The 0.3 patch is an important step towards us beginning to invite external testers. Keep a watch on this page as we'll have application information here soon. It includes some very important additions including Medical Pills, Focus Stims, Shockguns, E-Shield improvements, and more.
Audio
- Added a sound when healed.
Items
- Added Medical Pills from the VR version of the game. These are an inventory item which can be used in the same way as grenades. Instead of throwing a projectile though these pills will heal you when used.
- Focus Stims have been implemented. These stims will increase your damage output while decreasing spread for a short time. It can be stacked with crouching to fire much more accurate.
- E-Shield use changed a bit. It now mitigates 75% of the damage as long as it can take the shot. It also does not apply damage based on armor or damage location so you will suffer the same damage/reduction rather you would of been hit in the head or body.
- Inventory items now will be dropped on death.
- Basic pistols and rifles are now more common as a basic weapon.
Maps
- Made adjustments to the lighting on the outdoor map. This primarily affected building lights, both inside and out. Reducing overly bright lights, and adjusting the cones of spotlights.
- Added more crates as cover in the outdoor map.
- Added more cabling to the indoor map.
- Smoothed out the transitions of the reflection maps on the indoor map.
- Lightened up some dark spots in the indoor map.
- Added more basic weapon spawn points to the indoor map, primarily in the hallways rather than in the rooms.
- Repaired some issues with collision on the large rocks in the outdoor map.
Miscellaneous
- You are now kicked out of a match 15 seconds after you die.
- Improved the dropping code to be better network replicated.
- Blood splatter no longer plays online when shooting a player that absorbs the whole shot with the e-shield.
- Fixed a resolution issue due to the resolution not being set in some cases causing it to pick a non-standard resolution that was causing UI issues.
Optimization
- Optimized detonation grenade and barrel explosions.
- LOD work was done on several weapons.
User Interface
- Energy shield now has a display bar with the amount of energy left.
- Text banners and death messages will now be visible even when using a sniper scope.
- Inventory slots are now rendered in the same layer as the rest of the GUI.
- Adjusted the look of the bars used for the jetpack and the newly added energy shield. They are a bit smaller than before.
- Shift+L will now return you to the lobby if you are in a match. Can be used if alive or dead.
- There is now a death banner that tells you that you will be kicked in 15 seconds and reminds you about Shift+L.
- Added missing name display code so player names show over their heads.
- Moved the item text up some for armor and the jetpack.
- Fixed an issue with the pickup text not showing up if you quickly moved in/out of its range.
- Dismount keyboard helper now shows up with mounting a bike.
Vehicles
- Adjusted how players dismount hoverbikes so that they should not dismount inside of the bike. When that happened it required players to jump to break free.
Weapons
- Introduced new Shockgun weapons. These weapons emit a continuous beam of electricity which electrocutes armor, making it most effective against armored targets. It has a lower head shot bonus than most other weapons, but helps to compensate for this with a higher arm and leg shot modifier. This is due to the electricity flowing throughout the body.
- Increased the rate of fire of Grenade and Mine Launchers.
- Grenades now support knockback effects.
- Weapons now have their own reload animation if desired.
- Weapons now have their own equip and unequip animation if desired.
- Increased both reload animations by 1.25x so they play a bit faster.
- Frag, Incendiary, and Detonation Grenades now cause a knockback when they land.
- Increased damage of Incendiary and Stun Grenades.
- Incendiary and Frag Grenades now detonate after 1.5 seconds, down from 2.5.
- Tweaked weapon spread on the more inaccurate weapons.
- Adjusted the knife sheath point to be better centered on your back.
- Laser weapon effects should stop when you stop aiming.
- Fixed the timing on the reload triggers so they were properly lined up with the animation time, they were not before and you could shoot before the reload was finished.
- Fixed issue with knife not hitting bots.
- Fixed a few issues with crouching and spread. It should now improve spread when firing by 2x and properly clamp its min/max when going in and out of crouching.