Fight'N Rage

sebagamesdev

Released
Sep 19, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Original Soundtrack Gold Edition Available on Steam!

    From composer Gonzalo Varela... the Fight'N Rage Original Soundtrack lands on Steam ! And in this case, it is the Gold Edition , which not only includes the two remastered classic official discs with the more than 40 tracks from the game... but also adds new orchestral arrangemen

  2. Developer post

    Minor update (220120)

    I just removed the damage penalty by player amount on insane and unfair difficulties. Most players even don't notice that, but when you play coop on insane or unfair difficulties, the characters endurance was way lower depends on how much players were involved, making that mode p

  3. Developer post

    Against all odds ... Here comes a new Update! (211224)

    It has been more than 4 years since Fight'N Rage has been released, that September 19, 2017 ... being totally honest, I did not thought that I would continue updating the game after so long, but here I am ... there are some things that I just wanted to include, and here is the li

  4. Developer post

    Minor Patch for store savedata file more often.

    I made a minor patch to store savedate more often now. Now, if you shut down the system or your pc crashes is much more probable that you keep your last advance and coins.

  5. Developer post

    Japanese language support! =)

    Due the launch of Fight'N Rage on consoles for Japanese audiences by EastAsiaSoft, it was possible to add the same translation to the PC version. =D I take this opportunity to thank the people of BlitWorks and EastAsiaSoft, for having worked together to bring us this translation,

  6. Developer post

    And finally… Here comes a new update! =) [200725]

    In this version there is a lot of improvements and even some new content that was made this last months. Some of the improvements comes from the fact that I’m currently working on new proyects that are using my framework. Here’s the list of new content: Added a new “Musical Galle

  7. Developer post

    Technical improvements on input detection and refresh rates! (191215)

    Now you can play with an alternative joystick detection! This patch was maded thanks to this project: Wich is a great controller mapping database! In this version I also added support up to 500hz screen refresh rate (I think that the max in the market is 480hz (?)), and a lot of

  8. Developer post

    Minor update with some minor fixed glitches and some price adjustments too. (190614)

    I have updated the game due a glitch that was only happening on Cave stage at 60+ high refresh rates with F.Norris when you try to do an anti-air. Thanks Marco Rossi to reporting it via twitter! =) I have fixed another minor thing like windows start position on W10 scaled context

  9. Developer post

    New update with 144hz support! (190525) Smoother than ever!

    Lately I was interested in get a high refresh rate screen, in order to try adapt my games for refresh rates greater than 60hz, and yesterday, I had the opportunity to get a notebook with 144hz screen and I fallen in love with the great mobility smoothness that a 144hz screen can

  10. Developer post

    New update fixed (190322)

    I have updated the game again, now old unknow joystick must work again! So, if you have a downgrade version, I reccomend to back to the normal version. =) You may need to reconfigure some devices at the settings menu, but now, joystick recognition must be better or equals than ol

  11. Developer post

    New minor update (190320) (better/more joystick support)

    Considering that some users had problems with various joysticks (the amount of feedback that has come since I put the game in Humble Monthly is huge), I were working on improving compatibility with non-xinput joysticks. Luckily, with some dedication, I have been able to add suppo

  12. Developer post

    New Update!: Quick Save Feature! (181129)

    Hey, finally, I decided to add a Quick Save Feature! After read a lot of your good suggestions, I started to think about HOW doing a Quick Save Feature without the disadvantages that I was afraid... and finally, I found a way to achieve that, so, I made it =). Thanks for all sugg

  13. Developer post

    Here comes a new Content! (New Update! (181111))

    Here's a list of changes. Don't worry about the main gameplay or Arcade Mode difficulty, there's no changes here, it plays as always. =) New Content: -Added new Survival Mode which is like an "Endless Elevator" mode. It allows you to unlock new costumes! -Added 2 more costumes fo

  14. Developer post

    New update (180602)

    I have made some improvements and fixes in this version, however, don't worry, the gameplay and difficulty level is intact. =) Improvements: - I rewrote the TV effect, and now it looks way better and clean, specially when you use scanlines. - Now it's possible to use Turbo Speeds

  15. Developer post

    New Small Update (180324)

    I've added a new achievement when you got Rank S on Time Attack with all characters, and I've modified some time requeriment too. These are the new time requeriments for Rank S: Ricardo: 1:40 (because 2 minutes was too easy) F.Norris: 1:45 (because 2 minutes was pretty easy) Dian

  16. Developer post

    New Small Update (180324)

    I've added a new achievement when you got Rank S on Time Attack with all characters, and I've modified some time requeriment too. These are the new time requeriments for Rank S: Ricardo: 1:40 (because 2 minutes was too easy) F.Norris: 1:45 (because 2 minutes was pretty easy) Dian

  17. Developer post

    New Big Update! (Update #5)

    I have read all your posts here and I've been working on some of your requests and some other cool things... btw, here are the updates notes! =) Update Notes (180307) New Content: -Added a new Time Attack mode (as unlockable) which allows you to unlock new costumes! -Added 2 more

  18. Developer post

    New Big Update! (Update #5)

    I have read all your posts here and I've been working on some of your requests and some other cool things... btw, here are the updates notes! =) Update Notes (180307) New Content: -Added a new Time Attack mode (as unlockable) which allows you to unlock new costumes! -Added 2 more

  19. Developer post

    New Update! (Update #4)

    While I was seeying how a lot of people playing my game, and reading discussions I tought a lot of things about the gameplay itself. I noticed how some players try to play in the best possible way at high difficulties, while others just try to unlock all costumes and extras while

  20. Developer post

    New Update! (Update #4)

    While I was seeying how a lot of people playing my game, and reading discussions I tought a lot of things about the gameplay itself. I noticed how some players try to play in the best possible way at high difficulties, while others just try to unlock all costumes and extras while