Fix for saving key bindings.
Fix for saving key bindings.
Fix for saving key bindings.

Jonathan McCarthy · Flying Interactive
Fix for saving key bindings.
Fix for saving key bindings.
Fixed issue with previous package.
Fixed issue with previous package.
Replaced the old tutorial with a new "How to Play" module.
Replaced the old tutorial with a new "How to Play" module.
There's a new module now which takes the player through the changes to the controls and shows how to play the game.
There's a new module now which takes the player through the changes to the controls and shows how to play the game.
Fixed crash.
Fixed crash.
DRAGON'S LUNCH v.3.0.0 The Realtime Roguelike -------------------- Overhauled the control system. No need to press TAB now to interact with the inventory. Keys for the current context are shown on screen. Rearranged the player inventory on screen. Added double width corridors. Ma
DRAGON'S LUNCH v.3.0.0 The Realtime Roguelike
--------------------
Overhauled the control system. No need to press TAB now to interact with the inventory.
Keys for the current context are shown on screen.
Rearranged the player inventory on screen.
Added double width corridors.
Made searching automatic. Search field is shown as a light blue circle which expands in size when
the player stays still.
Search identifies destructible walls.
Changed Giantism wand to Berserk wand.
Improved animations for some of the monsters.
Some monsters can now avoid cobwebs.
Gave goblins, ogres and trolls more hitpoints.
Improved some wand sound effects.
Off torches get turned on by fire.
Notes will now burn if touched by fire.
Health traps are now one use only.
Fixed various bugs in room generation.
Fixed various usability/display bugs.
CHANGES IN v2.0.0 Major update to the light engine. Added better backgrounds for the rooms. Added random 'flavour' items to the rooms - bones, skull, broken treasure items etc Improved/redesigned level 12. Improved the Dragon's abilities: Dodges more when hit Has greater hitpoint
Major update to the light engine.
Added better backgrounds for the rooms.
Added random 'flavour' items to the rooms - bones, skull, broken treasure items etc
Improved/redesigned level 12.
Improved the Dragon's abilities:
Dodges more when hit
Has greater hitpoints
Changed the melee system:
a hit now only relies on the player connecting with the target.
removed a restriction that disallowed the player from getting any benefit from hit/retreat/hit/retreat type combat strategy.
armour is now used to determine damage / blocking.
Immobile npcs are now always hit (mushrooms, turrets).
Walls can no longer be hurt by drain life.
Redesigned Treasure Rooms:
better placement of the (now 3) treasures.
Player no longer has to worry about accidentally bumping into the wrong choice.
Removed arrows as a choice.
Reduced the effects of poison gas as traps were too lethal.
There is now a click sound followed by a delay of 1 second before the gas is released.
Some notes now auto-remove from the inventory once read.
The way up is now highlighted on the map.
Npcs don’t fire missiles if next to blocking tile.
In the high score screen it now sorts by depth and highlights the last player's score if it made the list.
Updated the bestiary screen to show all the monsters and humanoids.
There are some elusive bugs kicking around:
And finally, there's a gameplay issue where you can get teleported to a area with no way out e.g. it may be
blocked by a portcullis where the lever is inaccessible. The only way to get teleported is by reflecting your
own teleport spell at you so it would be the players fault if it happens.
NEW FEATURES Tweaked the dimensions of the different levels to make them more interesting. Added 2 new trap rooms (Causeways). Added mazes of tunnels. Added a graphical circle around the player when protected. Buffed the Bard. BUG FIXES Arrows now disappear when unequipped if the
NEW FEATURES
Tweaked the dimensions of the different levels to make them more interesting.
Added 2 new trap rooms (Causeways).
Added mazes of tunnels.
Added a graphical circle around the player when protected.
Buffed the Bard.
BUG FIXES
Arrows now disappear when unequipped if they are all used up.
The Editor can now handle multiple items for NPCs.
Fixed a bug where rooms of destructible walls were sometimes not connected.
NPCs now go down to the stairs entry way on the lower level when they descend.
Oh and Happy Halloween from Ireland (the original home of Halloween).
Just a minor update to add Spanish language support. This was done using Google Translate so there may be some funny translations in there. Let me know if anything needs be corrected. I also tried to correct the words that were always appearing in English.
Just a minor update to add Spanish language support.
This was done using Google Translate so there may be some funny translations in there. Let me know if anything needs be corrected.
I also tried to correct the words that were always appearing in English.
NEW FEATURES Added new NPC - the elf. Added special abilities to arrows and increased the number of quivers that appear. Vaults no longer contain cursed items. Improved the distribution of items across levels. Improved the gas effects. Monsters can now catch fire if they are flam
Added new NPC - the elf.
Added special abilities to arrows and increased the number of quivers that appear.
Vaults no longer contain cursed items.
Improved the distribution of items across levels.
Improved the gas effects.
Monsters can now catch fire if they are flammable.
Added a wand of gas.
Added new Monster type - bugs.
Improved the potion of darkness graphics.
Ensure monsters don't wander too close to fire.
Fixed a vault problem where the pressure pad could be inaccessible.
Fixed a problem with destructible wall rooms on level 8 having no door.
Fixed issue with the Dragon spawning trapped in a cave wall.
Fixed issue with redefining the control keys.
Fixed issue with turning on wall torches.
Fixed issue with trap placement.
Fixed issue with NPC (dwarf/elf) AI.
A new version of Dragon's Lunch is now available. NEW FEATURES You will now come across captive dwarfs. Rescue them and they will help you fight the monsters. There are general improvements to the level generator. It will now generate more caves and 'empty' rooms are now likely t
A new version of Dragon's Lunch is now available.
NEW FEATURES
You will now come across captive dwarfs. Rescue them and they will help you fight the monsters.
There are general improvements to the level generator. It will now generate more caves and 'empty' rooms are now likely to have at least one interesting feature in it. Also, there is now only one health trap per level.
Changed melee swing to activate on key down rather than key up as noted in a user review. This resulted in better key definitions.
Improved light graphics for torches etc
Improved displaying of monsters when only partially visible.
Increased the amount of gas in traps but made it less potent.
Traps are now hidden better in caves and dirt.
Goblin wizards in deep levels have a shattering spell.
Puddle monster now has grab ability.
Added another note to find.
BUG FIXES
Monsters should no longer spawn in walls or on chests.
Fixed issue with loading - player was always shown in leather armour.
Fixed some lag issues on level four.
KNOWN ISSUES
There are some issues with the editor to do with monsters as they can now carry multiple items.
Enjoy and have a happy festive season!
Remember, a Dragon's Lunch is not just for Christmas!
A new version of Dragon's Lunch is now available. The big change is a redesign of the water level. I won't give any more details as I don't want to spoil the surprise(s). The following have also been added: A new scroll - scroll of curse A new wand - wand of infection A new monst
A new version of Dragon's Lunch is now available.
The big change is a redesign of the water level. I won't give any more details as I don't want to spoil the surprise(s).
The following have also been added:
A new scroll - scroll of curse
A new wand - wand of infection
A new monster - the puddle monster who likes to lurk in dead end corridors.
A new exploding trap room.
A new spell capability for deeper level goblin wizards - they can now cast a spell of shattering.
Enjoy!
A new version of Dragon's Lunch is now available. The big change is a redesign of the water level. I won't give any more details as I don't want to spoil the surprise(s). The following have also been added: A new scroll - scroll of curse A new wand - wand of infection A new monst
A new version of Dragon's Lunch is now available.
The big change is a redesign of the water level. I won't give any more details as I don't want to spoil the surprise(s).
The following have also been added:
A new scroll - scroll of curse
A new wand - wand of infection
A new monster - the puddle monster who likes to lurk in dead end corridors.
A new exploding trap room.
A new spell capability for deeper level goblin wizards - they can now cast a spell of shattering.
Enjoy!
A new update is on the way, featuring redesigned water level, a new scroll, a new wand, a new monster and a new monster ability. Stay tuned ....
A new update is on the way, featuring redesigned water level, a new scroll, a new wand, a new monster and a new monster ability. Stay tuned ....
A new update is on the way, featuring redesigned water level, a new scroll, a new wand, a new monster and a new monster ability. Stay tuned ....
A new update is on the way, featuring redesigned water level, a new scroll, a new wand, a new monster and a new monster ability. Stay tuned ....
I am delighted to announce a new release of Dragon's Lunch is now available. Most importantly, it fixes the issue with being unable to load some save games. These old saves should work in the new release. The full list of changes is below: NEW FEATURES Added notes to find and rea
I am delighted to announce a new release of Dragon's Lunch is now available.
Most importantly, it fixes the issue with being unable to load some save games.
These old saves should work in the new release.
The full list of changes is below:
NEW FEATURES
Added notes to find and read.
Added a new type of room - large circular room with lots of the same type of monster.
Added a Steam achievement for each descent.
GAMEPLAY
Improved the turret trap room - turrets now rotate and fire by themselves.
Remove the orange twisty passages as they didn't add to the game play.
Added code to reduce the number of dead end corridors.
These two changes result in much better maps now.
The Dragon now has much more hit points.
USER INTERFACE
Added some usability improvements to the menus and in game messages.
Separated the local and steam high score buttons on the high score screen.
Added a prompt to press the Escape key when the player dies.
BUG FIXES
Fixed an issue with treasure rooms getting no exits due to the doors being secret.
Giant Spiders no longer spawn at random in walls.
Start room with 4 keys can no longer place a door leading off the level into the void.
Fixed some issues with updating the light after opening and closing doors.
Fixed some issues with updating the light after shooting wands.
Fixed a bug which allow the player to take all items instead of one from some treasure rooms.
Turrets are no longer placed where they would block passageways.
Fixed a bug that allowed the player to glide through monsters when swinging her weapon.
Fixed a bug that caused instant death when the player collided with moving walls.
Fixed a bug with uploading the high score to steam.
Fixed a crash problem with loading save games that have a puzzle trap.
I am delighted to announce a new release of Dragon's Lunch is now available. Most importantly, it fixes the issue with being unable to load some save games. These old saves should work in the new release. The full list of changes is below: NEW FEATURES Added notes to find and rea
I am delighted to announce a new release of Dragon's Lunch is now available.
Most importantly, it fixes the issue with being unable to load some save games.
These old saves should work in the new release.
The full list of changes is below:
NEW FEATURES
Added notes to find and read.
Added a new type of room - large circular room with lots of the same type of monster.
Added a Steam achievement for each descent.
GAMEPLAY
Improved the turret trap room - turrets now rotate and fire by themselves.
Remove the orange twisty passages as they didn't add to the game play.
Added code to reduce the number of dead end corridors.
These two changes result in much better maps now.
The Dragon now has much more hit points.
USER INTERFACE
Added some usability improvements to the menus and in game messages.
Separated the local and steam high score buttons on the high score screen.
Added a prompt to press the Escape key when the player dies.
BUG FIXES
Fixed an issue with treasure rooms getting no exits due to the doors being secret.
Giant Spiders no longer spawn at random in walls.
Start room with 4 keys can no longer place a door leading off the level into the void.
Fixed some issues with updating the light after opening and closing doors.
Fixed some issues with updating the light after shooting wands.
Fixed a bug which allow the player to take all items instead of one from some treasure rooms.
Turrets are no longer placed where they would block passageways.
Fixed a bug that allowed the player to glide through monsters when swinging her weapon.
Fixed a bug that caused instant death when the player collided with moving walls.
Fixed a bug with uploading the high score to steam.
Fixed a crash problem with loading save games that have a puzzle trap.
Just a quick reminder that the game has been updated to v1.4.0.10. This allows turning off of the Fancy Shadows from the options screen to support older graphics cards. Stay tuned for further releases.
Just a quick reminder that the game has been updated to v1.4.0.10.
This allows turning off of the Fancy Shadows from the options screen to support older graphics cards.
Stay tuned for further releases.
Just a quick reminder that the game has been updated to v1.4.0.10. This allows turning off of the Fancy Shadows from the options screen to support older graphics cards. Stay tuned for further releases.
Just a quick reminder that the game has been updated to v1.4.0.10.
This allows turning off of the Fancy Shadows from the options screen to support older graphics cards.
Stay tuned for further releases.