Gift to Humanity: Alpha

Ultima Games

Released
Dec 1, 2017
Platforms
Windows
Last updated
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Updates & announcements

13 posts
  1. Developer post

    Gift To Humanity is no longer in development

    My apologies to everyone who supported the project during its alpha and were excited to see it taken further, but due to the reasons below I’ve decided to retire the project. As many of you know Ultima Games is a 1-man studio. The game was originally designed as a top-down action

  2. Developer post

    MAJOR UPDATE LIVE

    This is the first public update to GTH in a long time and a lot has changed thanks to player feedback. The game has been split into a series of missions to allow for a more challenging experience. Missions are also ranked on a public leader board to compete with other players. Ob

  3. Developer post

    GIFT TO HUMANITY: Update Live

    The latest update is now live with the following changes: Phase-Shift: The game just got a lot faster with phase-shift, allowing you to teleport of all over the place. Vital Areas: Head shots now deal additional damage to enemies. AI Update: AI will now behave more realistically

  4. Developer post

    MAJOR UPDATE: Third Person | Campaign | AI | Co-op | Arena

    On player demand Gift To Humanity was reworked and converted from a top-down to third-person shooter putting you right in the action. Campaign: Chapter 2 has been finalized and is now fully playable which includes new enemies, skills, gear and some more pieces of the puzzle. AI U

  5. Developer post

    MAJOR UPDATE COMING

    Good day everyone. My apologies for the radio silence, but I had some technical difficulties with my steam partner account. I have been working on a major update for GTH with many changes that will be released soon

  6. Developer post

    UPDATE 1.0.3.9

    - Gear customization is finally available. - Gear balancing. - Bug fixes. Happy Gaming

  7. Developer post

    UPDATE 1.0.3.8

    Thanks to everyone who gave me feedback, its much appreciated. Based on your feedback I've made the following changes, with more to come. -Shield Attribute Added. -Extreme difficulty now available. -Balance changes to all difficulties. -Bug Fixes.

  8. Developer post

    UPDATE 1.0.3.7

    Update 1.0.3.7 is now available for public beta. - Chapter 2 is now available, with new enemies, gear and exo-modules. - Survival V2: New waves added with customizable turrets for support. - Bug fixes. - General balancing changes. - Gear balancing changes. Hope you enjoy, and ple

  9. Developer post

    UPDATE 1.0.3.7

    Update 1.0.3.7 is now available for public beta. - Chapter 2 is now available, with new enemies, gear and exo-modules. - Survival V2: New waves added with customizable turrets for support. - Bug fixes. - General balancing changes. - Gear balancing changes. Hope you enjoy, and ple

  10. Developer post

    UPDATE 1.0.3.6

    Just a minor patch, thanks for feedback everyone. - Mission Waypoints: Waypoints were added to more missions. - Gear Attributes: The way gear attributes are distributed changed to allow for more control and better balancing in future updates. (Current gear might have stats reset)

  11. Developer post

    UPDATE 1.0.3.6

    Just a minor patch, thanks for feedback everyone. - Mission Waypoints: Waypoints were added to more missions. - Gear Attributes: The way gear attributes are distributed changed to allow for more control and better balancing in future updates. (Current gear might have stats reset)

  12. Developer post

    Early Access Release

    Hey everyone. I finally took the plunge and released early access. I hope you enjoy the game and I’m looking forward to your feedback. Chapter 2 is in development and I hope you are ready to pick up the pace with more action, new skills and enemies.

  13. Developer post

    Early Access Release

    Hey everyone. I finally took the plunge and released early access. I hope you enjoy the game and I’m looking forward to your feedback. Chapter 2 is in development and I hope you are ready to pick up the pace with more action, new skills and enemies.