VR Escape The Puzzle Room

TiStar Game

Released
Sep 20, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchHubCompare

Screenshots & trailers

trailer170602

1 / 6
Latest player count
Positive reviews
60%
10 total reviews
Steam hub followers
80
View follower history
United States store
$2.99
Compare regional prices

Player history

Loading chart…
24-hour peak
0
All-time recorded peak
0
Tracking since

Twitch

0 viewers · 0 channels · Data may be outdated

Streams & history

Kick

No stream history yet.

Streams & history

This is a fully VR supported puzzle game. There are many interesting puzzles in the room. Find the clue,solve the puzzle one by one, find the way out the room. Many interesting objects are interactive and playable, some of them are useful, while others are just for fun.

Price history

All prices
Recorded price history in the selected store currency
Date observedRegionRegular priceFinal priceDiscount
US · USD$2.99$2.99
US · USD$2.99$2.99

Recent updates

All updates
  1. Developer post

    New Official Patch Version Release

    Dear players, we have just released a new patch version,with changes below: 1, Redesign the hint system, make the hint more clearly. 2, Optimize the sound which may bother player when playing game. 3, Other performance optimize. What's more, our new VR Maze Game called"maze of ga

  2. Developer post

    New Official Patch Version Release

    Dear players, we have just released a new patch version,with changes below: 1, Redesign the hint system, make the hint more clearly. 2, Optimize the sound which may bother player when playing game. 3, Other performance optimize. What's more, our new VR Maze Game called"maze of ga

  3. Developer post

    The first patch version in on schedule

    We are planning to release the first patch version, in order to repair some known issue about this version. They are: 1,more humanized in game tips 2,less floor sound 3,bgm optimize. Everyone can feedback more issue here, and we will try fix it next build.