Arena mode available. Download Zeal via Discord and play for free! Note: Zeal is currently not available on Steam, but it will return closer to the release.

  5. Developer post

    Zeal's Patreon is up with early access to the Alpha!

    Due to the challenges we have faced and other obstacles approaching such as the release of Classic WoW, we have decided to postpone Zeal Alpha Phase to late September. The exact date will be announced later, but currently we are looking at the 25th of September. The Zeal Alpha it

  6. Developer post

    AMA begins now!

    Come ask your questions about the game!

  7. Developer post

    AMA this Friday 4 PM (GMT)

    We’re going to organize an AMA event this Friday on r/IAMA at UTC 16.00 regarding the story with Drakore Studios and the future of Lycanic Studios and Zeal. You can see our reddit post here: If you have any questions, we'll try to answer them there and then. Thank you for reading

  8. Developer post

    Pre-Alpha is over!

    Zeal’s Pre-Alpha Phase is officially concluded. We have gathered a lot of valuable feedback during the past months and we are now confident about the future of Zeal. First of all, we're going to improve the combat — make it more dynamic, more about avoiding damage and landing ski

  9. Developer post

    Patch Notes 0.4.13

    General — Casters and Ranger now have 13000 Health. — All casts that were 1.1 or 1.2 seconds are now 1.0 second. — GCD reduced from 0.75 to 0.70 seconds. Conquest — Conquest is now played as 10 teams of 2. — Conquest is now always available and starts automatically after maximum

  10. Developer post

    Patch Notes 0.4.12

    General — Interrupts now interrupt all types of casts with lock duration depending on the type — regular and channeled casts: 3s, holdable and chargeable casts: 1.5s — Getting interrupted now also locks primary weapon ability — Client now correctly updates tooltips when data is c

  11. Developer post

    Patch Notes 0.4.11

    Warrior — War Fervor no longer heals and requires the enemy to be killed by you to get the Stamina bonus. Outlaw — Quick Shot damage bonus removed. — Slice and Dice damage reduced from 500 to 300. — Poison Bomb now slows by 30%, damage reduced by 20%. Judicator — Now has a 1H wea

  12. Developer post

    Patch Notes 0.4.10-rc1

    General After some testing we decided to return the initially planned Symbol system, where you can improve every active spell with different symbols. Since this system alone already provides pretty deep customization, we’re reverting the number of baselines to 4 and reducing the

  13. Developer post

    Patch Notes 0.4.9

    General — Tooltips now correctly display the resource amount consumed per second of casting. Conquest — Arrows and other projectiles are now affected by wind. — Experience is now longer given automatically, but dropped on the ground near the killed npc/player. Picking it up also

  14. Developer post

    Conquest is available for playtesting. Patch 0.4.8 released.

    Conquest Mode 10 people Conquest is available for playtesting! Note it's an early version and some things might not work well, other things might not work at all. Patch Notes 0.4.8 Conquest — Passive health regen removed — Raw Meat and Cloth Scraps removed. — Animals now drop Mea

  15. Developer post

    Patch Notes 0.4.6

    While we’re still working on a new talent system and other cool things, we’d like to start testing some of the new features. The today’s patch includes 2 new weapon styles for Ranger and Outlaw (more will come later) and some new spells. Also, we’re going to test a 10 people vers

  16. Developer post

    Patch Notes 0.4.3

    General — Base health of all classes increased by 15-20%. Warrior — Endurance duration reduced from 8 to 6 seconds. Ranger — Tailwind damage bonus per meter reduced from 1% to 0.5%. — Windpiercing Shot damage reduced from 1000 to 800. Outlaw — Bash cooldown increased from 15 to 1

  17. Developer post

    Patch Notes 0.4.2

    General — Bots now correctly use all their baseline abilities Warrior — Dormant Steel: Dealing direct damage with Advancing Strike or Bladewave grants you a stack of Dormant Steel. Once it reaches 10 stacks, they will be consumed and you'll get the Awaken Steel effect for 8 secon

  18. Developer post

    Patch Notes 0.4.1

    Small update for the 0.4 patch, without new content. Some of the changes are temporary. General — Old bugs fixed. — New bugs added. — RAM usage reduced. — Pillars on the castle arena are now smaller. — Shock and strong slow effects (more than 50%) now also prevent players from ju

  19. Developer post

    March Update

    Unfortunate outcome of our Kickstarter campaign has hindered our capability of working on Zeal, the development has been considerably slower in comparison to our previous pace. While allocating our extremely limited resources and time for the campaign greatly slowed our progress

  20. Developer post

    Early Conquest Mode will be available to play soon!

    We have great news after a while, which is an early version of Conquest Mode with updated classes and mechanics The mode itself is like leveling a character in a PvP MMORPG, but in a session based fashion: — 20 players/teams will spawn on a big map full of creatures, bosses and h