Released
Jun 15, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Steam Trading Cards now available!

    Hello! We are happy to announce that Evil Labs collectible cards are now available. In all, there are six collectible cards that can unlock various emojis, wallpapers and badges. CONTEST Because of that, we're also starting a contest: The first person to complete a full set of ca

  2. Developer post

    Update 1.0.8

    Hello guys! We've noticed that the scenarios objectives were somewhat high. The reason was that the game has changed a lot during development, after the scenarios have been added. Thus, we revised the objectives and made them more tangible. We also did some bug fixes and changes.

  3. Developer post

    Update 1.0.7

    Hello, Some people asked for a way to control the border/edge camera speed. I've added this option and fixed the size of the "edge boxes". Here's the list of changes: - Reduced edge camera box size - Added edge camera sensitivity option

  4. Developer post

    Update 1.0.6 - Hotfix

    Here the list of changes for v1.0.6: - Fixed an issue that sometimes prevented "unable to build" message to go away - Fixed a bug that make the advanced ointment factory research load as advanced syrup factory - Reduced the time of build messages - Other small fixes

  5. Developer post

    Update 1.0.5

    Hello! I'm working on the workers AI, but it's going to take a few days until the new AI is fully tested. Let me know if you guys want it on a Beta Branch earlier. ;) Meanwhile, here is the list of changes of v1.0.5c: - Added mouse edge scrolling (doesn't count to complete tutori

  6. Developer post

    Update 1.0.4

    Hello folks! Here are the version 1.0.4 changelog: - Fixed a bug that sometimes prevented the player from using the keyboard after saving - Fixed a bug related to the store supply amount - Fixed the keepers atribute sliders - Fixed a bug that made customers only buy ointments if

  7. Developer post

    Trading Cards

    Hello! I've more good news! Steam allowed me to add trading cards to Evil Labs. I'm already working on the cards and they be enable as soon as they are ready. :) If you have any suggestion for the badges and/or the emojis, please let me know. I want to hear from you ^^ See you so

  8. Developer post

    Update 1.0.3b - New language: french

    Hey there! Great news everyone! With the brillant work of Nadim Benkhedim, Nicolas Chougui, Jacques Payen and the french community, Evil Labs is now in french. Merci beaucoup Nadim Benkhedim, Nicolas Chougui et Jacques Payen! :) I also want to ask you guys a very very important h

  9. Developer post

    Update 1.0.2 - Hotfix

    Hello all! I'm so happy for the feedback you guys are giving me. Thank you for your support! I've done a quick fix for some bugs. Here's the changelog: - Study room cost changed to $1200 - Study room fixed and now shows on Misc tab - Fixed the Keepers promotion bug - Maximum quan

  10. Developer post

    Update 1.0.1 - Hotfix

    Hey there, It has come to my attention that the tutorial mode was displaying "early access" and "beta" texts and features. I've found out why and I have fixed it (or so I hope). If you run into any other issues please let me know. Sorry for any inconvenience caused. Tiago Jackson

  11. Developer post

    Full Released!

    Hello! I'm proud to announce Evil Labs was full released to Steam today (June 15th). It was a wonderful journey and I'm very proud of what we achieved with your help, especially being a solo developer. Thank you very much for all your help and support! :) For v1.0, I polished the

  12. Developer post

    Full Release on June 15th

    Hello there! As many of you may already have read in the last announcements, Evil Labs is leaving early access this friday, June 15th . It was a long way from the very first version. But I now believe the game become wonderful and exceed my expectation. And it was all because of

  13. Developer post

    Update 0.92

    Hello there, We are getting very close to the full release, on June 15th, and I've been doing some polishing/bug fixing. Probably this isn't the final update before the full release and I'm aware of some bugs you guys reported these last days. So I'm doing my best to fix all of t

  14. Developer post

    Update 0.91 and Full Release

    Hello again! So, we are getting very close to the full release of the game, which is going to be on June 15th. It's been a long way from the very first version of Evil Labs and now the game is far more interesting than I've expected/planned. That's all because of your support! Th

  15. Developer post

    Update 0.90

    Hello there, It took a long time, but I finally managed to finish update v0.90. There are a bunch of new stuff in this update so I hope everyone enjoy it :) What's new: - Added new staff class: Keepers - Added 100+ new animations - Added 6 new buildings (Legal Office, Medical Cen

  16. Developer post

    Evil Labs 0.82 - Summary

    Hello everyone! I'm proud to announce v0.82 is now live. And because versions above 0.80 brought so many changes I decided to make a new trailer, new screenshots, etc. Here is the new trailer: And a screen: If you haven't played after Early Access Update v0.80, here is the summar

  17. Developer post

    Evil Labs 0.82 - Summary

    Hello everyone! I'm proud to announce v0.82 is now live. And because versions above 0.80 brought so many changes I decided to make a new trailer, new screenshots, etc. Here is the new trailer: And a screen: If you haven't played after Early Access Update v0.80, here is the summar

  18. Developer post

    Early Access Update v0.82

    Hello there! Evil Labs v0.82 is now live! Here is the ChangeLog: What's new: - Added 3 basics tutorials - Added a simple loading screen Changes: - Improved game windows script - Increased cashiers speed - Some performance improvements - Some improvements of clients script (early

  19. Developer post

    Early Access Update v0.82

    Hello there! Evil Labs v0.82 is now live! Here is the ChangeLog: What's new: - Added 3 basics tutorials - Added a simple loading screen Changes: - Improved game windows script - Increased cashiers speed - Some performance improvements - Some improvements of clients script (early

  20. Developer post

    Early Access Update v0.81 - Hotfix

    Hello there! I took this last week only to find and fix bugs, and I believe most of them (especially the ones you guys reported) are fixed by now. Here is the full changelog: - Staff's stamina consumption reduced by 30% - Changed parasites icon - Changed fungus icon - Today balan