Hey folks, long time no see! If you had completed 46/47 achievements and the final achievement was failing to unlock, please update and run the game for a fix.
Hey folks, long time no see! If you had completed 46/47 achievements and the final achievement was failing to unlock, please update and run the game for a fix.
Patch Notes - Version 1.2018.06.01 Achievements Doubled down on the retroactive achievement scan. Bugs Saved skin selection properly shows in the character select screen Made sure barrel shadows disappear immediately after exploding Fixed a camera position bug in the final level
Patch Notes - Version 1.2018.06.01
Achievements
Doubled down on the retroactive achievement scan.
Bugs
Saved skin selection properly shows in the character select screen
Made sure barrel shadows disappear immediately after exploding
Fixed a camera position bug in the final level
The offscreen indicator no longer shows up in the credits after you beat the final level
Features
Added grab assist for when you just barely aren't close enough to grab
Hold A to keep digging. Give those thumbs a break
The journal will calm down with forcing you to view new items
Added a desire sensor to help skew the RNG a bit more in your favor
Introduced random gem drops, and environment specific gems
Final Level Tweaks
Level fossils don't get caught up on mushrooms anymore
Patch Notes - Version 1.2018.05.24 Thanks for waiting for this one! We carefully combed through the achievements system and made some fixes. Achievements Fixed an issue where the client would not always connect to Steam Scan for Journal Achievements more often Fixed retroactive a
Patch Notes - Version 1.2018.05.24
Thanks for waiting for this one! We carefully combed through the achievements system and made some fixes.
Achievements
Fixed an issue where the client would not always connect to Steam
Patch Notes - Version 1.2018.03.22 Hey folks! Not a whole lot to report, except we're hard at work on those console ports. We've applied a big set of optimizations from our console porting to the Steam release. Those of you who suffered from the broken achievements bug should get
Patch Notes - Version 1.2018.03.22
Hey folks! Not a whole lot to report, except we're hard at work on those console ports. We've applied a big set of optimizations from our console porting to the Steam release. Those of you who suffered from the broken achievements bug should get retroactive unlocks now when you launch the game again. And as always, we've fixed a whole bunch of bugs.
(Update: it's been reported that the retroactive achievements aren't working for everybody - please sit tight! We're working on it)
Changes
Improved graphics performance ... again!
Journal entries count on pause/overview page now totals per level, not per world
Lava geysers are now deadly to players & breakable objects
Players that have been offscreen for more than a few seconds will respawn near other players
Added Final Masters of the music (we thought it sounded great before, but now it's better)
Fixes
Achievements that failed to unlock in a previous version will now unlock retroactively
Fishbag will no longer show a "Use Elevator" prompt, and properly displays "Fish for Fossils"
Player offscreen indicators display the correct player number
Big Fossils now fit under support beams as well
Fossils shouldn't accidentally turn on their sides
Giant Fossils in final level shouldn't respawn after completing the game anymore
Resolved flickering shadows in Abyss
Small fossil schematic slab activation effect fixes
Various colliders & static objects that should have been interactive
Abyss 23 backer fossil labels shouldn't all read "Pikeleosteus"
Completion star pop up on Map screen
Mushrooms were preventing elevator from closing in some cases, and won't spawn near elevator anymore
Increased big fossil droprate in most levels
Fossils will always flash when connected to a schematic or each other
Restored missing line renderers in several levels
Lab ladder collider is triangular, not rectangular
Fixed an error where partial completion of the tutorial + save would result in an unplayable save state
In rare cases music would stop playing, fixed.
Mushrooms will die when exploded
Player offscreen indicators will not stay on screen during end game credits
Fixed stuttery camera in Abyss & Final level unlock cutscenes
Events: EGLX and GDC
Thanks to everybody who came to see us at EGLX 2018 a few weeks ago. We're also at GDC this week, so if you see us, say hi!
Patch Notes - Version 1.2018.03.22 Hey folks! Not a whole lot to report, except we're hard at work on those console ports. We've applied a big set of optimizations from our console porting to the Steam release. Those of you who suffered from the broken achievements bug should get
Patch Notes - Version 1.2018.03.22
Hey folks! Not a whole lot to report, except we're hard at work on those console ports. We've applied a big set of optimizations from our console porting to the Steam release. Those of you who suffered from the broken achievements bug should get retroactive unlocks now when you launch the game again. And as always, we've fixed a whole bunch of bugs.
(Update: it's been reported that the retroactive achievements aren't working for everybody - please sit tight! We're working on it)
Changes
Improved graphics performance ... again!
Journal entries count on pause/overview page now totals per level, not per world
Lava geysers are now deadly to players & breakable objects
Players that have been offscreen for more than a few seconds will respawn near other players
Added Final Masters of the music (we thought it sounded great before, but now it's better)
Fixes
Achievements that failed to unlock in a previous version will now unlock retroactively
Fishbag will no longer show a "Use Elevator" prompt, and properly displays "Fish for Fossils"
Player offscreen indicators display the correct player number
Big Fossils now fit under support beams as well
Fossils shouldn't accidentally turn on their sides
Giant Fossils in final level shouldn't respawn after completing the game anymore
Resolved flickering shadows in Abyss
Small fossil schematic slab activation effect fixes
Various colliders & static objects that should have been interactive
Abyss 23 backer fossil labels shouldn't all read "Pikeleosteus"
Completion star pop up on Map screen
Mushrooms were preventing elevator from closing in some cases, and won't spawn near elevator anymore
Increased big fossil droprate in most levels
Fossils will always flash when connected to a schematic or each other
Restored missing line renderers in several levels
Lab ladder collider is triangular, not rectangular
Fixed an error where partial completion of the tutorial + save would result in an unplayable save state
In rare cases music would stop playing, fixed.
Mushrooms will die when exploded
Player offscreen indicators will not stay on screen during end game credits
Fixed stuttery camera in Abyss & Final level unlock cutscenes
Events: EGLX and GDC
Thanks to everybody who came to see us at EGLX 2018 a few weeks ago. We're also at GDC this week, so if you see us, say hi!
Hey folks! Very excited to share a big load of fixes and changes with you. Big thanks to everyone who's been active in the discussion board and helping us out! TL;DR achievements & missing notes are fixed, and the game now looks & runs better on slower GPUs. Patch Notes -
Hey folks! Very excited to share a big load of fixes and changes with you. Big thanks to everyone who's been active in the discussion board and helping us out! TL;DR achievements & missing notes are fixed, and the game now looks & runs better on slower GPUs.
Patch Notes - Version 1.2018.03.01
Improved graphics performance
Redesigned camera movement to be smoother, especially at lower framerates
Improved floor tile visuals
Supports can now be deployed in more places & don't collide with fossils
Removed roots function of mossy fossils (moss now slows down dragging)
Added a safety feature to prevent Lab or Elevator data from getting erased during patching
Fix: Achievements are now fully functional
Fix: Achievements no longer report every percentage of achievement progress
Fix: Fossil Fishers shouldn't pretend to be an elevator
Fix: Lab bomb shop now restocks properly after purchase
Fix: All notes now properly appear in journal after being collected
Fix: Lavamanders no longer complete certain achievements for you
Hey folks! Very excited to share a big load of fixes and changes with you. Big thanks to everyone who's been active in the discussion board and helping us out! TL;DR achievements & missing notes are fixed, and the game now looks & runs better on slower GPUs. Patch Notes -
Hey folks! Very excited to share a big load of fixes and changes with you. Big thanks to everyone who's been active in the discussion board and helping us out! TL;DR achievements & missing notes are fixed, and the game now looks & runs better on slower GPUs.
Patch Notes - Version 1.2018.03.01
Improved graphics performance
Redesigned camera movement to be smoother, especially at lower framerates
Improved floor tile visuals
Supports can now be deployed in more places & don't collide with fossils
Removed roots function of mossy fossils (moss now slows down dragging)
Added a safety feature to prevent Lab or Elevator data from getting erased during patching
Fix: Achievements are now fully functional
Fix: Achievements no longer report every percentage of achievement progress
Fix: Fossil Fishers shouldn't pretend to be an elevator
Fix: Lab bomb shop now restocks properly after purchase
Fix: All notes now properly appear in journal after being collected
Fix: Lavamanders no longer complete certain achievements for you
While I feel that I’ve largely outgrown my childhood adoration of all things dinosaur-related (up to and including excavating ancient bone records), watching the trailer for Fossil Hunters made me squeal a little with joy, as my inner child bounced furiously off the walls of my c
While I feel that I’ve largely outgrown my childhood adoration of all things dinosaur-related (up to and including excavating ancient bone records), watching the trailer for Fossil Hunters made me squeal a little with joy, as my inner child bounced furiously off the walls of my cold and hollow adult soul.
Originally crowdfunded on Kickstarter and refined through a stint in Early Access, the final version of Reptoid Games’ cooperative game of fossil excavation and assembly is out now, and looks quite utterly charming, so far as I’m concerned.
Greetings, Fossil Hunters! We are thrilled that so many people have picked up Fossil Hunters already, especially those who have written reviews. Thanks so much for your support! We just pushed an update that should be a big help to those of you playing with keyboard controls. Pat
Greetings, Fossil Hunters!
We are thrilled that so many people have picked up Fossil Hunters already, especially those who have written reviews. Thanks so much for your support!
We just pushed an update that should be a big help to those of you playing with keyboard controls.
Greetings, Fossil Hunters! We are thrilled that so many people have picked up Fossil Hunters already, especially those who have written reviews. Thanks so much for your support! We just pushed an update that should be a big help to those of you playing with keyboard controls. Pat
Greetings, Fossil Hunters!
We are thrilled that so many people have picked up Fossil Hunters already, especially those who have written reviews. Thanks so much for your support!
We just pushed an update that should be a big help to those of you playing with keyboard controls.
Beta Version 2018-01-31 New Music and Sound Effects You're all in for a treat! In this release of Fossil Hunters, we have: New orchestral versions of the level music (played by an actual orchestra) Piano versions for the pause screen New level music (featuring an extra snazzy ele
Beta Version 2018-01-31
New Music and Sound Effects
You're all in for a treat! In this release of Fossil Hunters, we have:
New orchestral versions of the level music (played by an actual orchestra)
Piano versions for the pause screen
New level music (featuring an extra snazzy elevator-tune)
Lots of new and revised sound effects
Journal Items
Over 150 notes have been scattered across the undeground for you to discover & peruse in your Journal. Backers, this includes your messages!
Bug Fixes
The past couple weeks we've stomped a ton of bugs, level issues, ux problems, and other nitpicky problems, and I'm happy to say the game is running smoother than ever. If you find any problems, please submit them by pressing F3 in-game, and don't forget you can check up on our outstanding issues here: https://trello.com/b/pGLXqKo1/fossil-hunters-tracker
Beta Version 2018-01-31 New Music and Sound Effects You're all in for a treat! In this release of Fossil Hunters, we have: New orchestral versions of the level music (played by an actual orchestra) Piano versions for the pause screen New level music (featuring an extra snazzy ele
Beta Version 2018-01-31
New Music and Sound Effects
You're all in for a treat! In this release of Fossil Hunters, we have:
New orchestral versions of the level music (played by an actual orchestra)
Piano versions for the pause screen
New level music (featuring an extra snazzy elevator-tune)
Lots of new and revised sound effects
Journal Items
Over 150 notes have been scattered across the undeground for you to discover & peruse in your Journal. Backers, this includes your messages!
Bug Fixes
The past couple weeks we've stomped a ton of bugs, level issues, ux problems, and other nitpicky problems, and I'm happy to say the game is running smoother than ever. If you find any problems, please submit them by pressing F3 in-game, and don't forget you can check up on our outstanding issues here: https://trello.com/b/pGLXqKo1/fossil-hunters-tracker
This past week we took a hard look at the first time user experience of Fossil Hunters, and made a number of changes that make the first play through more clear and satisfying. If you're already been playing and want to see the new game intro, you may want to consider deleting yo
This past week we took a hard look at the first time user experience of Fossil Hunters, and made a number of changes that make the first play through more clear and satisfying.
If you're already been playing and want to see the new game intro, you may want to consider deleting your save data via the start screen options.
Fossil Hunters Patch Notes
Beta Version 2018-01-24
Redesigned the Lab Tutorial
Redesigned the presentation of Collector Quests
Added new hint/tutorials to Level 1 and 2
Redesigned the Pause Screen
Redesigned the Journal
Made some changes to the Start Screen Video (Logo Sequence)
New Start Screen UI
Redesigned player grab targeting to be more responsive
Added the ability to delete your save game from Start Screen > Options
Removed the intro beta message and 'beta bar' overlay
This past week we took a hard look at the first time user experience of Fossil Hunters, and made a number of changes that make the first play through more clear and satisfying. If you're already been playing and want to see the new game intro, you may want to consider deleting yo
This past week we took a hard look at the first time user experience of Fossil Hunters, and made a number of changes that make the first play through more clear and satisfying.
If you're already been playing and want to see the new game intro, you may want to consider deleting your save data via the start screen options.
Fossil Hunters Patch Notes
Beta Version 2018-01-24
Redesigned the Lab Tutorial
Redesigned the presentation of Collector Quests
Added new hint/tutorials to Level 1 and 2
Redesigned the Pause Screen
Redesigned the Journal
Made some changes to the Start Screen Video (Logo Sequence)
New Start Screen UI
Redesigned player grab targeting to be more responsive
Added the ability to delete your save game from Start Screen > Options
Removed the intro beta message and 'beta bar' overlay
Hey gang, the patch notes are a little light this week because we're still perfecting our latest UX pass. Expect that to come next week! Fossil Hunters Patch Notes Beta Version 2018-01-17 Crawlers Crawlers have been redesigned from the ground up! No longer crawl over dirt blocks
Hey gang, the patch notes are a little light this week because we're still perfecting our latest UX pass. Expect that to come next week!
Fossil Hunters Patch Notes
Beta Version 2018-01-17
Crawlers
Crawlers have been redesigned from the ground up!
No longer crawl over dirt blocks
No longer pickupable
Can be hit with your broom, and bounced around
Are much better at destroying your Fossils.. oh no!
Bug Fixes
Fixed a problem where resolution would default too low
Fixed a problem where resolution would default too high
Fixed a problem where game would become unstable at low framerates
Improved many audio events
Fixed several incompletable schematic slabs (Level 13+)
Hey gang, the patch notes are a little light this week because we're still perfecting our latest UX pass. Expect that to come next week! Fossil Hunters Patch Notes Beta Version 2018-01-17 Crawlers Crawlers have been redesigned from the ground up! No longer crawl over dirt blocks
Hey gang, the patch notes are a little light this week because we're still perfecting our latest UX pass. Expect that to come next week!
Fossil Hunters Patch Notes
Beta Version 2018-01-17
Crawlers
Crawlers have been redesigned from the ground up!
No longer crawl over dirt blocks
No longer pickupable
Can be hit with your broom, and bounced around
Are much better at destroying your Fossils.. oh no!
Bug Fixes
Fixed a problem where resolution would default too low
Fixed a problem where resolution would default too high
Fixed a problem where game would become unstable at low framerates
Improved many audio events
Fixed several incompletable schematic slabs (Level 13+)
Fossil Hunters Patch Notes Beta Version 2018-01-12 Video We have a very snazzy animated intro! Tutorial Several steps removed from intro tutorial On-screen button tips added for first time playthrough Quests Collector Quests have all new text & rewards Fossils submitted for Q
Fossil Hunters Patch Notes
Beta Version 2018-01-12
Video
We have a very snazzy animated intro!
Tutorial
Several steps removed from intro tutorial
On-screen button tips added for first time playthrough
Quests
Collector Quests have all new text & rewards
Fossils submitted for Quests will drop money
Map Screen
Levels now align to the elevator shaft
Levels are now colored based on their 'world'
Bug Fixes
Dialog bubbles play text faster and align better on-screen
Fixed a physics issue where Fossils couldn't be dragged properly after dropping an item
Schematic Slab: fixing, tweaking, repositioning
Cave in drop animation timing fix
Sideways Fossils should attempt to straighten themselves
Carrying objects should work much better now, and allow for placement of items on desks and other surfaces.
Fossil Hunters Patch Notes Beta Version 2018-01-12 Video We have a very snazzy animated intro! Tutorial Several steps removed from intro tutorial On-screen button tips added for first time playthrough Quests Collector Quests have all new text & rewards Fossils submitted for Q
Fossil Hunters Patch Notes
Beta Version 2018-01-12
Video
We have a very snazzy animated intro!
Tutorial
Several steps removed from intro tutorial
On-screen button tips added for first time playthrough
Quests
Collector Quests have all new text & rewards
Fossils submitted for Quests will drop money
Map Screen
Levels now align to the elevator shaft
Levels are now colored based on their 'world'
Bug Fixes
Dialog bubbles play text faster and align better on-screen
Fixed a physics issue where Fossils couldn't be dragged properly after dropping an item
Schematic Slab: fixing, tweaking, repositioning
Cave in drop animation timing fix
Sideways Fossils should attempt to straighten themselves
Carrying objects should work much better now, and allow for placement of items on desks and other surfaces.
Happy New Year, everybody! We're drawing ever closer to launch, and will be bringing you a trailer and release date in the coming weeks. In the meantime, we'll be continuing to grind out new content and fixes for Fossil Hunters. Keep on playing and keep that feedback coming. See
Happy New Year, everybody! We're drawing ever closer to launch, and will be bringing you a trailer and release date in the coming weeks. In the meantime, we'll be continuing to grind out new content and fixes for Fossil Hunters. Keep on playing and keep that feedback coming. See ya next week!
Fossil Hunters Patch Notes
Beta Version 2018-01-05
Characters
Each character has a small point light to help you in dark
Added a visual effect to player respawn
Updated offscreen indicators
Fossils
Added exciting scoring visuals
Triangular fossils now snap to Schematics properly
Skeletons submitted for Quests now also reward cash
Collector
New Collector quest dialog
Revised quests
Music
New Mushroom Ruins Music
New Magma Chamber Music
Removed music from Level Select
Quality Settings
Good news for people with slow machines: Low Quality is now even lower - I mean faster!
Good news for people with fast machines: High Quality is higher!
Good news for everyone else: The game looks great at Medium.
Other
Added a short Intro Cinematic on new game (more to come!)
Hidden People + Shops have been combined, so you'll be able to buy items underground as well as in the lab.
Bugfixes & Minor Changes
Picking up Objects
Cash UI is more responsive
Mushrooms should no longer float on pits
Game shouldn't get stuck at 1024x768 anymore
New Game / Continue messages now display properly
Fixed player arm IK issues (crossed arms)
Many Schematics adjusted for easier completion
Many holes patched so players don't fall into them unexpectedly
Happy New Year, everybody! We're drawing ever closer to launch, and will be bringing you a trailer and release date in the coming weeks. In the meantime, we'll be continuing to grind out new content and fixes for Fossil Hunters. Keep on playing and keep that feedback coming. See
Happy New Year, everybody! We're drawing ever closer to launch, and will be bringing you a trailer and release date in the coming weeks. In the meantime, we'll be continuing to grind out new content and fixes for Fossil Hunters. Keep on playing and keep that feedback coming. See ya next week!
Fossil Hunters Patch Notes
Beta Version 2018-01-05
Characters
Each character has a small point light to help you in dark
Added a visual effect to player respawn
Updated offscreen indicators
Fossils
Added exciting scoring visuals
Triangular fossils now snap to Schematics properly
Skeletons submitted for Quests now also reward cash
Collector
New Collector quest dialog
Revised quests
Music
New Mushroom Ruins Music
New Magma Chamber Music
Removed music from Level Select
Quality Settings
Good news for people with slow machines: Low Quality is now even lower - I mean faster!
Good news for people with fast machines: High Quality is higher!
Good news for everyone else: The game looks great at Medium.
Other
Added a short Intro Cinematic on new game (more to come!)
Hidden People + Shops have been combined, so you'll be able to buy items underground as well as in the lab.
Bugfixes & Minor Changes
Picking up Objects
Cash UI is more responsive
Mushrooms should no longer float on pits
Game shouldn't get stuck at 1024x768 anymore
New Game / Continue messages now display properly
Fixed player arm IK issues (crossed arms)
Many Schematics adjusted for easier completion
Many holes patched so players don't fall into them unexpectedly