Microsoft have confirmed the waves of games coming to Game Pass in late March and early April, headlined by the expected addition of Diablo IV. This is the first Activision Blizzard game coming to Game Pass since Microsoft's ridiculous $69 billion acquisition, with more due to fo
Microsoft have confirmed the waves of games coming to Game Pass in late March and early April, headlined by the expected addition of Diablo IV. This is the first Activision Blizzard game coming to Game Pass since Microsoft's ridiculous $69 billion acquisition, with more due to follow. Beyond that, look forward to games including mech-riding farming game Lightyear Frontier and the colossal alien invasion strategy game from the XCOM Long War team, Terra Invicta.
Superhot. Super. Hot. Super. Hot. Words that will forever ring around your skull after playing this time-manipulating, ultra-slick Steam shooter. There's no going back from playing Superhot; it'll change your perception of the FPS genre, alter how you think about combat altogethe
Superhot. Super. Hot. Super. Hot. Words that will forever ring around your skull after playing this time-manipulating, ultra-slick Steam shooter. There's no going back from playing Superhot; it'll change your perception of the FPS genre, alter how you think about combat altogether, and probably ensure you never say the word "super" in a normal voice ever again. Superhot and Superhot VR are two of the coolest and most essential games on PC, and they're both going cheap right now in a Steam sale.
Hi! Another small patch, and let us thank you yet again for spotting some of these matters: the Infinite run will no longer lock up at level 21 while playing PURE.CORE implemented double width fonts for Japanese, Chinese (Simplified), and Chinese (Traditional) updated game launch
Hi!
Another small patch, and let us thank you yet again for spotting some of these matters:
the Infinite run will no longer lock up at level 21 while playing PURE.CORE
implemented double width fonts for Japanese, Chinese (Simplified), and Chinese (Traditional)
Only one change today, but an important one - a fix to a very specific, community-reported bug that’s been bothering us greatly. Thank you for reporting this one: throwing a “sticky” throwable (like knives and such) at exploding dudes will no longer harm the player Do remember th
Only one change today, but an important one - a fix to a very specific, community-reported bug that’s been bothering us greatly. Thank you for reporting this one:
throwing a “sticky” throwable (like knives and such) at exploding dudes will no longer harm the player
Do remember that the explosion itself might still hit you, of course. Keep your distance!
Controller improvements specifically for Mac: fixed tooltips for Switch Pro controller; improved controller support for MacOS, including support for Steam and Switch Pro controllers and improved support for Xbox One controller Note : to enable support for specific controllers you
Controller improvements specifically for Mac:
fixed tooltips for Switch Pro controller;
improved controller support for MacOS, including support for Steam and Switch Pro controllers and improved support for Xbox One controller
Note: to enable support for specific controllers you’ll need to select relevant options in Steam settings; do mind, however, that enabling Xbox support together with options for other controllers may lead to unexpected side effects.
Note 2: Steam Controller improvements require Steam to access "Accessibility" in "Security & Privacy". Steam will ask for permission only during the first launch (unless you have already enabled it in the past), otherwise you’ll have to set it up yourself in the settings:
SUPERHOT: MIND CONTROL DELETE had a small patch released today and it seems they're another developer hoping to see their game fully verified for the upcoming Steam Deck handheld from Valve. Read the full article here:
SUPERHOT: MIND CONTROL DELETE had a small patch released today and it seems they're another developer hoping to see their game fully verified for the upcoming Steam Deck handheld from Valve.
Read the full article here: https://www.gamingonlinux.com/2022/01/superhot-mind-control-delete-fixes-up-steam-deck-support
Hi! Some small updates for you: • Steam Deck compatibility • unified save names for PC - MAC/Linux • bug fixes (including Infinite lvl 90 lock) Have a mighty fine week, SUPERHOT Team
Hi!
Some small updates for you: • Steam Deck compatibility • unified save names for PC - MAC/Linux • bug fixes (including Infinite lvl 90 lock)
SUPERHOT was released half a decade ago. That’s a hell of a lot of time. Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy. Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.
SUPERHOT was released half a decade ago. That’s a hell of a lot of time.
Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy.
Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.
We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.
5 years is a great time as any to take a look back at what happened. Let’s take a stroll down memory lane, shall we? :)
SUPERHOT prototype
SUPERHOT came to be during a 7day fps game jam.
A bunch of people got together to make a shooter game in a week. This was way back in 2013 (!). We were far less experienced but compensated with blissful ignorance and enthusiasm.
One week old baby SUPERHOT
After we released the SUPERHOT prototype it made waves in the gaming community.
It exploded on youtube. Was trending hard on Reddit. We broke Steam greenlight records within days. That was a crazy moment and running a Kickstarter campaign was the only logical solution from that point.
You can still play the prototype that started it all right here. Around 50k people a month are still playing the prototype on our website which is absurdly cool.
SUPERHOT around the time we completed our Kickstarter campaign
We came back to development and worked on SUPERHOT for a solid 8 extra months. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.
By the time we began the Kickstarter campaign, SUPERHOT already had solid support from the gaming community. This helped tremendously with the campaign. Not only with funding but also with spreading the word.
We’ve asked for 100k and we’ve ended up with twice as much. Shit got real, really fast. Thanks to enormous support from Kickstarter backers we managed to jump into the full development process.
20 levels, first glimpses into the story, endless mode and improved graphics. We don't miss the shotgun though, although we still get emails asking to bring that ugly thing back.
Fast forward to Feb 25th, 2016 SUPERHOT comes out!
Here is our glorious office and bombastic party from the day of release.
We took our sweet time making SUPERHOT. What started out as a small passion project ended up becoming a 2.5 year adventure. SUPERHOT has far outgrown our wildest expectations.
We also never abandoned SUPERHOT. We love the game and do our best to keep it alive and up to date to this day. Since that launch, we’ve patched the game 41 times on Steam alone. We’ve ported it to pretty much every platform and made it available on every store too.
SUPERHOT VR
Immersion level 1000
Not many people remember that literally months after the release of SUPERHOT we finished the development of SUPERHOT VR. We managed to take a short break and we jumped straight back into development. That was crazy times. We had literally no idea what we were doing and VR was this weird unknown world with few rules or guidelines.
SUPERHOT VR dev at work
We experimented hard with VR and made some (in hindsight) bold design decisions that luckily worked out well. Development was a bit of a whirlwind (to say the least) but we managed to make something we were happy with.
Somehow we managed to release SUPERHOT VR just months shy of SUPERHOT launch. Honestly, we didn’t put much faith into it. We were surprised by the reception it got. We ported SUPERHOT VR to every possible VR platform. To this day it is one of top selling platforms on any VR headset.
MCD RELEASE
A few months ago, during a global pandemic, with the whole office working from homes in their pyjamas, we released our third game; SUPERHOT: MIND CONTROL DELETE.
Boy that was a ride. Originally we’ve planned to give something back to the gaming community. We aimed for a free level pack for SUPERHOT owners. Nothing big really. Few levels with some fancy game mechanic for added variety.
Life happened and three years later we ended up with a game bigger than the original SUPERHOT. How that happened is a story for a different post.
What matters though is that the only idea we didn’t change was the intention to give the game away for free to everyone that bought SUPERHOT before the MCD release date.
Who would have thought that giving away a game for free, to around 2 million players, on different platforms might cause any problems :)
Surprisingly SUPERHOT became a popular homage topic in the gamedev community. You can find quite a number of titles where SUPERHOT is being featured in one form or another.It's an honour and privilege (really) to see how SUPERHOT and the “time only moves when you do” game mechanic has inspired other creative souls. There have been SUPERHOT homages in video games, in art and in videos. They’re all amazing and we always get a huge kick out of seeing these.
Our never ending thanks to the talented folk who put these together.
SUPERHOT PRESENTS
As a company, SUPERHOT has always been fiercely independent and in complete creative control. We came up and stayed properly indie – with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things (like giving away MCD).
We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.
Another of those weird and crazy things in SUPERHOT PRESENTS.
We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). Our little way to give something back to gamedev community. This mission has been a super success and a few courageous teams decided to join our gang. Without further ado, we proudly present Frog Detective, Knuckle Sandwich, The Procession to Calvary and Teenage Blob!
Soon we will be able to announce another cool game. Stay tuned.
SUPERHOT changed our lives. No really, it did.
A small indie game opened a world to us. Suddenly we were accepting awards overseas, big companies wanted to help with porting our games.
During those 5 years, time moved when we moved. It moved very fast and we experienced a lot of marvelous moments along with some hiccups. Fortunately, we got blessed by a community full of beautiful people that carried us through everything.
Hey there, We've added Twitch chat integration to MIND CONTROL DELETE! This is small yet beefy patch that will give those watching MCD on Twitch the option to take part in the gameplay. When a streamer has enabled the chat integration, all the shops in the game (standard runs, in
Hey there,
We've added Twitch chat integration to MIND CONTROL DELETE!
This is small yet beefy patch that will give those watching MCD on Twitch the option to take part in the gameplay.
When a streamer has enabled the chat integration, all the shops in the game (standard runs, infinite mode, endless levels) will turn into Twitch chat-based shops. Control over which hack the player receives is now given to the viewers using the new chat voting system.
How does the voting work?
SUPER easy!
During the "hack choosing stage", viewers have two commands to choose from, type in the chat:
!super - to vote for the first option in the poll (on the left)
!hot - to vote for the second option in the poll (on the right)
After 20 seconds the higher number of votes will decide the next hack for the streamer!
Streamers, to enable the integration, from the main Setting menu select Streaming, then authorize with your Twitch account, enter your Channel name then hit Connect. Easy. Simple and fun! :)
Mac and Linux builds won't get Twitch integration right now but it's on the way, likely early next year-ish.
Hello there friends! What a wild year 2020 was. Daaaamn. It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to
Hello there friends!
What a wild year 2020 was. Daaaamn.
It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to work from our homes.
As much as it was a disruptive year, we think we managed to actually accomplish loads and wanted to tell you all about it. Let’s get to it.
Wash your hands!
SUPERHOT VR Boxing Update
Instead of starting this recap at the start of the year (boring), let’s begin with the latest and greatest news dropping today. We’re launching a free, all-new, holiday-themed game-mode for SUPERHOT VR. It’s live right now. A little gift from us to you. We’re calling it the Boxing Day update. It delivers a brand new endless level, a new scoring system, and a suitably festive soundtrack.
The Boxing Day update also features an exclusive leaderboard to show off your holiday survival skills. Get points for punching, dodging, headshots, style shots, and much more - and see how you stack up against your friends and enemies!
To gain access to the Boxing Day update, those who finished SUPERHOT VR will have to load the Endless floppy disk in the Hacker Room and select the Christmas Tree.
We’re also dropping a massive patch today with loads of fixes, improvements and optimizations. We do like to keep all our games loved and cared for. Highlights include a new in-game menu allowing easy access to the following during gameplay:
Switching between multiple save profiles
Guest Mode
Switching between pyramid flow and the more fluid pyramidless game flow
Auto-playspace rotation (transitions will rotate your playspace so the gameplay is always in front of you - not recommended for wired headsets)
Brightness options
Two different control schemes on the HTC Vive wand controllers
Exiting out of game modes like Endless mode & Guest mode
Bug Fixes and Improvements:
Improved game flow when starting from a saved game
Way back In October we shipped a big update for SUPERHOT VR on Quest. We made a cool trailer. We fixed bugs, improved many things, and added support for super-smooth 90Hz. The game is now sharper looking and plays better than ever before.
SUPERHOT VR Turns 4!
SUPERHOT VR has just turned 4 years old! Like all sensible people, we shot some cool drone footage to celebrate. And SUPERHOT had its 4th birthday in February. They grow up so fast! 2020 did give us SUPERHOT: MIND CONTROL DELETE though, the newest (and biggest!) member of the SUPERHOT family.
SUPERHOT: MIND CONTROL DELETE Release
Way back in July MIND CONTROL DELETE was released to the world. This was a huge milestone for the team but bittersweet as we had to celebrate on Zoom which sucked. After 3 years of development, over 2 million SUPERHOT owners received MCD completely for free. We managed to release MCD while in full home office mode. That was a stressful yet amazingly fulfilling experience. Looking at the sheer volume of fanart and memes, fans seemed to love it.
SUPERHOT PRESENTS Games!
Waaaaay back in April we helped launch The Procession to Calvary, followed by Teenage Blob, both being titles that received funding from our lovely SUPERHOT PRESENTS initiative. We also gave a bunch of money to some other exciting indie titles this year. We can’t talk about them just yet. They’re cool though. We never had a publisher and are fiercely indie so it’s nice to pay it back when we can.
We might have done cool things in January, February, or even March but that feels like a lifetime ago, so we can’t be sure. From a boring business point of view, 2020 was fantastic, the best year yet. Our games sold more copies than ever before. We’re honestly amazed at the never-ending love and support from our ever-growing community.
Thank you for being a continuously awesome community. Please come say hi on Discord anytime. You supported us and gave us the strength to push through 2020.
Everyone at SUPERHOT sincerely wishes you a most excellent and triumphant 2021 ❤️.
SPREAD THE SYSTEM ...but have you seen it all? Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd! SUPERHOT is 50% off! Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you wi
SPREAD THE SYSTEM ...but have you seen it all?
Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd!
SUPERHOT is 50% off!
Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you will have played in years - you know, the one in which time moves only when you do.
Immerse in VR fully, with your body and mind in the critically acclaimed, genre-defining, fan-favorite VR puzzle shooter - and get a good workout out of it.
Test your dexterity and will in the latest instalment in the SUPERHOT franchise. Pick your own style of mowing through Red Dudes with one of the gameplay-defining skills, sprinkle it with a set of HACKS, and obliterate everything the System throws against you. It will be a challenge - of the most fulfilling kind.
Hey There If you had a problem with blocked node 7C after this patch it will be unlocked so you can continue your great adventure with MCD :) Smaller fixes: Fixed Asian fonts not displaying in credits Fixed recall tooltip during tutorial Removed CORE names from hackpool Fixed tex
Hey There
If you had a problem with blocked node 7C after this patch it will be unlocked so you can continue your great adventure with MCD :)
Hey There We have gathered your feedback since launch. With this patch, we got rid of most annoying bugs. Details in changelist. Hopefully, everything will run smoothly from now on. Changelist: Fixed blackscreen during replays Updated end credits Fixed blocked path on node 7C (If
Hey There
We have gathered your feedback since launch. With this patch, we got rid of most annoying bugs. Details in changelist. Hopefully, everything will run smoothly from now on.
Changelist:
Fixed blackscreen during replays
Updated end credits
Fixed blocked path on node 7C
(If you finished this node but still get blocked, please send us an email [email protected])
SUPERHOT: MIND CONTROL DELETE, a full length standalone first-person shooter where time doesn't really move much until you do is out now and it's pretty magnificent.
SUPERHOT: MIND CONTROL DELETE, a full length standalone first-person shooter where time doesn't really move much until you do is out now and it's pretty magnificent.
Superhot was well good, wasn’t it? What if you could go back to it, again and again, knowing that each new session would give you a completely fresh fight? After a few years in early access, procedural gauntlet Superhot: Mind Control Delete delivers just that. The standalone expa
was well good, wasn’t it? What if you could go back to it, again and again, knowing that each new session would give you a completely fresh fight? After a few years in early access, procedural gauntlet Superhot: Mind Control Delete delivers just that. The standalone expansion is out now – and if you’ve bought Superhot at any point before today, it’s already yours.
Today’s the day! 2020 is a crazy year to live, let alone release a game. The past few months have been tough for everyone but there are always brighter moments amongst even the darkest ones. Fortunately, hopefully, this is one of those brighter days. After over 3 years of develop
Today’s the day!
2020 is a crazy year to live, let alone release a game. The past few months have been tough for everyone but there are always brighter moments amongst even the darkest ones. Fortunately, hopefully, this is one of those brighter days. After over 3 years of development we’ve finally reached the finish line. Reaching this milestone wouldn’t be possible without you all. Maybe we are repeating ourselves but that's a simple truth. You pushed us forward and carried us here. You encouraged and gave insights during this marathon of a development. Here we are then, Ladies and Gents!
SUPERHOT: MIND CONTROL DELETE began as a tiny project, meant as free DLC for owners of SUPERHOT – a love letter to the fans who both supported us and craved even more SUPERHOT gameplay. During the development of MCD we’ added, we tweaked, we explored and redesigned many things from scratch. We’ve never compromised on quality so our tiny little DLC grew into the full, standalone game that is SUPERHOT: MIND CONTROL DELETE. The game has changed.
A lot of time has passed between the last MIND CONTROL DELETE update and the final release version. We have tweaked, improved and removed tons from the game. There is no point to go into detail (there’s just too much to talk about) but if you need to know MORE there is a lengthy changelog at the end of this post.
Amongst general tweaks and improvements, you might have noticed that you now have an option to pause the game. This might not sound like much but just wait and reach final stages of the game. You will be more than happy to have this option ;)
Without getting into spoilers, we’ve also changed some of the more hmmm “hidden” parts of gameplay. There is slightly tweaked access to them so that even the hardiest of MCD veteran players will have a fresh challenge.
A lot of love has been shown to replays. They run smoother than ever. You can share them without a hassle on socials. There is even a special secret photo mode but it’s a secret so let’s not spoil the fun.
Along the way, we've also added achievements to fulfil your progress hunting needs. Visually speaking the game went through an overhaul. Our Art Director went to town and relit the levels, improved shaders and rebaked every single lightmap. The game looks and performs better than ever.
Check out the changelog at the end of this post for further details.
SUPERHOT/MCD Bundle Sale
If for some unfortunate reason you missed the boat and didn’t get MCD for free, we've prepared deep discounted bundles for y'all. Sales will run until July 23rd.
Wreak havoc and look good while at it
In celebration of the release, we have also prepared a chance to showcase your skills and win some serious MCD swag.
The rules are simple: record your absolute best while playing MCD, then post your in-game recorded replay on Twitter with #MINDCONTROLDELETE #MCDCOMPETITION and @SUPERHOTTHEGAME. 10 most mind-blowing gameplays win.
Good luck. We look forward to reviewing your attempts to wreak havoc and look good while doing it.
Competition will be announced on our Twitter. Stay tuned.
MCD AMA
After more than 3 years of waiting for the launch of MCD you probably have a ton of questions for us. Next week we will run an AMA via r/IAmA/ on Reddit with our game directors, art director and lead engineer. You will have the chance to ask all those uncomfortable personal questions you always wanted to ask. See how the sausage is made. Get a definitive answer on when MCD is gonna be ported for smart fridges or simply say hi. This will be the time for all that and more.
We will give you an exact time and date of AMA once we confirm everything. See you soon.
Post launch FAQ
What happens if I buy SUPERHOT now? If you buy SUPERHOT now, you have the option of buying just SUPERHOT or getting the full experience and buying bundled SUPERHOT and SUPERHOT: MIND CONTROL DELETE together at a lower price.
MCD is no longer being gifted to new purchases of SUPERHOT.
Any plans for new games? Not right now. At the moment we concentrate on bug fixing and maintenance of MCD.
I was an Early Access supporter and I am not in credits! Are you sure you have filled in the form? If you did, we will try and add you to the credits in an upcoming patch. If you haven’t filled your name yet, please do so over here.
Performance optimizations in normal runs and endless
Added a pause screen
More stable save system
A ton of fixes on colliders (on levels and items)
Better sensitivity of gamepad controls
Content
Added missing floors of the map
Reworked most of the hidden areas
Reworked tutorial levels for most hacks
Gameplay balance
Restored +5HP to MORE.core
Buffed core hacks
Fixed glitches with hack pool
Nerfed killheal hack
Buffed super punch
Buffed super throws
Better navmesh placement
Changes in concrete enemies reactions to attacks
Changes in exploding enemies reactions to attacks
Changes in certain enemies reactions to attacks
You can’t catch a katana thrown by a certain enemy
Changed the distance of charge of a certain enemy
Changed the system of hot switching of a certain enemy
Overhauled the difficulty curve of the entire game
Story
Changed texts in most of the game
Changed most story levels visuals and pacing
Changed ending credits
Changed ENDURANCE.core to MORE.core
Visuals
Almost every single thing was either changed or polished, be it a model, a level, a shader or an effect
Replays
Replays are now an „opt-out” option
Fixed numerous bugs
Increased the smoothness of replays
Added post process effects to replays
Performance optimizations
Changed controls for gamepads
Added a secret photo mode (but that’s secret so hush-hush)
Sound and music
Overhaul of most sound effects on levels
Overhaul of most sound effects in UI
Changes to some music tracks
Changed the way music on Disco is being played
And a ton MORE, we weren't keeping tabs really.
What’s next? That is absolutely up to you guys. Should you still feel hungry for MORE after finishing MCD, let us know. Tweet it out. Voice your needs on Reddit. Tell everyone how much you liked the game but you still need MORE.
Surprise! Throughout the many years of development SUPERHOT: MIND CONTROL DELETE changed drastically a couple of times (and a couple MORE ). We were searching for the right shape of our game – a shape that would satisfy both us and you, our supporters who decided to get MCD durin
Surprise!
Throughout the many years of development SUPERHOT: MIND CONTROL DELETE changed drastically a couple of times (and a couple MORE). We were searching for the right shape of our game – a shape that would satisfy both us and you, our supporters who decided to get MCD during its Early Access stage. Your contributions to this fun project were pivotal to making MCD what it is now: a bigger, heftier, more sophisticated younger sibling of SUPERHOT. What started out as an idea for “a couple of levels”, morphed into a game at least 4 times as extensive as the original SUPERHOT, polished to crystal clarity, offering far MORE hours of this beautiful dance of destruction in the midst of slow-motion mayhem, now with a pool of abilities to pick from and COREs to choose your own way of decimating MORE red (and sometimes partially greyish) dudes.
A game you can experience in its full glory right now. Being a part of Early Access, you deserve earlier access to the complete game before everyone else, obviously.
If you have bought MCD in Early Access, make sure your game is fully updated and play MIND CONTROL DELETE in its nerve-wracking entirety right now!
Technically MCD releases the day after tomorrow, but as you’ve shown faith in this endeavour despite knowing you could get MCD for free, we wanted to let you boast about experiencing the ending before everyone else. You decided to join the race early so it’s only fair you get a chance to reach the finish line first!
Of course, beyond the chance to tell your friends they should step up their game, there are MORE perks to showing faith in us. If, having bought MCD in Early Access, i.e. BEFORE we announced the launch date, you already did submit your name to be put in the credits and it’s not there now (or if you simply forgot to submit), please use this link: MORE THANKS. We shall add those in an upcoming patch. You will be commemorated as ONE OF US forever.
Thank you so much for being with us and helping us shape the game. Thank you for all the opinions, reports, ideas and MORE. You helped us find the right course for SUPERHOT: MIND CONTROL DELETE. Thank you for supporting us knowingly and willingly, even though you knew you could just wait for the release. Thank you for being so curious about how games are made, of always looking for MORE.
Thank you.
Now, don’t let us stop you – launch MCD and see what MORE awaits you in the System.
Sincerely, SUPERHOT Team
PS In case you missed it – do check out our grand MCD FAQ answering all the questions we expected you to ask. If you have some questions we didn’t expect – just ask now!
Hey there! Time moves only when you move, huh? Well, time has been moving quite a bit for SUPERHOT: MIND CONTROL DELETE. What was initially a short project blossomed into a fully-fledged, standalone game. With your caring help, our baby has grown and it’s now a beautiful, charmin
Hey there!
Time moves only when you move, huh? Well, time has been moving quite a bit for SUPERHOT: MIND CONTROL DELETE. What was initially a short project blossomed into a fully-fledged, standalone game. With your caring help, our baby has grown and it’s now a beautiful, charming, concrete hunk of a game. Time has finally come to release it into the world.
Today we are happy to announce that we are finally, once and for all, leaving Early Access!
Our official launch day is July 16, just one week away!
We first need to thank all of you for supporting us throughout the entire MCD journey. Without your constant feedback, suggestions and encouragement this long road would have been way bumpier. We sure tripped a few times and took some wrong turns along the way, but you all patiently stuck with us. It has been a crazy adventure to evolve MCD together.
THANK YOU! YOU ARE AWESOME. REALLY.
As a thank you from us, for those that haven’t done so already, you can still immortalize yourself as a brave Early Access supporter in MCD’s credits by entering your name here
We are giving away 2 million copies of MCD. Yolo.
We are giving away 2 million copies of MCD. Yolo.
Staying true to our promise from 4 years ago, SUPERHOT: MIND CONTROL DELETE will be FREE to anyone who has purchased the original, non-VR SUPERHOT before July 16th 2020. Wishlist while you wait.
If you haven’t bought SUPERHOT yet, this is the best time to do so. Those who do not already own SUPERHOT will be delighted to find that it is on sale across many stores this week. This is the best time ever to buy SUPERHOT and claim your free copy of SUPERHOT: MIND CONTROL DELETE. Tell your friends. Spread the word.
Until launch on July 16th, MCD will be unavailable for purchase. We didn’t want players paying for early access days before an actual launch. That just wouldn’t be fair.
To make the wait a bit sweeter we’ve decided to gift you with the cyber-hellish sounds of MCD OST by the crazy talented Zardonic. Why Zardonic?
This dude brought the cream to the cake that is MCD. We stumbled upon his music. Fell in love with it. Contacted Zardonic. Fell in love with Zardonic.
He is a talented, hard-working artist who clicked with us so hard that it made working with him an ecstatic pleasure. He gets SUPERHOT and understands perfectly where we were going with MCD.
So, have you ever wondered what is the sound of concrete yelling into the white void? HERE is your answer. Enjoy.
FAQ
Who can get SUPERHOT: MIND CONTROL DELETE for free? Only those who purchased SUPERHOT before the launch of SUPERHOT: MIND CONTROL DELETE are eligible for a free copy.
What is the final date to buy SUPERHOT and receive MCD for free? SUPERHOT: MIND CONTROL DELETE will be free to anyone who purchased the original SUPERHOT before July 16th 2020
Will SUPERHOT Kickstarter backers get a free copy of MCD as well? Yes.
Is MCD coming to VR? We don’t have any plans at the moment to redesign MCD for VR. Preparing a game to work in this environment well requires re-making it from scratch. It’s not only a different platform, it's a whole different world with its own design and hardware challenges.
But maybe it could be easy to make it VR if...? No. Not yet at the very least. No such plans yet.
Superhot: Mind Control Delete is the standalone follow-up to phenomenal FPS puzzler Superhot . It’s been in early access for a while, but if you already own Superhot, you’ll get Mind Control Delete for free when it comes out on July 16th. Mind Control Delete has a lot of cool new
Superhot: Mind Control Delete
is the standalone follow-up to phenomenal FPS puzzler Superhot. It’s been in early access for a while, but if you already own Superhot, you’ll get Mind Control Delete for free when it comes out on July 16th.
Mind Control Delete has a lot of cool new enemies that are effectively slight variations on the shimmering silhouettes that chased after you in the original. While I do enjoy the armoured ones that have one single red limb for you to aim at, my favourite is definitely the Gary Rhodes-like spiky boys. Land a bullet on one of these lads and they explode, sending bullets flying in every direction. Wonderful slow-motion chaos. My least favourite, as you’ve probably guessed from the title of this post, is the dog.
Long time no see, huh? We hope you guys are staying safe and healthy. I’ve been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know what’s happening with the studio, with SUPERHOT: MIND CON
Long time no see, huh? We hope you guys are staying safe and healthy.
I’ve been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know what’s happening with the studio, with SUPERHOT: MIND CONTROL DELETE, office doggos, SUPERHOT Presents and a bazillion of other projects. So here it goes - we’re alive and kicking. Let me put my work pyjamas on and let’s go.
Times are weird at the moment for everyone and it’s no different for us. SUPERHOT Team had to adjust to what’s now called “everyday life” and the whole studio went full-on remote.
How our studio currently looks like.
We stole every last bit of toilet paper from the office together with a couple of VR headsets, quite a few vodka bottles, and went into full lockdown mode. There is work to be done, be there virus or any other distraction.
Surprisingly the transition to remote work went quite smoothly. Everyone managed to rearrange their workflow accordingly. We’re doing a little more online meetings. Office parties transformed into online get-togethers. We play a bit more games than usual (for reference purposes…). Additionally, some people are doing actual work. Technology is awesome, but still - nothing beats old school, face to face interactions.
Work on SUPERHOT: MIND CONTROL DELETE continues. I’d say that we can even see a ray of light at the end of this white concrete tunnel. The end is near (relating to the development, not the world) but I’ve written this so many times I won’t blame you for not believing me ;) I can’t give you dates or specifics because there is a lot of things connected to releasing a game that are in constant motion. But It’s so damn close. So close.
SUPERHOT Presents helped publish another wonderfully weird game! https://www.youtube.com/watch?v=lf62lt5QCZ4 Say hi to Procession to Calvary, a hilarious game cooked out of renaissance paintings, Monty Pythonesque humour and a bit of nude men wrestling. It’s outlandish as hell. I love it. Pro tip: killing everyone might not take you far in this game. It is fun though...
That’s all folks. Use this time to chill. Maybe beat some SUPERHOT endless high scores. Stay safe and wash those damn hands.