iubes:2

Codrer · SQ7

Released
Dec 13, 2017
Platforms
Windows
Last updated
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Updates & announcements

16 posts
  1. Developer post

    Emperors 2.35

    It's been a while since the last update. The main concern was about our irremovable Emperor. 121 cells under his reign... 61 won battles to get this achievement... so much work. Thereby the Emperors Map has been reduced to only seven cells. Worst case scenario you will have to wi

  2. Developer post

    Update 2.33 (april 2018)

    - Introducing the long waited "hard mode" for solo players. - A couple of new adjustments with the online map to help the latest players which were somehow stuck against over-optimized battles ^^

  3. Developer post

    The Emperors Update (2.32)

    60 days since release... 48,396,103 units killed... our King contested 231 times... It's time to expand the battlefield! A dedicated map is now available to all the players which have gathered the 5 banners. This time, you'll fight to become the Emperor. But rules are a little di

  4. Developer post

    The Emperors Update (2.32)

    60 days since release... 48,396,103 units killed... our King contested 231 times... It's time to expand the battlefield! A dedicated map is now available to all the players which have gathered the 5 banners. This time, you'll fight to become the Emperor. But rules are a little di

  5. Developer post

    Update 2.27 - Clever cubes.

    All units are independant AIs. It means for example that each iube need to actually see a tree around to get wood (there is no central mind telling them where trees are located on the map). For this reason, "not close enough" resources can sometimes lead to a complete disorganiza

  6. Developer post

    Update 2.27 - Clever cubes.

    All units are independant AIs. It means for example that each iube need to actually see a tree around to get wood (there is no central mind telling them where trees are located on the map). For this reason, "not close enough" resources can sometimes lead to a complete disorganiza

  7. Developer post

    Patchnote 2.24

    Changes... Effect Radius: when setting a new building (tower, outpost, granary, mill, or totem) it'll display its effect radius. Mill/Granary radius have been shortened (easier to play for non-optimized farms, but won't change anything for most players) Kings : you'll see a tiny

  8. Developer post

    Patchnote 2.24

    Changes... Effect Radius: when setting a new building (tower, outpost, granary, mill, or totem) it'll display its effect radius. Mill/Granary radius have been shortened (easier to play for non-optimized farms, but won't change anything for most players) Kings : you'll see a tiny

  9. Developer post

    New player?

    Tutotial Don't miss this nice tutorial from Diesle. A very interesting take on the first two first minutes of a battle: you'll learn how to deal with this no-micro-management system, and above all to avoid rookie mistakes!

  10. Developer post

    New player?

    Tutotial Don't miss this nice tutorial from Diesle. A very interesting take on the first two first minutes of a battle: you'll learn how to deal with this no-micro-management system, and above all to avoid rookie mistakes!

  11. Developer post

    Patchnote 2.22

    Based on your feedbacks, this update will improve your experience and overall progression. Thanks for your suggestions. More to come very soon! Tech tree To avoid painful and tragic mistakes, constructions are disabled until prerequisites are fulfilled (e.g. you won't be allowed

  12. Developer post

    Patchnote 2.22

    Based on your feedbacks, this update will improve your experience and overall progression. Thanks for your suggestions. More to come very soon! Tech tree To avoid painful and tragic mistakes, constructions are disabled until prerequisites are fulfilled (e.g. you won't be allowed

  13. Developer post

    HINTS & ADVICES I

    New players: don't be fooled, iUBES is not as easy as it looks . There's a lot to understand and learn if you want to reach effective setups. Be focused, don't rush anything and always watch what's going on. Between experienced players a standard battle longs 20 minutes on averag

  14. Developer post

    HINTS & ADVICES I

    New players: don't be fooled, iUBES is not as easy as it looks . There's a lot to understand and learn if you want to reach effective setups. Be focused, don't rush anything and always watch what's going on. Between experienced players a standard battle longs 20 minutes on averag

  15. Developer post

    Tier-1 / Update 2.21

    iUBES:2 is about to be released. As a competitive strategy game, its difficulty level will follow your learning curve : Upon release, you're bound to fight mostly against unexperienced players, making your quest not that difficult... Gradually, while becoming more skilled, player

  16. Developer post

    Tier-1 / Update 2.21

    iUBES:2 is about to be released. As a competitive strategy game, its difficulty level will follow your learning curve : Upon release, you're bound to fight mostly against unexperienced players, making your quest not that difficult... Gradually, while becoming more skilled, player