Xenomarine

Fourfold Games

Released
Apr 23, 2019
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Relic Space has launched into Early Access

    Relic Space is a new sci-fi roguelike by the developer of Xenomarine. It's a turn-based, roguelike RPG with '4X' strategy elements in which you help rebuild civilisation following a galactic catastrophe. In the role of a legendary Omega pilot, you'll engage in deeply simulated, h

  2. Developer post

    Coming Soon: Relic Space

    Relic Space is a new (upcoming) game by the developer of Xenomarine. It's an open-world, roguelike, space RPG in which you play an elite starship pilot. At the heart of the game is tactical, hex-based ship-to-ship combat in a rich, sci-fi setting. Game Features If you liked Xenom

  3. Developer post

    v1.1.4 Patch Notes

    A few players were unable to start the game due to an 'access violation in module UnityPlayer.dll'. This patch upgrades the game to use a more stable version of Unity that addresses this and other low-level issues.

  4. Developer post

    A new update comes into view!

    This update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen. A big thanks to everyone who has given feedback so far! Full patch notes are as follows:

  5. Developer post

    v1.1.2 Patch Notes

    This update aims to address the most significant bugs still in the game, primarily those relating to occasional crashes when teleporting to a new level. In this new build the probability of losing your progress due to a crash that also corrupts the save file should be virtually z

  6. Developer post

    v1.1.1 Patch Notes

    Just a quick one: this patch adds the ability to recover and continue an existing game (in both roguelike and adventure mode) in the event of a crash. In the event of a crash while generating a new level, you can recover the game from the point just before entering the teleporter

  7. Developer post

    Prepare to Ascend...

    The 'Ascension' update is here! This major update introduces some completely new game mechanics centered on 'science terminals'. At these terminals you can access log files from the space station's former inhabitants and discover the astounding truth behind the alien infestation.

  8. Rock, Paper, Shotgun

    Unknown Pleasures: access early, access often

    Oh, the many things I cannot tell you, readers! They are many, and they are things. One thing I can tell you is that argh, howl, yes, I am indeed working on the enormous pile of hundreds upon hundreds of indie games that are surely aiming to destroy me. The second thing is that i

  9. Developer post
  10. Developer post

    ‘Ascension’ update coming soon

    First of all a big thank you to those who have contributed to the Xenomarine community with suggestions, bug reports and other discussions. All feedback is carefully considered and I’m happy to announce an upcoming update that aims to add some of the most widely requested new fea

  11. Developer post

    v1.0.1 Patch Notes

    Just a quick update with a few post-launch bug-fixes: MOD: when equipping an item from a belt slot, belt slot now fills with item being swapped out FIX: when equipped weapon/armor is also a belt slot item (now rare), belt slot display reflects changes in ammo/armor condition FIX:

  12. Developer post

    It's here!

    Yes, you are reading your scanner right - Xenomarine version 1.0 is here to meet all your alien-busting needs. Check out the devlog for a full list of changes but here's a summary: Complete set of achievements (27 new achievements added) Long-awaited balance improvements e.g. bet

  13. Developer post

    Full Release Coming Soon!

    Movement. Signal's clean. Range 10 meters and closing...Xenomarine is transitioning to FULL RELEASE on 24th April 2019!

  14. Developer post

    Beta 0.94: Patch Notes

    This update is mainly aimed at improving performance in some key areas, which should result in increased framerates and faster load times for most players. NEW: improved average framerates on most systems NEW: time taken to generate new level significantly reduced MOD: darkened f

  15. Developer post

    Beta 0.93: Patch notes

    A few minor fixes: FIX: bug with unintended motion of player direction indicator FIX: wall tiles at the edge of the map made indestructible FIX: added plural to log message when trying to push group of alien eggs FIX: confusing log message when trying to use antipack to cure inco

  16. Developer post

    Beta 0.91-0.92: Patch notes

    Apologies to those who bought or updated the game and tried to get past level 3 between 11pm on the 14th and 11am on the 15th (Pacific time), you would have been blocked by a message telling you this was the Demo version. This was due to a bug introduced in Beta 0.91, itself a ho

  17. Developer post

    Xenomarine Beta Launched

    Xenomarine is now at Beta! The game is now complete in terms of having all the content and features originally planned (as well as a whole lot that was not originally planned but was added on the way!). It's not yet transitioning to full Steam release for three main reasons: 1) W

  18. Developer post

    Alpha 5.2: Patch Notes

    This is a pretty significant patch: with the new armor types and alien tech in this release, Xenomarine is now complete with respect to equipment (weapons, armor, items), at least in terms of having all items originally planned (I may actually add one or two more things yet, but

  19. Developer post

    Alpha 5.1: Patch Notes

    Smallish patch with a few useful bugfixes: FIX: bug where new enemy types prevented from spawning in levels 18-25 FIX: bug with advanced hacking kit not working and showing zero power FIX: bug where aliens keep attacking after death FIX: gun turret health not shown in mousehover

  20. Developer post

    Alpha 5.1: Patch Notes

    Smallish patch with a few useful bugfixes: FIX: bug where new enemy types prevented from spawning in levels 18-25 FIX: bug with advanced hacking kit not working and showing zero power FIX: bug where aliens keep attacking after death FIX: gun turret health not shown in mousehover