Servers are now Shutdown
The servers are now shutdown and online play is no longer available. Thanks.
Technical data

The servers are now shutdown and online play is no longer available. Thanks.

We unfortunately have decided to shutdown the servers for Until None Remain on August 1st at 5 PM CDT. The current revenue coming in is not enough to maintain running the servers so we cannot continue to run them. We want to thank everyone that helped out with testing and played

Until None Remain will be available for $1 until June 5th.

We have an important announcement today. We have decided to reduce the normal everyday price of both the PC and VR editions of Until None remain to just $2. We are immediately launching into a 40% discount which will make each title available for just $1.20 for the next week. The

This update was largely dedicated to localization, adding German, Korean, Japanese, Portuguese, Spanish, and Italian language support. It also includes AI and interface improvements. AI Improved bot running and gunning. Localization Added support for the German language. Korean i

Our dungeon crawling RPG, Prevent the Fall is currently on sale at 75% off, which provides a discount for Until None Remain, as well, if you purchase it with the bundle of the two games. For the next week you will be able to give Until None Remain bundled with Prevent the Fall fo

The 1.3 patch focused primarily on 2 new features: Localization and Leaderboards. Both required quite a few changes under the hood so they took a few days of work to get implemented. The localization work was mostly converting over the hints and text over items to work in a way t

The v1.2 patch is now live and features some important improvements and bug fixes. The most important change is the addition of a key binding system. This is something which players had been asking for and is now available. We also introduced a new Speed Enhancement Power Up, our

On the behalf of our staff we'd like to wish everyone a Happy New Year!

Our first patch since Early Access Release is mostly a Quality of Life patch to improve using and switching weapons along with a few bug fixes and adjustments. The major QoL improvements are to pickup and backpack switching. You can now switch out your primary and secondary weapo

The v1.0 patch is now live. It features additional polish and bug fixes based on feedback from this weekend's test sessions. Audio Reduced volume of the continuous beam weapon attacks. Interactive Objects Adjusted the physics on the leaning targets in the tutorial so they had a b

Our next patch addresses feedback we received in the previous testing sessions: the ability to fire your weapon anytime it is equipped. Previously it required you to aim to fire, now if you have the weapon equipped you can fire it without aiming first. Aiming has received a bit o

The 0.6 beta patch focuses heavily on changes based on player feedback. It adds sprinting, mouse sensitivity, audio improvements, stamina, and a slew of other tweaks and bug fixes. As a reminder if you would like to help participate in beta testing you can apply here: AI Fixed a

We are expecting to go through another round of testing this weekend. You can apply to test here:

We've patched the beta client to 0.5 and sent out a round of invites for testers. There will be a beta event session on Wednesday night at 9PM EST. This build is largely bug fix, UI, and polish related. Highlights include turret improvements, improved kill displays, dropping item

We've updated the beta servers to v0.4. This update features a brand new backpack system, integrated voice chat, and much more. You can read the full build notes below: AI Bots will now attack hoverbikes if a player is riding one. Bots are a bit more mobile than was previously th

Until None Remain's PC Edition is seeking external beta testers. We'll begin having sessions soon. Interested players can apply for testing here:

The 0.3 patch is an important step towards us beginning to invite external testers. Keep a watch on this page as we'll have application information here soon. It includes some very important additions including Medical Pills, Focus Stims, Shockguns, E-Shield improvements, and mor

We continue our work towards getting the PC Edition out the door with another large patch. This patch includes ground blood splatters, non-weapon inventory items including 5 grenades, rare new homing rocket launchers, melee weapons, sniper scope views, and much more. Audio Improv

We've updated the Steam Client build to v0.1 (Alpha). This patch saw the introduction of melee weapons, energy shields, uniform colors, sniper zoom, and many other features and bug fixes. You can find the complete notes below: Animations Increased the speed of some animations by