Super Lumi Live

Gemi Games

Released
Sep 5, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update 1.7.12 - Miscellaneous tweaks

    Hi, Just a small update to some areas of the game. The 3 most notable changes are force feedback support (only took nearly 2 years for a basic feature!), path triggers now working correctly and any level from the main campaign can be loaded into the editor for reference and remix

  2. Developer post

    Update 1.7.0 - Tokenless Mode

    Hi everyone, It's been a long day so I'll let the change log below do all the talking :) New Game Plus (Tokenless mode) You can now choose to play any campaign without any silver or gold tokens appearing in the levels and without any token tolls blocking your way. It can be unloc

  3. Developer post

    Upcoming price change and ESA sale!

    Just want to give a heads up for anyone thinking of buying Super Lumi Live or for anyone who has already purchased it within the last 14 days and can still refund. The base price of the game will change from $9.99 to $5.99 in the upcoming weeks! That's not all though because Supe

  4. Developer post

    Update 1.6.25 - GPU memory optimisation

    Changes Render textures no longer leak GPU memory and are reused or disposed of much more efficiently. This has lowered the GPU memory footprint from an unstable 250 - 700MB to a more stable 150MB. The pause menu has mostly returned to its previous version. The restart level butt

  5. Developer post

    Update 1.6.23 - View Totals hotfix

    Just a quick hotfix for the View Totals UI and the final level S-Rank medals will no longer appear on the "View Totals" screen if one hasn't been earned yet. Removed "300 / 300" text for Silver Token. It now reads the correct totals. Fixed levels appearing in the wrong order. Add

  6. Developer post

    Update 1.6.21 - Replay fix and View Totals screen

    Hi, Fixing the replays turned out to be less tricky then I originally thought they would be so I decided to start work on a UI window I've always wanted in the game. The new UI isn't working exactly as intended and it needs some improving but it's working and shows a numerical br

  7. Developer post

    Update 1.6.15 - Hotfix for 1.6.14

    Hi, just a quick hotfix for progression percentages and replay playback. Fixed progress percentage calculation showing half the value it should be. This was to cap it to 100% if platinums haven't been unlocked yet but the weights were multiplied by 100 instead of 200. The calcula

  8. Developer post

    Update 1.6.14 - Many things

    Hi, I really wanted to finish the Workshop integration with the season editor but decided to release this update early because of the optimisation listed below. It's a strong candidate for the stuttering issues around screen transitions, especially for larger profiles containing

  9. Developer post

    Update 1.6.13 - Fixed stuttering issue

    Patch notes: - Added the option to switch between windowed, borderless fullscreen and exclusive fullscreen modes. Exclusive fullscreen mode might not be ideal for 2 screen set-ups but it should almost completely eliminate the stuttering issue that some computers exhibit. It seems

  10. Developer post

    Update 1.6.11 - Editor help and Optimisations

    Level Editor - Changed the start, editor start and finish locations to centre left of entire map. - Most of the state of the editor will not reset to default upon entering the editor. - Added shortcuts information in the level editor which can be shown and hidden with the key 'H'

  11. Developer post

    Update 1.6.4 - Quality of life improvements

    This update took slightly longer to get done than I would've liked on the account that a virus decided to visit us to squat here for a while. They are fascinating yet horrible little things. Anyway, only a few fixes and additions this time but I would like to tackle the performan

  12. Developer post

    Patch notes v1.6.1 - Level editor, Assist mode removed and more.

    Hi, So this began as kind of a strange update with the removal of a feature but since I was quite productive, for a change, I decided to finally update the level editor to work through the release build of the game instead of a seperate one. Unfortunately, the game doesn't suppor

  13. Developer post

    Super Lumi Live v1.5.3 (Assist mode, Toll changes and lots more)

    Hi, It has been a while since the last update but I'm happy to say that there's a lot packed into this one! The biggest changes to the game come mostly from wanting to make the campaign a little easier for the first playthrough but also to provide a better speedrunning experience

  14. Developer post

    Update 1.4.3 (Season 5 Gold Token fixes)

    Hi, It's been a short while since the last update so here's a small one to fix a few outstanding issues and to implement a few quality of life improvements suggested to me. I hope you've all had a lovely Christmas Holiday and wish you all a prosperous New Year! Changes 5-Boss' th

  15. Developer post

    Update 1.4.3 (Season 5 Gold Token fixes)

    Hi, It's been a short while since the last update so here's a small one to fix a few outstanding issues and to implement a few quality of life improvements suggested to me. I hope you've all had a lovely Christmas Holiday and wish you all a prosperous New Year! Changes 5-Boss' th

  16. Developer post

    Update 1.4.1 - Leaderboard hotfix

    Hi, I had a slight mishap and left out a zero on the minutes calculation for the game clear leaderboards. My bad :) This made the leaderboard show 10 times as many minutes for the game clear catagories! Fortunately I won't have to wipe the game clear leaderboards again as this on

  17. Developer post

    Update 1.4 out now - Replay Sharing

    Hi, Replay sharing added! A screenshot is created with each replay and shows a graph with your X and Y speed over time. A secondary screenshot is also made showing a larger version of the graph so you can directly compare runs from different replays. Features Replays can now be u

  18. Developer post

    Update 1.4 out now - Replay Sharing

    Hi, Replay sharing added! A screenshot is created with each replay and shows a graph with your X and Y speed over time. A secondary screenshot is also made showing a larger version of the graph so you can directly compare runs from different replays. Features Replays can now be u

  19. Developer post

    Update on upcoming version 1.4 - Replay Sharing

    Hi, A few days ago I finished implementing a basic system to upload and download replays via the Steam Workshop. I wanted to have a meaningful screenshot for the uploads so a screenshot similar to one above is created for every replay uploaded. It displays a bunch of replay data

  20. Developer post

    Update on upcoming version 1.4 - Replay Sharing

    Hi, A few days ago I finished implementing a basic system to upload and download replays via the Steam Workshop. I wanted to have a meaningful screenshot for the uploads so a screenshot similar to one above is created for every replay uploaded. It displays a bunch of replay data