Aetherspace

Munchkin's Lair

Released
Jul 3, 2017
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Aetherspace v 1.3.3 - Platform update and a few bug squished

    - Fixed a bug that caused enemy ships to perform an Immelman entering the battle... thus exiting the battle right away. - Tweaked the code for the Ion Pulser. This should fix an issue where it ended up affecting its own user. - Updated the engine to the latest Unity version. Shou

  2. Developer post

    Aetherspace v 1.3.3 - Platform update and a few bug squished

    - Fixed a bug that caused enemy ships to perform an Immelman entering the battle... thus exiting the battle right away. - Tweaked the code for the Ion Pulser. This should fix an issue where it ended up affecting its own user. - Updated the engine to the latest Unity version. Shou

  3. Developer post

    A short break

    I will be away for a couple of weeks (a short vacation, finally... Yay!), and I won't be able to work on the game or log in to Steam. So, if you don't hear anything from me for a while, that's why. I'll catch up on my return. See ya!

  4. Developer post

    A short break

    I will be away for a couple of weeks (a short vacation, finally... Yay!), and I won't be able to work on the game or log in to Steam. So, if you don't hear anything from me for a while, that's why. I'll catch up on my return. See ya!

  5. Developer post

    Aetherspace v 1.3.2 - ...More small fixes

    - Fixed excessive damage caused by the Light Kinetic Beam - Tweaked the random loot dropping code to reduce unique upgrades in favor of rare upgrades - Fixed a bug that allowed to equip multiple copies of a unique weapon in the squadron.

  6. Developer post

    Aetherspace v 1.3.2 - ...More small fixes

    - Fixed excessive damage caused by the Light Kinetic Beam - Tweaked the random loot dropping code to reduce unique upgrades in favor of rare upgrades - Fixed a bug that allowed to equip multiple copies of a unique weapon in the squadron.

  7. Developer post

    Aetherspace v 1.3.1 - Small fixes

    - Fixed a bug that caused the Improved PDS and PDS Battery not to show in the ship's menu. - Added a Class 1 Stealth upgrade slot to the Moth. - Fixed a couple of wrong values here and there.

  8. Developer post

    Aetherspace v 1.3.1 - Small fixes

    - Fixed a bug that caused the Improved PDS and PDS Battery not to show in the ship's menu. - Added a Class 1 Stealth upgrade slot to the Moth. - Fixed a couple of wrong values here and there.

  9. Developer post

    Aetherspace v 1.3.0 - Territory Missions

    Added a new feature: territory-specific missions. Now controlling a territory can unlock a specific additional optional mission. For now, only four missions have been added, in time each territory will have its own mission. Fixed a few bugs, including a crash that could happen wh

  10. Developer post

    Aetherspace v 1.3.0 - Territory Missions

    Added a new feature: territory-specific missions. Now controlling a territory can unlock a specific additional optional mission. For now, only four missions have been added, in time each territory will have its own mission. Fixed a few bugs, including a crash that could happen wh

  11. Developer post

    Aetherspace v 1.2.3

    Changes - Added 3 new skills: Adrenaline Rush, Not Today! and Pack Hunter. - Reduced the Moth's point cost by 1. - Added the option to delete save files - Added options to sort the inventory and the black market. - Tweaked the AI to make it a little bit smarter, depending on the

  12. Developer post

    Aetherspace v 1.2.3

    Changes - Added 3 new skills: Adrenaline Rush, Not Today! and Pack Hunter. - Reduced the Moth's point cost by 1. - Added the option to delete save files - Added options to sort the inventory and the black market. - Tweaked the AI to make it a little bit smarter, depending on the

  13. Developer post

    Patches, patches and more patches...

    Between yesterday night and this morning, I released two small patches fixing a couple of issues: - A problem with the Supporting Fire skill that sometimes caused the game to hang when a ship was destroyed. - A problem with optional missions disappearing or having the wrong expir

  14. Developer post

    Patches, patches and more patches...

    Between yesterday night and this morning, I released two small patches fixing a couple of issues: - A problem with the Supporting Fire skill that sometimes caused the game to hang when a ship was destroyed. - A problem with optional missions disappearing or having the wrong expir

  15. Developer post

    Aetherspace v 1.2.0

    - Changed all the pilot, dialog and Black Market merchants artwork - Added a whole bunch of keyboard shortcuts and ways to move and zoom the map, and select and cycle through ships. - Made some changes to improve the usability of the UI during battle. Now only one ship menu at a

  16. Developer post

    Aetherspace v 1.2.0

    - Changed all the pilot, dialog and Black Market merchants artwork - Added a whole bunch of keyboard shortcuts and ways to move and zoom the map, and select and cycle through ships. - Made some changes to improve the usability of the UI during battle. Now only one ship menu at a

  17. Developer post

    Aetherspace v 1.1.3

    Here are the changes for this version, based on feedback from some users: - Fixed a bug that sometimes caused the dialogs to become stuck. - Fixed a bug that allowed the player to reset a pilot's available skill points, while keeping the skills already learned. No more infinite s

  18. Developer post

    Aetherspace v 1.1.3

    Here are the changes for this version, based on feedback from some users: - Fixed a bug that sometimes caused the dialogs to become stuck. - Fixed a bug that allowed the player to reset a pilot's available skill points, while keeping the skills already learned. No more infinite s