Developer postOriginal post (opens in a new tab)

0.3 Patch Notes

The 0.3 patch is an important step towards us beginning to invite external testers. Keep a watch on this page as we'll have application information here soon. It includes some very important additions including Medical Pills, Focus Stims, Shockguns, E-Shield improvements, and more.

Audio

  • Added a sound when healed.

Items

  • Added Medical Pills from the VR version of the game. These are an inventory item which can be used in the same way as grenades. Instead of throwing a projectile though these pills will heal you when used.
  • Focus Stims have been implemented. These stims will increase your damage output while decreasing spread for a short time. It can be stacked with crouching to fire much more accurate.
  • E-Shield use changed a bit. It now mitigates 75% of the damage as long as it can take the shot. It also does not apply damage based on armor or damage location so you will suffer the same damage/reduction rather you would of been hit in the head or body.
  • Inventory items now will be dropped on death.
  • Basic pistols and rifles are now more common as a basic weapon.

Maps

  • Made adjustments to the lighting on the outdoor map. This primarily affected building lights, both inside and out. Reducing overly bright lights, and adjusting the cones of spotlights.
  • Added more crates as cover in the outdoor map.
  • Added more cabling to the indoor map.
  • Smoothed out the transitions of the reflection maps on the indoor map.
  • Lightened up some dark spots in the indoor map.
  • Added more basic weapon spawn points to the indoor map, primarily in the hallways rather than in the rooms.
  • Repaired some issues with collision on the large rocks in the outdoor map.

Miscellaneous

  • You are now kicked out of a match 15 seconds after you die.
  • Improved the dropping code to be better network replicated.
  • Blood splatter no longer plays online when shooting a player that absorbs the whole shot with the e-shield.
  • Fixed a resolution issue due to the resolution not being set in some cases causing it to pick a non-standard resolution that was causing UI issues.

Optimization

  • Optimized detonation grenade and barrel explosions.
  • LOD work was done on several weapons.

User Interface

  • Energy shield now has a display bar with the amount of energy left.
  • Text banners and death messages will now be visible even when using a sniper scope.
  • Inventory slots are now rendered in the same layer as the rest of the GUI.
  • Adjusted the look of the bars used for the jetpack and the newly added energy shield. They are a bit smaller than before.
  • Shift+L will now return you to the lobby if you are in a match. Can be used if alive or dead.
  • There is now a death banner that tells you that you will be kicked in 15 seconds and reminds you about Shift+L.
  • Added missing name display code so player names show over their heads.
  • Moved the item text up some for armor and the jetpack.
  • Fixed an issue with the pickup text not showing up if you quickly moved in/out of its range.
  • Dismount keyboard helper now shows up with mounting a bike.

Vehicles

  • Adjusted how players dismount hoverbikes so that they should not dismount inside of the bike. When that happened it required players to jump to break free.

Weapons

  • Introduced new Shockgun weapons. These weapons emit a continuous beam of electricity which electrocutes armor, making it most effective against armored targets. It has a lower head shot bonus than most other weapons, but helps to compensate for this with a higher arm and leg shot modifier. This is due to the electricity flowing throughout the body.
  • Increased the rate of fire of Grenade and Mine Launchers.
  • Grenades now support knockback effects.
  • Weapons now have their own reload animation if desired.
  • Weapons now have their own equip and unequip animation if desired.
  • Increased both reload animations by 1.25x so they play a bit faster.
  • Frag, Incendiary, and Detonation Grenades now cause a knockback when they land.
  • Increased damage of Incendiary and Stun Grenades.
  • Incendiary and Frag Grenades now detonate after 1.5 seconds, down from 2.5.
  • Tweaked weapon spread on the more inaccurate weapons.
  • Adjusted the knife sheath point to be better centered on your back.
  • Laser weapon effects should stop when you stop aiming.
  • Fixed the timing on the reload triggers so they were properly lined up with the animation time, they were not before and you could shoot before the reload was finished.
  • Fixed issue with knife not hitting bots.
  • Fixed a few issues with crouching and spread. It should now improve spread when firing by 2x and properly clamp its min/max when going in and out of crouching.