We've updated the Steam Client build to v0.1 (Alpha). This patch saw the introduction of melee weapons, energy shields, uniform colors, sniper zoom, and many other features and bug fixes.
You can find the complete notes below:
Animations
- Increased the speed of some animations by roughly 25%. This is primarily in gathering and weapon switching animations.
- You can now break out of gathering animations after one second, which is about half of the previous length of time.
- Improved ragdoll settings.
Combat
- Added damage modifier system for players, covering body/armor mitigation.
Interactive Objects
- Energy Shields have been introduced. Unlike in the VR version of the game, these are not active blocking items, but instead will create a shield around your body on any incoming damage until their energy has been drained.
- Added lighting effects which will turn on when Shockpoles activate. These will remain until the poles are inactive.
- Added a fuel indicator to the GUI that will appear any time you are wearing a jetpack.
- Jetpack is now removed from the body visually after it runs out of fuel.
Maps
- Continued work on the Indoor map, improving lighting and reflections, while adding new shelves into numerous rooms.
- Improved reflections in the Outdoor map.
- It is no longer possible to die in the tutorial.
- Decals are now rendering properly on the indoor map. The direction arrows intended to direct players to the center of the map were previously rendering blurry.
- Removed the windows from the client lobby as they were having Refraction issues.
Miscellaneous
- Players will now drop their inventory when killed. These items can be retrieved by other players.
- Healing items and powerups are now healing the player properly.
- Falling damage is now more forgiving.
- Fixed an error which could cause a blank killer name in death notifications.
- Fixed several small interaction related issues.
Performance
- Tweaked scalability settings allowing for improved performance.
- Optimized the footstep code.
User Interface
- Players will now enter the game in the tutorial lobby but with a menu that quickly allows them to reach main menu options and join a server, with the ability to close this window and participate in the tutorial.
- Both the large map and minimap now display the danger zone on the map. It will be yellow during the warning phase and red during the damage phase.
- Implemented a highlight system for pickup items. An outline will display around them to indicate which item you will try to interact with. This should make it easier to quickly grab select items on full tables.
- You can change your Uniform color in the Settings.
- Players can now filter servers by map types or regions. This setting is saved for future uses.
- The minimap can now be enabled/disabled through the Settings.
- You can now freelook by holding down the Left Alt key.
- Text banners are now displayed when you pick up items.
- The 3 key is now used to switch to a melee weapon.
- The 4-6 keys are now used for grenade or utility slot items.
Vehicles
- Alt+X can now be used to dismount a vehicle.
- You can now properly dismount hoverbikes if you are offline.
- Fixed an issue that caused players to ride ghost bikes in some situations due to a networking issue.
- Fixed an issue which was causing the body of Hoverbikes to be pitch black.
Weapons
- Introduced melee weapon support.
- Weapons now support variable zoom and aim transition speeds.
- Sniper Rifles now feature a high powered zoom which transitions between Aiming more quickly than other weapons.
- Recoil should now be working properly on all weapons.
- Weapon camera shake no longer plays on other nearby players screens.
- Improved rocket and grenade launcher smoke trail particles.
- Fixed a bug which locked weapon swapping in some rare circumstances after dropping a weapon.
- Fixed a weapon replication issue.