This update applies a fix for a recently discovered Unity Engine vulnerability. For more information, see Unity's advisory here . v1.12.6f1 General - Update Unity Engine version to address vulnerability issue (v2020.3.49f1) Multiplayer - Hide MP banned users' lobbys from private
This update applies a fix for a recently discovered Unity Engine vulnerability. For more information, see Unity's advisory here.
v1.12.6f1 General - Update Unity Engine version to address vulnerability issue (v2020.3.49f1) Multiplayer - Hide MP banned users' lobbys from private lobby list
This patch should solve a performance issue that popped up in v1.12.0. Have a great weekend! v1.12.5f1 General - Fixed: instanced rendering was not working properly, reducing performance - Fixed: vapor cone was missing for certain aircraft (mostly players) Units - Fixed: F/A-26,
This patch should solve a performance issue that popped up in v1.12.0. Have a great weekend!
v1.12.5f1 General - Fixed: instanced rendering was not working properly, reducing performance - Fixed: vapor cone was missing for certain aircraft (mostly players) Units - Fixed: F/A-26, EF-24, and F-45 AI units swapped to team B didn't have corresponding radar RWR symbols (FA, EF, FS)
v1.12.4f5 Multiplayer - Fixed: IFV TOW missiles were invisible to client - Fixed: Mission BGM would continue to play when returning to briefing room after the mission ends Units - Fixed: T-55 AI error due to mislabeled default equipment Mission Editor - Fixed: pasting events woul
v1.12.4f5 Multiplayer - Fixed: IFV TOW missiles were invisible to client - Fixed: Mission BGM would continue to play when returning to briefing room after the mission ends Units - Fixed: T-55 AI error due to mislabeled default equipment Mission Editor - Fixed: pasting events would retain references to conditional and random actions instead of creating copies recursively - Added folders/reordering to global value editor - Fixed: Allied B-11 bomber couldn't switch teams properly - Fixed: Objective Completed/Failed events would run even if not started
v1.12.3f1 Multiplayer - Fixed: IR SAM missiles other than MANPADS were still not visible to clients - Fixed: briefing room console would collapse when a player leaves, hiding the back button from the members menu - Fixed various minor errors Mission Editor - Fixed forced equips i
v1.12.3f1 Multiplayer - Fixed: IR SAM missiles other than MANPADS were still not visible to clients - Fixed: briefing room console would collapse when a player leaves, hiding the back button from the members menu - Fixed various minor errors Mission Editor - Fixed forced equips issue caused by regional decimal formats
I missed a couple fixes in the last patch. Happy friday! v1.12.2f1 Multiplayer - Fixed: missions failed to load properly if they had ICBM Silo units Mission Editor - Fixed: Timed events didn't refresh UI positions after adding a new action
I missed a couple fixes in the last patch. Happy friday!
v1.12.2f1 Multiplayer - Fixed: missions failed to load properly if they had ICBM Silo units Mission Editor - Fixed: Timed events didn't refresh UI positions after adding a new action
v1.12.1f1 General - Fixed some errors which caused parallel raycasting to fail (cascading into other issues) Multiplayer - Fixed RPC_RefreshA error when late-joining a lobby with AWACS - Fixed: IR SAM and MANPADS missiles were not visible to clients - Fixed error when using ARAD
v1.12.1f1 General - Fixed some errors which caused parallel raycasting to fail (cascading into other issues) Multiplayer - Fixed RPC_RefreshA error when late-joining a lobby with AWACS - Fixed: IR SAM and MANPADS missiles were not visible to clients - Fixed error when using ARAD to select a target without ARAD HUD enabled Mission Editor - Fixed: copy/pasted sequence events with conditionals would reference original conditionals instead of having its own instance
This update brings tactical replays to multiplayer lobbies, several mission editor features, and a ton of bugfixes. Enjoy! v1.12.0f24 General Reduced scene transition fade time Fixed: visual detection didn't check for clouds unless the raycast check hits the target Fixed: Soldier
This update brings tactical replays to multiplayer lobbies, several mission editor features, and a ton of bugfixes. Enjoy!
v1.12.0f24
General
Reduced scene transition fade time
Fixed: visual detection didn't check for clouds unless the raycast check hits the target
Fixed: Soldier in main menu room was invisible
Fixed: some hitbox armor was ignored when a missile does a direct hit (affected Missile Silo)
Fixed: hitbox hit probability was ignored by missiles and rockets (affects AH-94 rotor)
v1.11.4 General - Fixed soft lock when loading mission that was made with a modded vehicle Mission Editor - Fixed: error when calling actions with no parameters on alt-spawns (e.g. SetRTBToSpawn) - Fixed: SetRTBToSpawn did not apply until player respawned - Fixed: HB-106 model co
v1.11.4 General - Fixed soft lock when loading mission that was made with a modded vehicle Mission Editor - Fixed: error when calling actions with no parameters on alt-spawns (e.g. SetRTBToSpawn) - Fixed: SetRTBToSpawn did not apply until player respawned - Fixed: HB-106 model could not be selected for enemy Decoy Launcher Multiplayer - Fixed error caused by syncing change in life budgets - Catch error when client net instantiates an unregistered object - Fixed: moved alt-spawns didn't sync for late joiner - Fixed: spawning on carrier, then switching alt-spawn to off-carrier would cause spawn location issues
v1.11.3 General - Fixed: game startup can hang if there's an issue retriving drive info Multiplayer - Fixed: public lobby bans didn't get applied immediately - Filter out lobbies with inappropriate names Mission Editor - Fixed: "Is Using Alt#" didn't work on clients
v1.11.3 General - Fixed: game startup can hang if there's an issue retriving drive info Multiplayer - Fixed: public lobby bans didn't get applied immediately - Filter out lobbies with inappropriate names Mission Editor - Fixed: "Is Using Alt#" didn't work on clients
v1.11.2f3 General - Fixed: Quest 3S controllers weren't recognized properly when using Quest Link with SteamVR Multiplayer - Changed missile damage weaponEntityID to MissileSync ID - Fixed: incorrect time recording for recent players Mission Editor - Fixed: Missions created on ol
v1.11.2f3 General - Fixed: Quest 3S controllers weren't recognized properly when using Quest Link with SteamVR Multiplayer - Changed missile damage weaponEntityID to MissileSync ID - Fixed: incorrect time recording for recent players Mission Editor - Fixed: Missions created on older versions would incorrectly show event actions applying to Alt #1 - Enabled ability to force alt spawns on selectable MP spawns F-45 - Fixed: ADI heading, speed, altitude boxes weren't affected by brightness setting
v1.11.1f1 General - Fixed: DLC tutorials for non-owned DLCs would appear in tutorial list Mission Editor - Fixed: MP Spawn "Move Spawn" action didn't work when spawn was originally on a carrier - Fixed: MP Spawn "Move Spawn" action caused player to spawn incorrectly (gear up/down
v1.11.1f1 General - Fixed: DLC tutorials for non-owned DLCs would appear in tutorial list Mission Editor - Fixed: MP Spawn "Move Spawn" action didn't work when spawn was originally on a carrier - Fixed: MP Spawn "Move Spawn" action caused player to spawn incorrectly (gear up/down) when moving from surface to air position - Fixed: Issues with MP Spawn "Move Spawn" action on alt spawns Multiplayer - Added Online Conduct notification - Fixed TGP sync issue which could cause net crash when joining a server - Fixed T-55 DLC sharing F-45A - Fixed: numpad wasn't affected by MFD brightness setting EF-24G 1.2.3f1 - Fixed: numpad wasn't affected by MFD brightness setting
This update focuses on mission editor features and improvements, as well as various bug fixes. v1.11.0f22 General Fixed error when a ground unit in a column is destroyed, respawned, and the group is set to a path, caused some unrelated ground units to stop moving Fixed: NVG brigh
This update focuses on mission editor features and improvements, as well as various bug fixes.
v1.11.0f22
General
Fixed error when a ground unit in a column is destroyed, respawned, and the group is set to a path, caused some unrelated ground units to stop moving
Fixed: NVG brightness setting wasn't persistent
Added NVG pitch setting to NVG options MFD page
Fixed: ILS frequency didn't get quicksaved
Fixed: SOI didn't get quicksaved for non-touchscreen MFDs
Fixed: targeting markers were masked incorrectly in fullscreen NVG mode
Updated AV-42, F/A-26, T-55 livery references to include formation light cutouts
Fixed inconsistent "IR AAM" HUD labels
Fixed AGM-88 and AGM-88S steering in HOJ mode
Multiplayer
Allow player to select where to spawn for slots with "Selectable Alt Spawns" checked in the editor
Fixed: AI buddy lasing didn't work for clients
Fixed: player's spectator status was not reset when lobby ends or switches to new mission, caused inop eject handle in DLC vehicles
Fixed: missing spectate button when mission is over
Added list of recently played with users to MP menu
Automatically mute blocked players when joining a lobby
Added warning when joining a lobby that contains blocked members
Allow blocking players as a client (this will only mute the player and prevent them from joining games you host in the future)
Fixed a network crash caused by syncing multicrew weapons after a vehicle is destroyed/weapon is jettisoned
Fixed jerking/snapping when spawning on moving carrier
Mission Editor
Added "Fire Random Event" system action
Fixed: air units could spawn incorrectly if some alternate spawns are airborne while others are landed
Added "Selectable Alt Spawns" option for player to select from alternate spawns when spawning in Multiplayer
Added "Force Alt Spawn" event action for MP spawns without selectable alt spawns
Added ability to target specific alt spawns for certain event actions (Multiplayer Spawn only for now)
Added ability to place units with alternate spawns on carriers
Fixed: spawn lives could be changed per alt-spawn (should be same for all)
Added actions/options to enable/disable alt spawn points
v1.10.2p1 General - Added auto-brightness adjustment to NVG to help in dawn/dusk - Added NVG settings page to OPTIONS MFD page with brightness and IPD settings - Increased haptic feedback in Meta and OpenXR mode - Fixed incorrect track icon azimuth on radar MFD when in PPI SLEW m
v1.10.2p1 General - Added auto-brightness adjustment to NVG to help in dawn/dusk - Added NVG settings page to OPTIONS MFD page with brightness and IPD settings - Increased haptic feedback in Meta and OpenXR mode - Fixed incorrect track icon azimuth on radar MFD when in PPI SLEW mode - Fixed: laser and TOW guidance were not affected by clouds - Added game setting for overall haptic feedback power - Hide E-bracket at low speed/high aoa Multiplayer - Fixed network crash when certain units receive an engage/disengage event action after they are killed - Fixed network crash from exception related to RWR datalink - Fixed: Factory A smokestack destruction not synced for clients - Fixed network crash that could occur when the TGP is destroyed in a multicrew vehicle - Fixed network crash when a client receives a forced alt-spawn command when joining - Fixed: couldn't use rearming station after vehicle was destroyed while rearming Mission Editor - Fixed: crash caused by setting Transition Weather or Time with 0 transition seconds - Added event action to change time of day immediately Units - Fixed actor name of Logistics Trucks (previously labelled GECM truck) - Fixed: Decoy launcher did not go "cold" in TPG after death F-45A - Fixed: BINGO set button overlapped fuel drain display EF-24G 1.2.1f1 - Fixed: radio mode knob (Off/PTT/Hot) position didn't get saved properly - Fixed: some SAS signature models couldn't be seen in the menu on the right most MFD portals
v1.10.1p1 General - Fixed: over-budget error displayed behind weather settings in hangar scene - Fixed: thermal emission didn't display properly in EOTS/TGP display in certain weather conditions - Added thumbstick deadzone setting to Controls tab of main settings Multiplayer - Fi
v1.10.1p1 General - Fixed: over-budget error displayed behind weather settings in hangar scene - Fixed: thermal emission didn't display properly in EOTS/TGP display in certain weather conditions - Added thumbstick deadzone setting to Controls tab of main settings Multiplayer - Fixed net crash caused by RadarJammerSync.RPC_BeginJam - Fixed time of day desync Map Editor - Fixed: couldn't create new map in non-heightmap mode Mission Editor - Bind Delete hotkey for various delete buttons T-55 - Fixed: couldn't change time of day/weather for T-55 quick missions
This update brings clouds, dynamic time of day, buddy lasing, radio and ILS frequencies, Up Front Controllers, some new AI units, white phosphor NVGs, native Open XR runtime compatibility, and various bugfixes. Full changelog below: v1.10.0f45 General Added OpenXR runtime support
This update brings clouds, dynamic time of day, buddy lasing, radio and ILS frequencies, Up Front Controllers, some new AI units, white phosphor NVGs, native Open XR runtime compatibility, and various bugfixes.
Full changelog below:
v1.10.0f45
General
Added OpenXR runtime support
Updated Unity to v2020.3.48f1
Fixed hand position in Oculus mode
Added weather (clouds, rain, fog)
Added dynamic time of day
Added optional weather/time settings for missions with optional environments
Added ILS frequencies to runways (viewed in comms page)
Disabled auto-ILS when requesting landing via comms
Changed Nav map target altitude to numpad input
Changed Alt warning settings to numpad input in AV-42, FA-26, T-55
Added antialiasing setting to main game settings
Changed ILS glideslope to 3 at airbases and 3.5 on carrier (was 4 before)
Clouds prevent or reduce detection from visual/IR sensors
Added grain to NVG effect
Added white phosphor option for NVGs in game video settings
Updated afterburner effects
Added formation lights to 42, 26, 55
Enabled recoil force for all guns (previously only AH-94 had recoil)
Changed F/A-26B, T-55, AV-42C interior lights to red
Fixed: missiles ignored collisions for too long after launch (1 second), allowing them to be fired through obstacles
Added "homeplate" and "vector to base" voice recognition lines to request RTB directions from AWACS
Removed an unnecessary second raycast when checking for radar occlusion
Fixed: Anti-ship missiles wouldn't dive to target when it is very close to the coast
Fixed: Anti-ship radar had issues detecting ships with compound colliders (such as Allied Carrier)
Fixed: Radar detection could be occluded by sub-units attached to the target
Fixed: AV-42 and F-45 didn't vertically land in intro scene
Fixed some interior audio glitches in AV-42, F/A-26, F-45
Fixed: S-Cam TGT mode could find a nearby hostile through terrain
Fixed: S-Cam looks away from impact in Chase MSSL mode when laser guided missile is seeking a laser code
Equipment
Added laser codes for laser guided weapons (buddy lasing)
Added ability to fire AGM-114, AGM-145, GBU-12, GBU-53 in LOAL mode when a seeker code is defined
Fixed HSI To/From indicator behavior
Added icon to TGP page and HUD when a Seeker code buddy laser is detected in TGP field of view
Added options for MANUAL, LOW, HIGH loft options for LOAL AGMs
Decreased steering delay on AGM-145 to help it loft sooner off the rail
Multiplayer
Added FREQ (frequency) radio setting
Changed carrier LSO to transmit on a frequency
Added LSO and ILS freqs to LSO display
Added ILS freqs to ATC/Airboss displays
Handled "RPC_MuvsDmg" error
Fixed: soldiers didn't have running animations for clients
Fixed: TGP marker laser could be visible in spectator mode
Fixed: net client crashed when attempting to join EF-24 as EWO when a previously detected SL-MRM was destroyed before joining
Fixed net crash caused by equips being jettisoned while a vehicle is despawning
Fixed: Unlocking a target when in boresight mode could cause net routine crash in multicrew
Fixed: Landed AI pilots would sometimes appear to bounce up and down for clients
Fixed: Soldiers wouldn't load into AI passenger bays properly for clients
Fixed: certain ground units would appear to move in place looping after dying for clients
Fixed: EF-24 EWO and T-55 copilot didn't see updated GPS targets when moving a target up/down
Fixed: Invincible soldiers didn't reset properly when player AV-42 carrying them dies
Units
Tweaked/added soldier animations
Added allied IFC, APC units (Model by Browning)
Added enemy IFV, APC units
APC variants can carry passenger soldiers
Added logistics trucks
Fixed: AI pilots would try to go around if they bounce on carrier landing, even while hooked to a cable
Fixed: one factory smokestack remained "hot" after destruction
Fixed: Enemy carrier deflectors didn't have colliders
Fixed: sea units didn't go cold in TGP after being destroyed
Mine boat's mines detonate after destruction
Fixed: altered movement speed didn't quickload properly
Fixed: ground unit groups didn't resume movement properly after quickload
Fixed: MQ-31, Manta UCAV, ASF-30, and GAV-25 didn't have IR laser markers
Updated DMS Cruiser missile launcher models
Fixed: Allied EW radar was missing colliders
Fixed: ASF-58 didn't have a hitbox in the nose section
Fixed: T-55 AI's TGP didn't work properly
Fixed: Allied IRMD Launcher wouldn't fire
Added some missing colliders in DMS cruiser and Drone Carrier
Fixed: AI planes could fall through deck after landing on Allied Carrier
Fixed quickload issues with AI VTOL taking off
Fixed quickload issues with AI VTOL waiting for passengers
Fixed: ground unit group action was overridden by unload rally point
Fixed error when APC or AV-42 unloads a ground unit with no rally point or unit group
Improved AI pilot nav path following
Fixed soldier gun model
Fixed: Soldiers could try to board a dead AV-42
Fixed issue with ASF-30 landing
Fixed issue with T-55 AI landing when vehicle weight is low
Fixed issue with AI pilots improperly handling bouncing and becoming airborne after landing
Mission Editor
Added event actions for Soldier units to laser designate targets
Added event actions for AI pilots to laser designate targets
Added ability to change ILS frequencies in mission editor
Added ability to set carrier LSO's radio frequency
Added ground unit event actions to move to an arbitrary point
Added custom time of day option
Added date, and map location settings
Added Preview Time and Weather options to info bar
Added event action to transition to a different time of day
Added event to change the time of day speed
Fixed: File->Open doesn't reload from disk
Added File->Revert button to discard changes and reload from disk
Added hotkeys for New and Move point in path editor
Added "Any Near Point" conditional for unit groups and lists (arbitrary point)
Fixed: conditional editor connector lines stopped rendering when center of canvas was out of view
Fixed: Units preloaded into vehicles (AV-42, APC) wouldn't synchronize spawning with that vehicle is not spawned immediately
Speed up livery editor loading workshop liveries by not redownloading unless requested
Fixed: Steam Workshop button didn't work in livery browser
Fixed: Livery list didn't refresh when new liveries were downloaded from workshop with in-game browser
Added sorting options for scenario/campaign lists (filename/recently created/recently modified)
Map Editor
Added Edit->Environment window with cloud height settings and weather/time preview
Added map latitude/longitude values in Map Info window
Fixed: Saving a new map before the preview refreshes would not apply the Min/Max height settings
F/A-26B
Added Up Front Controller numeric input
Added ILS frequency indicator
Added laser code input to TGP
AV-42C
Updated cockpit
Added Speed AP
Added Up Front Controller numeric input
Added Instruments MFD page
Fixed: marking jettison disarms equips
Added E-bracket to HUD
Added OLS to HUD
Fixed APU gauge lighting
Fixed: 5th digit was truncated from vertical velocity on HUD
F-45A
Added radio frequencies tab on top left of MFD
Added numeric input popup
Added HSI page
Added speed autopilot
Changed autopilot inputs to numpad
Added laser code input to EOTS
Fixed ADI heading tape
AH-94
Added data entry to UFD
Fixed: Rear torque dial and front APU dial didn't illuminate with instrument lighting on
Slightly reduced M230 dispersion
Increased GAU-94 dispersion
Added BGM-71E TOW anti-tank missile
Added BGM-71H TOW bunker buster missile
T-55
Added Up Front Controller numeric input
Added ILS frequency indicator
Fixed: marking jettison disarms equips
Fixed: going back from a subpage didn't work in MFD mirror mode
Fixed interaction zone of rear CATO trim switch
EF-24
Added numeric input popup
Fixed: mp3 player buttons didn't make click sound
Fixed: Pilot could radar lock any target on TSD when EWO had Radar SOI
Fixed: extra blue arrows remained on NAV page when switching MALD from one path to another with less waypoints
Fixed: Radar would lock/unlock rapidly when boresight locking a target at the edge of the radar FOV
This patch contains fixes for various bugs reported over the last couple months. v1.9.5f1 General - Fixed: Physics error caused by respawning a ship formation leader (error caused all subsequent physics related functions to fail, such as wings) - Added mission name to helmet scen
This patch contains fixes for various bugs reported over the last couple months.
v1.9.5f1 General - Fixed: Physics error caused by respawning a ship formation leader (error caused all subsequent physics related functions to fail, such as wings) - Added mission name to helmet scene - Fixed an error caused by a missile being destroyed by an explosion - Fixed: grouped carrier icons on the nav map did not rotate properly - Fixed: nav map icons would blink or jump around sometimes Multiplayer - Fixed issues caused by changing the mission while a connecting player is in the helmet scene - Fixed: issue with shadow distances after using spectator mode - Fixed error caused by a missile destroying another missile - Fixed floor material in Prototype briefing room - Fixed: GPS group datalink ID desync for occupants when multicrew vehicle owner shares the group Mission Editor - Fixed: Mission failed to load when switching from a campaign mission after saving - Fixed issues with Play BGM action test button AH-94 - Fixed errors when detecting unlaunched Decoy Launcher with ground radar T-55 - Fixed: incorrect TGP helmet display size in singleplayer
My fix last patch for livery uploads ended up breaking all workshop uploads. This should fix that. Also, some issues with making campaigns where multiple missions use the same workshop map have been fixed. v1.9.4f1 General - Fixed: workshop upload whitelist caused all workshop it
My fix last patch for livery uploads ended up breaking all workshop uploads. This should fix that. Also, some issues with making campaigns where multiple missions use the same workshop map have been fixed. v1.9.4f1 General - Fixed: workshop upload whitelist caused all workshop items to upload incorrectly in 1.9.3 Mission Editor - Fixed: Creating a new mission using the same custom map as an existing mission would delete the map from the campaign - Fixed: Deleting a mission using a workshop map shared by other missions would delete the workshop map from the campaign
This patch fixes livery uploads on Steam Workshop and a multiplayer crash caused by changing GPS targets. v1.9.3f1 General - Fixed: livery files were not properly whitelisted for steam workshop Multiplayer - Fixed error causing host crash when GPS targets change
This patch fixes livery uploads on Steam Workshop and a multiplayer crash caused by changing GPS targets.
v1.9.3f1 General - Fixed: livery files were not properly whitelisted for steam workshop Multiplayer - Fixed error causing host crash when GPS targets change