Inescapable VR: Underground

Deep Dive Interactive

Released
Aug 2, 2017
Platforms
Last updated
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Updates & announcements

13 posts
  1. Developer post

    Announcing our second game, Vengeful Rites!

    Hello, everyone! It's with great excitement today that I'd like to announce our second game, Vengeful Rites! It is not, as you might have expected, an escape room game. We originally planned to make a second installment in the Inescapable VR series, and potentially a third before

  2. Developer post

    The final patch?

    After closely examining the game and speaking with players, we've identified some flaws in one of the final puzzles. To remedy this, a number of clues have been re-worked, and one has been all together removed. We believe that these new clues will be much more player friendly and

  3. Developer post

    The final patch?

    After closely examining the game and speaking with players, we've identified some flaws in one of the final puzzles. To remedy this, a number of clues have been re-worked, and one has been all together removed. We believe that these new clues will be much more player friendly and

  4. Developer post

    Some much needed changes!

    Thanks to the feedback of some players we've gone ahead and made some changes to the way things work throughout the second room. These changes should create a much more focused set of goals as soon as you gain access to the room. Unfortunately, the nature of puzzle games means th

  5. Developer post

    Some much needed changes!

    Thanks to the feedback of some players we've gone ahead and made some changes to the way things work throughout the second room. These changes should create a much more focused set of goals as soon as you gain access to the room. Unfortunately, the nature of puzzle games means th

  6. Developer post

    Third patch incoming!

    We'll be releasing a patch in the morning that should improve the pacing and flow of the second room by creating a more defined order for the puzzles in place. The patch will also make a few other small changes/improvements. It should be released less than 12 hours from now, or b

  7. Developer post

    Third patch incoming!

    We'll be releasing a patch in the morning that should improve the pacing and flow of the second room by creating a more defined order for the puzzles in place. The patch will also make a few other small changes/improvements. It should be released less than 12 hours from now, or b

  8. Developer post

    Launch day patch #2!

    We've received some more valuable feedback and made changes accordingly! • Keys have had their hitboxes increased in size to hopefully avoid people being unable to pick them up off the floor if dropped. • The map puzzle clue has been reworded to be less cryptic and moved to be mo

  9. Developer post

    Launch day patch #2!

    We've received some more valuable feedback and made changes accordingly! • Keys have had their hitboxes increased in size to hopefully avoid people being unable to pick them up off the floor if dropped. • The map puzzle clue has been reworded to be less cryptic and moved to be mo

  10. Developer post

    Launch day patch!

    Some quick improvements have been made to the game in light of launch day feedback! • Switching locomotion modes(by pressing the App Menu button on the right controller) will now display a message in the center of the player's view for 2 seconds, informing them of the new mode se

  11. Developer post

    Launch day patch!

    Some quick improvements have been made to the game in light of launch day feedback! • Switching locomotion modes(by pressing the App Menu button on the right controller) will now display a message in the center of the player's view for 2 seconds, informing them of the new mode se

  12. Developer post

    Launch Day!!

    It's taken a few months of work and learning the ins and outs of Unity/C# but here it is: the first entry in the Inescapable VR series! We've learned so much over the course of making this game and we put a lot of love into making it, which hopefully has come through in the finis

  13. Developer post

    Launch Day!!

    It's taken a few months of work and learning the ins and outs of Unity/C# but here it is: the first entry in the Inescapable VR series! We've learned so much over the course of making this game and we put a lot of love into making it, which hopefully has come through in the finis