Fixes + Optimizations
Changed physics settings to increase performance Fixed language select bug
- Changed physics settings to increase performance
- Fixed language select bug

Changed physics settings to increase performance Fixed language select bug
Hi everyone! Even though the game is out, I've been doing some small tweaks and, biggest of all, a new character! Due to external reasons, Guapo will not continue being part of the character roster. But fear not! His slot has been taken by a professional, cool-minded, grumpy lady

Hi everyone! Even though the game is out, I've been doing some small tweaks and, biggest of all, a new character!
Due to external reasons, Guapo will not continue being part of the character roster. But fear not! His slot has been taken by a professional, cool-minded, grumpy lady-of-war: Patch!

But let's cut to the chase! Patch notes:
Hope you have lots of fun!
Thanks,
Raúl
Hello everyone! It's been a long time, and I'd like to thank all of you that have been here being part of this. I cannot believe myself that this day is here. Enjoy Supersonic Tank Cats v1.0! Since the last Early Access update, there's been A LOT of fixes and tweaks, so let's see
Hello everyone! It's been a long time, and I'd like to thank all of you that have been here being part of this. I cannot believe myself that this day is here. Enjoy Supersonic Tank Cats v1.0!
Since the last Early Access update, there's been A LOT of fixes and tweaks, so let's see the chagelog:
Of course if you find any other bug, you can comment in the forums and I'll work on fixing it!
Thank you all, for finding time for these cats that are also tanks, in the middle of the complicated times we're living. Stay safe, and have fun!
Hello everybody! First of all I want to thank you for reading this, in the worrisome times we're living. Stay safe! Now, this new beta branch update features the following changes: Can now exit the cup results screen New fall areas outside of Icy Slide battle arena Small ramps on
Hello everybody!
First of all I want to thank you for reading this, in the worrisome times we're living. Stay safe!
Now, this new beta branch update features the following changes:
Remember these changes only affect the beta branch for now! But the real v1.0 is coming soon. :)
Thank you and have fun!
Hi! How're you doing? :) There's been an update to the beta branch, that has some new missions, as well as some balance tweaks. Please point out to any bug or balance issue you find in it in the discussions. To celebrate, here's a second batch of wallpapers: Take care and be safe
Hi! How're you doing? :)
There's been an update to the beta branch, that has some new missions, as well as some balance tweaks. Please point out to any bug or balance issue you find in it in the discussions.
To celebrate, here's a second batch of wallpapers:




Take care and be safe!
Hi! How're you doing? :) As I work on the next update, I've come across a small problem: Some of the stuff I need to add to the game actually requires changes to the steam integration! So I thought the best way to test them as I add them is to add a beta branch. You're all free t
Hi! How're you doing? :)
As I work on the next update, I've come across a small problem: Some of the stuff I need to add to the game actually requires changes to the steam integration! So I thought the best way to test them as I add them is to add a beta branch. You're all free to check it in the game settings!
There's bugfixes, tweaks, and currently I'm working on cloud saving. It'll be a perfect opportunity for you to give feedback if you want, too! An item is too powerful? Is there a specific point where the CPU racers have problems? Anything you want improved, let me know in the game forums. Be sure to let me know that you're playing the beta branch, too!
Also, I've come with a small gift for you: The first batch of official character wallpapers! I hope you like them!




Take care and be safe!
Hello everyone! How're you? It feels like it's been ages since last time I came with an update. It's been months. As you know, a lot of stuff has happened this year, and here in Spain, we've had it rough. I'm lucky and grateful to say I haven't been personally affected. But enoug

Hello everyone! How're you?
It feels like it's been ages since last time I came with an update. It's been months.
As you know, a lot of stuff has happened this year, and here in Spain, we've had it rough. I'm lucky and grateful to say I haven't been personally affected.
But enough of that for now, we're here to see the new update. :)
The first thing you'll notice is the brand new intro animation! It's short, intense and cartoony, and it's been a blast learning while working on it. I hope you like it.

The second novelty is the Kitty Playground mode: A chill place where you pat cats on their head or play with them with toys. Every time you enter there's a different selection of tank cats!
And, of course, there's three new characters to finish up the roster!

Meet Luna, Geiger and Bakeneko! They're very different from each other, but they're good kitties in their own ways.
Other things added to this version are new missions, a third Grand Prix cup, and looooots of tweaks and fixes. Want to see them all? Here's the patch notes:
And now, with all of the update news explained clear, I want to add something very important.
Next update will most likely be v1.0, and make the game exit Early Access. For that reason, I ask you for your feedback. I want to make next update mostly fixes and polish, to make the game as smooth as possible, and as close as the experience you want as I can make it be.
Any hiccup, balance issue, or strange looking corner, I want to fix in the next update, so don't be shy about bringing them up in the community forum. There's a thread for that. :)
It's been about three years since this project started, and sometimes it's been hard to continue... but I'm happy to have reached this point with you guys.
Take care in these strange times we're living, and have fun.
Hi everyone! First of all, I want to wish you happy holidays. Now, to make things quick, here's what this update is all about! New track: Bakeneko's mansion Changed how reverse speed is limited to allow faster bounces off walls Increased reverse speed limit from 10% of max speed

Hi everyone! First of all, I want to wish you happy holidays. Now, to make things quick, here's what this update is all about!
As you can see here, I've taken into account numerous points from your feedback, and hope the game is closer to the experience you all want to have when playing Supersonic Tank Cats. :)
Thank you, and have fun!
Hi everybody! Developing a game is hard work that takes some time, but I didn't want to leave you waiting for too long! So I'm presenting a small peek at the next update, that will bring a new track and many fixes and tweaks! Beware of Bakeneko's Mansion! A cursed japanese mansio
Hi everybody!
Developing a game is hard work that takes some time, but I didn't want to leave you waiting for too long! So I'm presenting a small peek at the next update, that will bring a new track and many fixes and tweaks!

Beware of Bakeneko's Mansion! A cursed japanese mansion full of fire and spirits, and surrounded by haunting bamboo forests lit by fireflies! And when I say cursed, I really mean it...

Be careful with these wandering souls! They're adorable, but dangerous!
And also, some very needed tweaks and fixes are coming: Shield, Orbital Blades and Rainbow Paw now won't affect collission with scenery, bouncing off a wall will now leave you further away from it and reverse speed now won't have a hard cap. Controlling your cat will be easier and smoother!
I'm still adding small fixes to the game, so if you have any problem with balancing or know of any janky spot in a track, let me know in the comments and I'll work on it. :)
Thanks, and have fun!
Hi everyone! Today's update is a mixed bag. I'll start with the good news! This new track is full of alternate paths and open areas so you can choose your way around! Find the fastest route, or take the safest path around the mutant poison-spitting plants and toxic waters in Lumi
Hi everyone!
Today's update is a mixed bag. I'll start with the good news!
This new track is full of alternate paths and open areas so you can choose your way around! Find the fastest route, or take the safest path around the mutant poison-spitting plants and toxic waters in Luminous Lake!

The new character is a very special guest: Guapo, from Hyperbeard's Kleptocats!
Kepp an eye out for this little prankster! He might steal your heart!
On to sadder news, online multiplayer has been buggier and more unstable with each update that added content. Making an online game that just works is a big feat, one that requires lots of hard work, expertise, and dedicated staff. Sadly, I haven't been able to fix it in time for this update.
Since the start of development, a lot of things have changed in the game development world, with online frameworks being born and phased out. At this point I as a developer I'm facing a situation in which documentation for the exact version of the online systems I'm using is scarce and in some cases, support simply has dissapeared. As a result, I'm forced to take a step back and see how to tackle this problem in a different way. For now the mode is disabled, as it's almost non-functional at this point.
While I want the game to reach it's maximum potential, this specific part of development has been taxing on my own health and energy for a long time, and we're at a point of inflexion.
Up until today, I've still taken shots at fixing this mode, but right now, the best route is removing online play. I will, of course, keep you all posted if a solution is found, although for my own health I'm switching focus to adding content instead, and the most probable outcome is that I don't go back to online mode.
I want to apologize, too, to those who bought the game solely in hopes of getting an online experience. I've been feeling bad about it for a long time, and I hope you all are understanding with the difficulties and limitations of solo (almost-solo, technically) game development.
Without further delay, here's the changelog:
Hello everyone! This update is BIG! Let's not waste time, here's the changelog: Added new track: Misty Peaks Added new track: Iceberg Base Added new battle arena: Icy Slide New character: Kot New character: Calico (Guest star from Combustion) New battle mode: Points (5 and 10 poi

Hello everyone! This update is BIG!
Let's not waste time, here's the changelog:
Added

Have fun!
Hello everyone! This update brings both a new track and a the new Treat Cup! Without further ado, here's the patch notes: Added new track: Laser Factory Added new Grand Prix cup: Treat Cup Added new missions, and a token race for each track Added goal line to minimap Changed trac

Hello everyone!
This update brings both a new track and a the new Treat Cup!

Without further ado, here's the patch notes:

See you in the next update! Have fun!
Hello everyone! This update comes with an often forgot about, but altogether important feature: multiple language support! Along with English, now the Spanish, German, Japanese and brazilian Portuguese languages are supported! If you can help translating the game to a different l
Hello everyone! This update comes with an often forgot about, but altogether important feature: multiple language support!

Along with English, now the Spanish, German, Japanese and brazilian Portuguese languages are supported! If you can help translating the game to a different language, just let me know! :)
Without ado, here's the complete change log:
See you in the next update, that will be focused on in-game content!
As always, have fun!
Hello everyone! This update is smaller than the previous one, but important! This update comes with a complete revamp of the sound system so that you don't miss a single meow, even in split-screen multiplayer! Also adds Reina to the roster and a few cosmetic changes to the scener
Hello everyone! This update is smaller than the previous one, but important!

This update comes with a complete revamp of the sound system so that you don't miss a single meow, even in split-screen multiplayer! Also adds Reina to the roster and a few cosmetic changes to the sceneries. Want a complete changelog?
Stay tuned for future updates, and HAVE FUN! Thanks!
Hello everyone! Here's another big update for you! The Aerial View update comes with an important feature that was due: The minimap! As well as the incorporation to the roster of Smokey and a new track: Royal Woods! Without further ado, the patch notes: Added new character: Smoke
https://www.youtube.com/watch?v=GKsK1vb9R54&feature=youtu.be
Hello everyone! Here's another big update for you!
The Aerial View update comes with an important feature that was due: The minimap! As well as the incorporation to the roster of Smokey and a new track: Royal Woods!

Without further ado, the patch notes:

Next update will bring a new character, missions and a massive overhaul of the sound system!
Thank you for playing, remember to report any bug you find, and most important: Have fun!
Hello everyone! It has been a while, hasn't it? This has been the hardest update to pull off so far. Hopefully, everything's easier from here! This update lands the foundations for online play. You can play LAN based races from 2 to 8 players, and with some tinkering, use that to

Hello everyone! It has been a while, hasn't it? This has been the hardest update to pull off so far. Hopefully, everything's easier from here! This update lands the foundations for online play. You can play LAN based races from 2 to 8 players, and with some tinkering, use that to play over internet.
There's also a few new quality of life improvements, and some bug squashing. Without more ado, here's the patch notes:
Next update will bring at least a new character and track, plus a feature that's been sorely missing until now: Minimaps!
Thank you and don't forget to share any bug you find in the forums so I can fix them for you. Have fun!
Hello everyone! It has been a while, hasn't it? This has been the hardest update to pull off so far. Hopefully, everything's easier from here! This update lands the foundations for online play. You can play LAN based races from 2 to 8 players, and with some tinkering, use that to

Hello everyone! It has been a while, hasn't it? This has been the hardest update to pull off so far. Hopefully, everything's easier from here! This update lands the foundations for online play. You can play LAN based races from 2 to 8 players, and with some tinkering, use that to play over internet.
There's also a few new quality of life improvements, and some bug squashing. Without more ado, here's the patch notes:
Next update will bring at least a new character and track, plus a feature that's been sorely missing until now: Minimaps!
Thank you and don't forget to share any bug you find in the forums so I can fix them for you. Have fun!
Hello everyone! Yesterday's update was the Mission update! Notifications might not have appeared due to an unknown issue with the community page, but here's hoping this one works as intended. Anyway! This update came with a couple of fixes and the all-new mode: Mission. A number
Hello everyone! Yesterday's update was the Mission update! Notifications might not have appeared due to an unknown issue with the community page, but here's hoping this one works as intended.
Anyway! This update came with a couple of fixes and the all-new mode: Mission. A number of bugs snook in too, but today's patch should have solved them.
Without more ado, here's the patch notes:
-The mission update:
-Mission update patch:
Have fun and remember, if you spot any bug or have an idea or suggestion, feel free to comment!
Hello everyone! Yesterday's update was the Mission update! Notifications might not have appeared due to an unknown issue with the community page, but here's hoping this one works as intended. Anyway! This update came with a couple of fixes and the all-new mode: Mission. A number
Hello everyone! Yesterday's update was the Mission update! Notifications might not have appeared due to an unknown issue with the community page, but here's hoping this one works as intended.
Anyway! This update came with a couple of fixes and the all-new mode: Mission. A number of bugs snook in too, but today's patch should have solved them.
Without more ado, here's the patch notes:
-The mission update:
-Mission update patch:
Have fun and remember, if you spot any bug or have an idea or suggestion, feel free to comment!
Hello everybody! It's a good time for an update, just in synchrony with the Black Friday sale. A new track, a new character, and lots of tiny fixes! Thunder Heights is a fast, adrenaline-pumping track! Suspended in the air, in the middle of an electric storm... oh, and there's a
Hello everybody! It's a good time for an update, just in synchrony with the Black Friday sale. A new track, a new character, and lots of tiny fixes!
Thunder Heights is a fast, adrenaline-pumping track! Suspended in the air, in the middle of an electric storm... oh, and there's a huge tornado up there, too.
It is temporarily using the battle mode music theme, but a dedicated one is in the works. Sorry for this small delay!
Mao the chef is a mixed bag! He gets two ways of placing obstacles behind, in the form of landmines and his signature Fire Trail, which doubles as a speed boost!
Without ado, here's the full patch notes:
I'm planning on adding another character, plus a few new interesting features, in the next update. As always, thank you and have lots of fun!