This Merchant Life

Inexplicable Games

Released
Sep 6, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New game from Inexplicable Games: Showrunner!

    Inexplicable Games are proud to announce our second game, Showrunner! It's an isometric management game where you create and run your own TV show. Craft scripts, populate your world with characters and cast actors to play them. Hire and manage staff, develop your studio and gain

  2. Developer post

    Version 1.1

    What feature is most commonly requested for This Merchant Life? You guessed it, a band management system! So we added one. Become the band's manager, rename them, get them to compose new songs, rename those too... take to road, go on tour, perform in taverns, earn coins, lead the

  3. Developer post

    Version 1.02

    We've added an Auto Resolve to combat for those that don't fancy directing their fighters in every battle! Systems - Auto Resolve option added to combat. Takes into account your current forces (including perks, deployment time, heroes, cart defences) and gives a battle result wit

  4. Developer post

    Happy Halloween!

    Happy Halloween merchant fans! We'll have some exciting new updates for you in the next few months!

  5. Rock, Paper, Shotgun

    This Merchant Life really gets what playing as an NPC should be like

    Ave once more, citizens – Ghoastus here! Nate s in Berlin for PDXCON this week, but I m still haunting his PC (I zoom into it through the floppy disc drive), working my way through all the games he didn t get around to writing about in the last few weeks. Today, I ve been playing

  6. Developer post

    Version 1.01

    Having monitored feedback on the game there have been some concerns raised about it being a little too grindy, so we've made some balancing tweaks aimed at reducing friction a little! Balance - Unlock gold costs reduced (tier 1 from 5k to 4k, tier 2 from 10k to 8k, tier 3 from 20

  7. Developer post

    This Merchant Life version 1.0 released!

    This Merchant Life version 1.0 has launched! A big thank you to everyone who supported the game through it's two years in Early Access and some wonderful content creators who've covered it. If you've ever wanted to own a trade cart with two not particularly loyal horses then this

  8. Developer post

    This Merchant Life full launch - 6th September

    This Merchant Life leaving Early Access has been delayed a week, will now be happening on Friday the 6th of September! Here is a 'Director's Cut' of the release trailer, featuring a different release date at the end.

  9. Developer post

    Version 0.91

    This update is primarily concerned with smoothing out a few bumps within the story campaign along with some balance tweaks. Systems - There is now a small chance of rapport with heroes increasing when you reach a settlement with them as part of your security. Balance - Itinerant

  10. Developer post

    Version 0.9

    Some more polish and fixes as we approach leaving Early Access! Also Steam achievements, although going to test them for a little before rolling them out properly. Systems - Added Steam achievements. - Now a distinction between events that could potentially injure or kill fighter

  11. Developer post

    Version 0.85

    This version features some more bug fixes, polish and rebalancing! The looting mechanic has also been adjusted a little so that a high cart defence stat doesn't mean you can entirely ignore enemy attacks. Rebalancing efforts for this update were focused on buildings, explore even

  12. Developer post

    This Merchant Life full launch

    UPDATE: This will now be happening a week later, on September 6th! This Merchant Life is leaving Steam Early Access after two years, version 1.0 launches on August 30th! Check out our fancy new launch trailer: Big thanks to everyone that provided feedback, ideas and bug reports w

  13. Developer post

    Version 0.84

    More bug fixes and balance changes, particularly focused on skills, road events and cart parts. Also a nice new rotating background element for the combat screen! Balance - Three skills changed. 'Bargain Hunter' now causes cut price events to last longer, rather than increase the

  14. Developer post

    Version 0.83

    A lot of new hints and various bits of bug fixing, balancing and polish! Systems - Added trainer available to save/load for current settlement. Balance - Some scaling to XP rewards from explore events based on global reputation. - Time to complete missions increased by roughly 30

  15. Developer post

    Version 0.82

    A lot of fixes and balance changes in this update, and some more event illustrations to boot! Systems - Heroes joining the caravan during the story no longer replace existing heroes of the same class if you have one currently hired - they accompany the caravan but not as fighters

  16. Developer post

    Version 0.81

    v0.81 It's an update jam-packed full of UI tweaks, bug fixes and balance changes. There is also some lovely new art to depict some of the events that can occur on the road! Systems - If a fighter or hero has more than 50 morale, their pay cost now adjusts to cost proportionally l

  17. Developer post

    Version 0.8

    It's a really big update with a reworking of the combat system! Systems - Combatants now have a defence stat as well as an attack stat - Combat in quadrants is now in two phases per round; player attack vs enemy defence, then enemy defence vs player attack - The difference betwee

  18. Developer post

    Version 0.73

    This is a fairly minor update, with some fixes to deal with some progress issues that were cropping up in the story campaign and a few other particularly annoying bugs! There's also a proper system for when the player runs out of health while market taxes now ramp up (and sometim

  19. Developer post

    Version 0.72

    This update adds an optional tutorial sequence for players to run through at the start of the game. There's also a new, daring look for the market screen as well as a bunch of UI tweaks and improvements, plus some bug fixing! Systems - Added a tutorial system, which can be toggle

  20. Developer post

    Version 0.71

    Version 0.71 makes a number of changes to the market system, with the overall aim being to make it more varied and challenging to trade. There's also a rejig to some skills and plenty of UI tweaks and fixes! Systems - Added global resource price changes. Three random resources ea