Prehistoric Kingdom

Blue Meridian · Crytivo

Released
Apr 27, 2022
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Prehistoric Kingdom - Update 17 Fix Patch (1.17.120)

    Welcome, Park Managers ! The final support patch for Update 17 is here, bringing new partner combat animations for several species, major improvements to animal behaviour and mutation visuals, important optimizations, and many exciting QoL improvements. Behind the scenes, we’ve a

  2. Developer post

    Dev Diary: August 2026

    Welcome to the August Development Update! To kick things off, we can confirm that the final support patch for Update 17 is very close to release! After one last round of testing, it’ll be released shortly to improve stability and add new partner animations to 7 different animals

  3. Developer post

    Dev Diary: July 2026

    Welcome to the July Development Update! A week ago we put out a survey to gather feedback and see how the community felt about various parts of the game. To our surprise, we received a staggering 4,000 responses within the first 24 hours! You absolutely destroyed our measly targe

  4. Developer post

    Community Survey

    Attention park managers, we want YOUR feedback! 📣 If our community survey surpasses 1,000 submissions before the 10th of August, we'll be unveiling brand new concept art for one of our 1.0 launch animals. Let your opinion be heard! 🦖 💭 Survey: bit.ly/4bBGNPM

  5. Developer post

    Prehistoric Kingdom - Update 17 Hotfix (1.17.106)

    Hello, Park Managers ! This patch fixes critical bugs relating to guests and modular building, while improving animal aggression and behavior stability. Additionally, our playable tutorials have been given some much-needed attention, receiving many fixes and improvements which ai

  6. Developer post

    Dev Diary: June 2026

    Welcome to the June Development Update! This month we released Update 17 - a massive update introducing 3 new genera, dynamic combat and a wealth of other changes. It took a lot of hard work and a lot of long hours, but we’re happy to finally have the basis of combat in your hand

  7. Developer post

    Prehistoric Kingdom - Update 17 (1.17.101)

    Welcome to Update 17, Park Managers ! This update has been a long time coming. Animal combat and hunting are finally making their way into your parks, alongside a collection of management improvements, visual upgrades, new iconic species, and countless fixes and optimizations. Ne

  8. Developer post

    Update 17 - Combat PTB Fix Patch 2 (1.17.84)

    Welcome, Park Testers ! This marks the final PTB release before the full launch of Update 17 on June 25th. We've continued fine-tuning animal aggression, locomotion, and combat animations to deliver the most natural and lifelike creature behaviors yet. We've also expanded the bui

  9. Developer post

    Update 17 arrives June 25!

    Welcome, park managers! We’re excited to announce that Update 17 will be releasing June 25th , introducing eight new species for three iconic dinosaurs: Allosaurus, Stegosaurus and Pachycephalosaurus - but of course, that’s far from all. Prepare to fight with dynamic combat, brut

  10. Developer post

    Update 17 - Combat PTB Fix Patch 1 (1.17.74)

    Welcome, Park Testers ! This PTB release addresses the most critical instability issues introduced in the last PTB update. It also delivers a first tuning pass on animal aggression behavior, resulting in more natural encounters - animals should now be more selective when choosing

  11. Developer post

    PTB: Update 17 Combat Preview

    Welcome, Park Testers ! This PTB release introduces Animal Combat , an all-new emergent gameplay system that allows your animals to react more dynamically to their environment and to one another. While this feature is still a work in progress, we're eager to hear your feedback. I

  12. Developer post

    Dev Diary: May 2026

    Welcome to the May Development Diary! As usual, it’s been all hands on deck as we continue to work on the different aspects of combat coming in U17. We’ve made some great strides this month with the addition of danger zones, throwable animals and improved locomotion which we’ll t

  13. Developer post

    Dev Diary: April 2026

    Welcome to the April Development Update! This month we released the first PTB for Update 17 , adding new management mechanics, updated water rendering and two species of Stegosaurus for you to discover. Though it’s yet to contain combat, we’ve had really good feedback so far! Pla

  14. Developer post

    PTB: Fix Patch (1.17.51)

    Welcome, Park Testers ! This PTB release is focused on quickly addressing the most commonly reported community issues - most notably input system bugs and unusable keybind controls. We hope this provides a more stable testing environment while we continue working on the remaining

  15. Developer post

    PTB: Update 17 Begins Testing!

    Welcome, Park Testers ! This early version of Update 17 adds Stegosaurus, rebalances mid-game progression and overhauls many of the management features. Notable changes include manual Loading Bay orders, workzones, staff breakrooms and a new staff promotion system! Please note th

  16. Developer post

    Dev Diary: March 2026

    Welcome to the March Development Update! Today, we’ll be talking about the status of U17 and providing insight into the current progress of combat. We’ve also got a couple of surprises in store, so let’s get into it! In case you missed it, we put a support patch out for U16 on th

  17. Developer post

    PTB: Fix Patch (EA 1.16.51)

    Welcome, Park Managers ! This surprise bug-fix patch for Update 16 aims to address some of the most commonly reported balancing problems related to the animal disease system, while resolving numerous stability issues, such as memory leaks and crashes. In addition, this update int

  18. Developer post

    Dev Diary: February 2026

    Welcome to the February Development Update! With this being our first full month back working on PK, the team continued implementing the new management features discussed in January’s Dev Diary . Since we don’t want to repeat ourselves and show off the same content, this month’s

  19. Developer post

    Dev Diary: January 2026

    Welcome to the January Development Update! The team hopes that you’ve all had a safe and happy holiday. As this is our first blog post of the year, we’ll primarily be talking about our plans to outline what you’ll see in 2026. There’s a looot of reading to do this time folks, so

  20. Developer post

    Prehistoric Kingdom - Fix Patch (EA 1.16.37)

    Hello and Happy Holidays, Park Managers ! A few of the programmers got together to look at some of the more pressing problems with Update 16, resulting in this small patch. This release should hopefully resolve most of the out-standing stability issues, among others including viv