The development of stepbystep is finished and the game will be available on November 22. stepbystep is a minimalistic programming puzzle platformer with experimental turn-based mechanics where you must write a command sequence to complete the leves that will be run automatically.
The development of stepbystep is finished and the game will be available on November 22. stepbystep is a minimalistic programming puzzle platformer with experimental turn-based mechanics where you must write a command sequence to complete the leves that will be run automatically.
I'm working on a new game, this time it's a turn-based programming puzzle platformer called stepbystep. The game is planned to be released this December. You can follow me on twitter to see development progress and gameplay. Hope you will enjoy and thank you for playing.
I'm working on a new game, this time it's a turn-based programming puzzle platformer called stepbystep. The game is planned to be released this December.
You can follow me on twitter to see development progress and gameplay.
I have created a store page for Not a Prototype games, which you can follow to always know about my games' discounts and future releases. Not a Prototype games
I have created a store page for Not a Prototype games, which you can follow to always know about my games' discounts and future releases.
My new game is releasing on 12 June and it's called iterform. It has similar style, but very different mechanic. It is a platformer where you can fix your position to create a replica and teleport on top of the previous one (or start, if there were no replicas) and then use them
My new game is releasing on 12 June and it's called iterform. It has similar style, but very different mechanic. It is a platformer where you can fix your position to create a replica and teleport on top of the previous one (or start, if there were no replicas) and then use them to move and jump to/from. The game is based on my ludum dare 34 game GreenGrow.
Hope you will enjoy. Store page: iterform Gameplay video on YouTube: iterform
Features: > gamepad sticks and triggers support Bug fixes: > window did not resize on fullscreen switch > level preview image collided level list > music tracks did not loop > analog controls conflicted buttons
Features: > gamepad sticks and triggers support
Bug fixes: > window did not resize on fullscreen switch > level preview image collided level list > music tracks did not loop > analog controls conflicted buttons
Features: > gamepad sticks and triggers support Bug fixes: > window did not resize on fullscreen switch > level preview image collided level list > music tracks did not loop > analog controls conflicted buttons
Features: > gamepad sticks and triggers support
Bug fixes: > window did not resize on fullscreen switch > level preview image collided level list > music tracks did not loop > analog controls conflicted buttons