End of Early Access!
A few tweaks to finish off version 1. Hopefully fixed bug with flamers so they fire consistently first time. Fixed mine launched on Argon mothership. Removed 'Early Access' label from Logo. ;)

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ionAXXIA introduces the ‘big brained shooter’ genre with a tactical arcade space shooter. Classic 90's inspired sci-fi action adds a whiff of Dark Souls to its varied-weaponry combat, pairing a need for quick reactions and gaming skills with patience, timing, and smart decision.
| Date observed | Region | Regular price | Final price | Discount |
|---|---|---|---|---|
| US · USD | $7.99 | $7.99 | — | |
| US · USD | $7.99 | $7.99 | — |
A few tweaks to finish off version 1. Hopefully fixed bug with flamers so they fire consistently first time. Fixed mine launched on Argon mothership. Removed 'Early Access' label from Logo. ;)
Fixed autoturret bug where they weren't cleaned up properly on time out, potentially resulting in hung game. Enhanced autoturrets as they were too puny. Fixed Challenge bug where challenge was changed just viewing components in the Designer.
Fixed critical bug for new players introduced in last patch, causing game to fail on the Training mission. Had disabled the video player and didn't test further into the game past the fix for the tutorial to find this obvious fault. Thanks to redditor warbuddha for bringing this
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