LOGistICAL 3: Earth

Sacada

Released
Jul 23, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Build #865e on LOGistICAL: Earth

    LOGistICAL Earth updates for build #865e - Fixed issue of wrong truck being highlighted when moving mouse over town. - Turn back on highscore server conflict resolution. Missing scores should now update. - Updated the high-score server tables and code to run faster for regions/co

  3. Developer post

    Build #864r on LE (live)

    - Fixed an issue with LOGistICAL: Vaccine not loading for some players.

  4. Developer post

    LOGistICAL 1,2,3 Sale and LOGistICAL LE updates

    All LOGistICAL modules are on sale for the week starting on the 20th Sept 2021. 30% off LOGistICAL 3 and LOGistICAL Earth 50% off LOGistICAL 2: Add-ons (L2 main module is free) 50% off LOGistICAL 1: Main module, all DLCs and Stand-alones LOGistICAL Earth Updates Build #864q - Set

  5. Developer post

    LOGistICAL Sale and L3 Updates (Build #864k)

    Hi. This build has a few updates to make the later game play a little more accessible as well as opening up more unique items. There has also been a fair amount of work on the high score server which continues to go offline. When the server is offline, you can still play your gam

  6. Developer post

    Survey Results, A New Module, LOGistICAL Sale and L3 Updates (Build #864b)

    Hi. There have been lots happening over the last few weeks. I have been adding some improvements to LOGistICAL: Earth. It is such a large game, so I have been adding things to make it run even better. These improvements also roll over to LOGistICAL 3 (due out this week). LOGistIC

  7. Developer post

    Build #863o to Live

    A small patch to fix some issues that were found in the major build last week. Build #863o on LE (openbeta) - Trade stores are now available in locked regions, regardless of other locked industries. - Trade Stores bought as Single Stores within Docks/Ports now work properly. - Tr

  8. Developer post

    Build #863m. Fixed intermittent crash.

    Bugs are sometimes very tough to find. This one only occurred for some players and only a couple of times a days. It took a while to find this one as it was difficult to pinpoint the exact circumstances when it was happening. After lots of testing and compiling all the info the t

  9. Developer post

    LOGistICAL: Earth Build #863k on Live + News

    This build brings lots of updates and changes to LOGistICAL: Earth as well as news about other projects coming soon. I will give a brief update on the projects in development and coming soon and then onto the L:Earth updates. Coming Soon Players have been requesting that I do a f

  10. Developer post

    861r General fixes

    861r General fixes General fixes. Fixed ports around the US Virgin Islands and British Virgin Islands, as well as added a ferry to the South Island Fixed Dock of Guadeloupe Fixed Dock of Heard Island and McDonald Islands Fixed rails in Russia, Italy, Belarus and South Africa Fixe

  11. Developer post

    Build #861q on LE (live)

    Build #861g on LE (openbeta) - Rail fix for Bangkok, Thailand - Fix to allow overflow resource to the industry in airports/airfields if town is full - Update on the "multi-road fix" contracts to identify completion better - Fixed the link to "James Hall Trucks" sacada — 03/19/202

  12. Developer post

    Build #861q on LE (openbeta)

    Build #861q on LE (openbeta) - Green background on high score lists for players that have 100% in towns or businesses for "state" and "country" level high scores. - New message for trucks that have "Self Repair Unit" and you try to buy another. - Self Repair now shows in truck li

  13. Developer post

    Build 861m on LE (openbeta)

    Build 861m on LE (openbeta) - Fixed all the known businesses using rail to link to road - Fix for a bunch of businesses that didn't have any road access. That should fix those "+" signs on clusters that don't seem to have any more to find. - Completing Bionics to level 3 now enab

  14. Developer post

    LOGistICAL 1,2,3 Sale and LOGistICAL 3 updates

    All LOGistICAL modules are on sale for the a Week Long Sale (8th Mar 2021 to 15th Mar 2021). 20% off LOGistICAL 3: Earth 40% off LOGistICAL 2: Add-ons (L2 main module is free) 50% off LOGistICAL 1: Main module, all DLCs and Stand-alones Puzzled? If you are having difficulties sol

  15. Developer post
  16. Developer post

    LOGistICAL 3 updates

    LOGistICAL 3: Earth Updates There are lots of small fixes this week as well as a few bigger ones. Ocean Floaties update The complicated process of getting those empty trucks with ocean floaties to other countries is now over. You can now drag an empty truck with Ocean Floaties an

  17. Developer post
  18. Developer post

    Build #861a on LE (openbeta)

    - Fix access to Norfolk island. A point in the ocean that was a broken sea route wasn't allowing trucks with ocean floaties to pass causing them to bypass right around Australia. - Single Stores created in Airports/Airfields of the same resource type as a requirement for the busi

  19. Developer post

    Build #860t on LE (openbeta)

    - Zen mode to highscore server. Both businesses and towns are tagged as 'zen' - Zen towns have zero score and zero efficiency so they don't complete with players on standard mode. - Fix high scores for new regions without any scores. - Created port bypasses for completed ones tha

  20. Developer post

    LOGistICAL 1,2,3 Sale and LOGistICAL 3 updates

    All LOGistICAL modules are on sale for the Steam Lunar New Year Sale (11th Feb 2021 to 14th Feb 2021). 20% off LOGistICAL 3: Earth 40% off LOGistICAL 2: Add-ons (L2 main module is free) 50% off LOGistICAL 1: Main module, all DLCs and Stand-alones LOGistICAL 3: Earth Updates Build