Monopolka

Koker_007

Released
Apr 13, 2020
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Unity update

    Hello! The monopolka has been completely redone. Now she works on the unity engine. This allowed to make it more stable in contrast to the previous version. I apologize, for so long. I made a mistake and started development without using a ready-made engine, i created the engine

  2. Developer post

    Another game in September

    Hello, I apologize for the long break, now I will try to explain the overall situation of the game. Now I'm doing a fairly simple game (in terms of development), in which there is a lot of absurd and low humor. Maybe someone will find the game offensive, I'll just say that I have

  3. Developer post

    Monopolka dead

    I think it's time to admit that the project was absolutely disastrous. People buy the game and then immediately return the money. Frankly, more keys were given than purchases. I do have to exist and I have to start developing another project. Those who bought monopolka, you have

  4. Developer post

    Monopolka dead

    I think it's time to admit that the project was absolutely disastrous. People buy the game and then immediately return the money. Frankly, more keys were given than purchases. I do have to exist and I have to start developing another project. Those who bought monopolka, you have

  5. Developer post

    Next update in 2 weeks

    This week the following has been fixed: small text correction. The timer is reset to 30 again when the action is taken. Added snowflakes to the background of gameplay. Added test sound for buttons in the gameplay. It was found a strange behavior of the trading menu, but I could n

  6. Developer post

    Next update in 2 weeks

    This week the following has been fixed: small text correction. The timer is reset to 30 again when the action is taken. Added snowflakes to the background of gameplay. Added test sound for buttons in the gameplay. It was found a strange behavior of the trading menu, but I could n

  7. Developer post

    Network update - Bug fix (imperfect)

    This week the following was bug fix: Corrected trade errors. A disconnected timer was added in the absence of communication with the server for more than 20 seconds. The game will not last anymore if the connection is broken. Enterprise upgrade shows the price. The color change i

  8. Developer post

    Network update - Bug fix (imperfect)

    This week the following was bug fix: Corrected trade errors. A disconnected timer was added in the absence of communication with the server for more than 20 seconds. The game will not last anymore if the connection is broken. Enterprise upgrade shows the price. The color change i

  9. Developer post

    Network update

    Main changes: Network is completely changed The server now only sends the latest information about the game without waiting for confirmation of the delivery from the client. the client in turn sends only those commands that the server has not yet applied to the game, also the cli

  10. Developer post

    Network update

    Main changes: Network is completely changed The server now only sends the latest information about the game without waiting for confirmation of the delivery from the client. the client in turn sends only those commands that the server has not yet applied to the game, also the cli

  11. Developer post

    Update is delayed (reason)

    Network update is delayed. At the moment I wrote how network packets should behave, but when I ran into the integration of it into the game, problems arose. The menu in which players choose their color was closely related to the previous work of network packets, so it was easier

  12. Developer post

    Update is delayed (reason)

    Network update is delayed. At the moment I wrote how network packets should behave, but when I ran into the integration of it into the game, problems arose. The menu in which players choose their color was closely related to the previous work of network packets, so it was easier

  13. Developer post

    Trade update - Bug fix

    For the week the following was corrected: Fixed a bug of imaginary move when the player visited his company. Added test of enterprises for a monopoly after committing a trade. After the start of a new round, the timer now shows the player who must walk. Fixed bug when the company

  14. Developer post

    Trade update - Bug fix

    For the week the following was corrected: Fixed a bug of imaginary move when the player visited his company. Added test of enterprises for a monopoly after committing a trade. After the start of a new round, the timer now shows the player who must walk. Fixed bug when the company

  15. Developer post

    Trade update

    Main changes: Trading menu. allows you to make deals with other players once. Other changes Changed the image size of the company level. 100x100 => 200x200 Updated images of players, clearer boundaries. Increased player's speed in two. Server sends packet to clients more. Now

  16. Developer post

    Trade update

    Main changes: Trading menu. allows you to make deals with other players once. Other changes Changed the image size of the company level. 100x100 => 200x200 Updated images of players, clearer boundaries. Increased player's speed in two. Server sends packet to clients more. Now

  17. Developer post

    Development plan 2017

    Now I make the trade menu. I think that will be ready by the end of October. Next I'll make a windows the chat and game events. Next, I will make the cells random events. After that, I'll make the sounds, the sounds will take a little longer because I never created sounds and I w

  18. Developer post

    Development plan 2017

    Now I make the trade menu. I think that will be ready by the end of October. Next I'll make a windows the chat and game events. Next, I will make the cells random events. After that, I'll make the sounds, the sounds will take a little longer because I never created sounds and I w