Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Pato Box is… lord. What’s the best way to describe a hybrid of a dystopian graphic novel with Punch-Out about a boxer with the head of a duck who sets out to destroy the secr
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
is… lord. What’s the best way to describe a hybrid of a dystopian graphic novel with Punch-Out about a boxer with the head of a duck who sets out to destroy the secret society of assassins that betrayed him?
I mean, it’s fun as well, but honestly. Throw me a bone here, game.
Hi Everyone! We want to let you guys know that we have just releasing trading cards for the game! Complete the collection by playing the game and earn some cool backgrounds and emoticons to show everyone who is the real duck ːpatoboxː Hope you guys enjoy them and let us know what
Hi Everyone!
We want to let you guys know that we have just releasing trading cards for the game!
Complete the collection by playing the game and earn some cool backgrounds and emoticons to show everyone who is the real duck ːpatoboxː
Hope you guys enjoy them and let us know what you think! ːpatokenː
Good news! The Arcade Mode is available now for free in the game! - Challenge 7 different bosses. - Receive a special rank at the end of the fight depending on how fast can you beat them. Defeat them as fast as possible to achieve an S Rank! - Fight the bosses one by one or all o
Good news!
The Arcade Mode is available now for free in the game!
- Challenge 7 different bosses. - Receive a special rank at the end of the fight depending on how fast can you beat them. Defeat them as fast as possible to achieve an S Rank! - Fight the bosses one by one or all of them in the Boss Rush Mode. You only have 3 lives in this challenge before its Game Over, so stay on your toes! - The final boss of the Arcade Mode is a completely new secret boss, with its own musical track and stage. - New achievements to unlock!
You can also challenge the secret boss on story mode once you have all the Patokens to watch an extra cutscene with his backstory.
The OST of the game is also available for purchase as DLC with all the tracks in the game, plus, you can also purchase it bundled with the game with a 10% discount!
Hi Everyone! Pato Box will be receiving a free DLC with a new game mode called Arcade Mode! On this new mode you will be able to challenge all the members of Deathflock and try to beat them as fast as possible to acquire different ranks depending how quick you are! You can try ea
Hi Everyone!
Pato Box will be receiving a free DLC with a new game mode called Arcade Mode! On this new mode you will be able to challenge all the members of Deathflock and try to beat them as fast as possible to acquire different ranks depending how quick you are! You can try each boss individually or attempt the Boss Rush where you have 3 attempts to defeat all the bosses in a row before its game over. This mode will include new achievements as well.
But that's not all! At the end of the arcade you will be able to challenge a new secret boss! This is the hardest fight of the game so you better be ready! You can also challenge this boss in story mode to learn a little more about his backstory once you have all the patokens in the game.
And one more surprise! We are releasing the official soundtrack of the game on Monday as well! The OST contains all the songs of the game in an 80 minute ride of retribution against Deathflock! The soundtrack will be available to purchase separately or in a bundle with a 10% discount with the game!
We hope you guys enjoy this update as much as we enjoyed making it! If there is anything you would like to see in the future let us know in the comments!
A clever piece of misdirection at the beginning of Pato Box sums up the experience perfectly. It puts you in a boxing match reminiscent of the original Punch-Out!! and teaches you the basics of how to fight, then has you lose and wake up in a 3D environment of long, snaking corri
A clever piece of misdirection at the beginning of Pato Box sums up the experience perfectly. It puts you in a boxing match reminiscent of the original Punch-Out!! and teaches you the basics of how to fight, then has you lose and wake up in a 3D environment of long, snaking corridors and prop-filled rooms. It's a clear statement of intent. Pato Box isn't going to be just a Punch-Out!! clone, but instead use it as a framework to try out strange ideas.
In Pato Box, you play an anthropomorphic boxing duck who must use his fists to defeat Deathflock, an evil corporation who lost you an important match and left you for dead. That really is what it's about. You explore Deathflock's headquarters, search for notes about the shadowy organization's intentions, and talk to NPCs. At the end of levels you face off against deadly foes, including a knife-wielding chef that will have you catching ingredients to throw into a pot and a mad rhythm-obsessed scientist. Every one of them has a unique fighting style and their own history with the protagonist for the player to uncover during the course of the story.
"We always wanted to do something old school, you know," says lead programmer Antonio Gutierrez. "We wanted to take a format that already exists and see what we can do with it. That's why we did a story mode, with 3D exploration and everything."
"It's deep water, that's why a duck."
"Some members of the team didn't like the fact that in Punch-Out!! you only fight the bosses and you never get to know their story or what are their motivations to be in the championship," adds producer Samir Duran. "[Adding the exploration] was an interesting way to tell the story and really give you an opportunity to get to know the other characters in the game."
The exploration isn't just a throwaway design choice. As you explore each section of the headquarters, you encounter obstacles that will then be used in the next boss fight. For instance, before fighting the security guard Brauch, you come across numerous timed lasers, which will come into play when you meet her.
Despite being a fairly ridiculous premise for a game, the team behind Pato Box wanted to play the story straight. Nowhere is this more apparent than in the visual style, which is intended to be reminiscent of the work of Frank Miller. It deliberately evokes the feel of Sin City through the high contrast black-and-white presentation and dramatic scene transitions that mimic the panels of his gritty noir stories. It's a decision that only heightens the absurdity of the game, as you become increasingly more invested in the plight of the duck-headed protagonist.
That is one swole duck.
Pato Box also has some fantastic animations, which mirror the exaggerated movements and expressions you'd find in a comic book. The style was a first for the studio, having never worked on traditional animation in the past and was created with the help of Adobe Suite and the animation software Toon Boom.
We wanted to create something bizarre, but in a way that you immediately looked at the game and noticed it was something unique
Antonio Gutierrez
"For each of the bosses, we wanted to do something different," says Gutierrez. "The animations look really fluid, but we don't use a lot of frames actually, because we wanted [that] style of a comic book. But we compliment the animations with all the particles and the movement."
Pato Box is the product of a fledgling community of independent game designers coming out of Mexico. Game development has taken off in the country in recent years with a bunch of factors helping its growth. One of the biggest is the newfound attention of the Mexican government and trust funds like Pro México that support game development in the country.
There are also plenty of other contributions, like the arrival of Kickstarter in the country in 2016, the creation of industry events like DEVHR, and the support and accessibility offered by platforms like Unity. All of these have been invaluable to Bromio while developing Pato Box. They've made resources more widely available for the team and have given them the funds to pursue ideas.
"The indie scene here in Mexico has been growing since like five years ago more or less," says Duran. "The government started giving more events to publish games, so the indie gaming movement started to flourish in the country. There are still not a lot of developers here. I think they are like 40 or 50 enterprises here in Mexico for games, but as for games published by indie developers there must be less than 20 games or 10 games. So, when one game comes up from Mexico, it is a really big surprise here."
I ask Duran how he feels about the press and player reaction to the game so far. "It is great to see the kind of response [we've got]," he says. "We wanted to create something bizarre, but in a way that you immediately looked at the game and noticed it was something unique and something you've never seen before. We wanted to turn the tables on the player and tell the player this is not going to be how you expected." It's safe to say they've succeeded.
Hi everyone! We made an update to the game to fix a couple of bugs and we also added an options menu where you can switch the game to windowed mode and change the resolution. You can also switch between English and Spanish. We have a couple of updates on the line so stay tuned! ː
Hi everyone!
We made an update to the game to fix a couple of bugs and we also added an options menu where you can switch the game to windowed mode and change the resolution.
You can also switch between English and Spanish.
We have a couple of updates on the line so stay tuned!
We’re back! Unknown Pleasures has been on unplanned hiatus as I have been grotesquely ill. The lack of communication or cover was entirely my fault, and I apologise for that unreservedly (and extend further thanks to the Hivemind for their extraordinary patience). I’m sorry. Wait
We’re back!
Unknown Pleasures has been on unplanned hiatus as I have been grotesquely ill. The lack of communication or cover was entirely my fault, and I apologise for that unreservedly (and extend further thanks to the Hivemind for their extraordinary patience). I’m sorry.
Wait, hang on, Adam’s leaving. I can blame him! It was Adam, everyone! Shake your indignant fists.
There’s a bumper of 12 games this week, and then we’ll be back to normal. So, assaulting our ailing bodies this week: third party candidates, pugilistic ducks, and a JRPG that wait where are you going no come on, be fair.
Hi Everyone!! We are having issues with our release since there is not a buy button and we are already contacted steam to help us solve this problem and we are waiting for their response. We are really sorry but we hope we have some more news real soon! Thanks!
Hi Everyone!!
We are having issues with our release since there is not a buy button and we are already contacted steam to help us solve this problem and we are waiting for their response.
We are really sorry but we hope we have some more news real soon!
Hi Everyone!! We are having issues with our release since there is not a buy button and we are already contacted steam to help us solve this problem and we are waiting for their response. We are really sorry but we hope we have some more news real soon! Thanks!
Hi Everyone!!
We are having issues with our release since there is not a buy button and we are already contacted steam to help us solve this problem and we are waiting for their response.
We are really sorry but we hope we have some more news real soon!
Hi everyone! We just announced the game will release on March 16 of 2018! Just a couple of week away! We also revealed a new trailer! There is a lot of new gameplay in there for you guys. Tell your friends, tell your pets, tell everyone!
Hi everyone!
We just announced the game will release on March 16 of 2018! Just a couple of week away!
We also revealed a new trailer! There is a lot of new gameplay in there for you guys. Tell your friends, tell your pets, tell everyone!
Hi everyone! We just announced the game will release on March 16 of 2018! Just a couple of week away! We also revealed a new trailer! There is a lot of new gameplay in there for you guys. Tell your friends, tell your pets, tell everyone!
Hi everyone!
We just announced the game will release on March 16 of 2018! Just a couple of week away!
We also revealed a new trailer! There is a lot of new gameplay in there for you guys. Tell your friends, tell your pets, tell everyone!