Skeleton Boomerang

Skeleboom Project · Artisano

Released
Jul 31, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Skeleton Boomerang: Postmortem is on its way!

    You thought our coffin was sealed, didn’t you? That’s right, we’ve emerged from the grave with Skeleton Boomerang: Postmortem, a robust new update featuring translations in multiple languages, a Boss Rush mode, unique color palettes for Hunter, and so much more! You might even sp

  2. Developer post

    Enjoyed Skeleton Boomerang? Check out our new game - Home World Run!

    For quite a while now, we've been hard at work developing a sort of spiritual/spinoff sequel to a game we made before Skeleton Boomerang - "Aliens Go Home Run". This sequel is called Home World Run and it is a beat'em up platformer game, with Sally - one of the extra bosses from

  3. Developer post

    October 3rd Patch Notes, this is a big one!

    This is intended to be the final major patch, which includes a lot of bug fixes and a bit of new content (including a few secrets and easter eggs...) - Lava spout in Bone Zone no longer deals damage. - Fixed bug that could cause Skullflaps to take on their vampire appearance in t

  4. Developer post

    June 6th Patch Notes

    Fixed bug where Grim Rob's intro in Hard Mode is unskippable These updates apply to the Vampire Hunter Mode DLC: The run complete screen now has additional info, including Blood Pressure, shards taken from Keeper at the start of the run, shortcut taken, and collected techniques F

  5. Developer post

    May 22nd Patch Notes

    These updates apply to the Vampire Hunter Mode DLC: Fixed up some collision issues with the piston platforms in Time Tower, should hopefully prevent some of the bizarre crushing deaths they cause Cattlepede segments no longer follow Hunter into other rooms and are now confined to

  6. Developer post

    May 15th Patch Notes

    These updates apply to the Vampire Hunter Mode DLC: Aztank now has animated treads in phase two, as well as an animation for the doctor and a redone death sprite Aztank was missing a few of its hard variant features which have now been patched back in, including extra projectiles

  7. Developer post

    May 8th Patch Notes (2)

    Fixed a bug caused by the last patch that would crash certain normal and hard mode levels Fixed some misspellings in dialogue

  8. Developer post

    May 8th Patch Notes

    Some adjustments to collision made to prevent Hunter from getting stuck in walls Hunter will now remain in a normal standing position when talking to NPCs These updates apply to the Vampire Hunter Mode DLC: Wallthings have adjusted positions during big and small enemies events Ex

  9. Developer post

    May 6th Patch Notes

    These updates apply to the Vampire Hunter Mode DLC: Fixed bug that could throw an error if a player grabs a blessing from a coffin on the first frame Fixed blood fountain not dealing damage Some songs in certain late game areas now loop properly Fixed error where the floors of ce

  10. Developer post

    May 5th Patch Notes

    These updates apply to the Vampire Hunter Mode DLC: Hunter's umbrella will now protect him from rain Object placement has been altered to prevent objects from spawning in out-of-reach places Achievement code has been touched up to prevent them from remaining locked/being unlocked

  11. Developer post

    May 3rd Patch Notes

    These updates apply to the Vampire Hunter Mode DLC: More changes made to possible room layouts to prevent impossible levels from being generated Skellychan will now spawn during runs appropriately Fixed werewolf duplication bug Blood Gems will no longer fall through thin platform

  12. Developer post

    May 2nd Patch Notes

    These updates apply to the Vampire Hunter Mode DLC: Several changes have been made to randomly generated room layouts in order to prevent impossible levels from being generated Moving platforms have been updated in order to prevent them from getting stuck Coffins should no longer

  13. Developer post
  14. Developer post

    Vampire Hunter Mode stream incoming!

    Join the game's developers for a live demonstration of Vampire Hunter Mode at , starting at 7:00 PM EST! We'll be hanging around to show off the new mode and answer questions!

  15. Developer post

    January 4th Patch Notes

    Date of Vampire Hunter Mode release has been changed (we're still hard at work on it and hope to release it as soon as possible, thank you for your patience!) Movement on crates should be smoother and more consistent Fixed bug that prevented the double boomerang from working in H

  16. Developer post

    Skeleton Boomerang is 40% off for the Steam Winter Sale!

    The team is still plugging away at the Vampire Hunter Mode DLC, but before it launches, the base game is available for 40% off as part of the Steam Winter Sale, so now is the perfect time to pick it up if you haven't already, or purchase it for someone else if you're in the givin

  17. Developer post

    November 23rd Patch Notes

    Fixed a bug that would prevent the second boomerang from being thrown when the doublerang is equipped

  18. Developer post

    November 6th Patch Notes

    Fixed a bug where achievements for beating Hard Mode could not be unlocked. Achievements relating to reaching the game's endings will now be unlocked automatically if you've already done so in the past on that save. A bug where the player can reach 110% completion early should be

  19. Developer post

    November 3rd Patch Notes

    Palette menu now shows conditions for unlocking palettes. First sign in the game now displays button prompts instead of text on top of a fixed image. Bug that cause palettes to be erroneously unlocked upon loading a save should be fixed.

  20. Developer post

    November 2nd Patch Notes

    Palettes can now be unlocked from extra stages. Space stage can now be restarted properly during time trials. Fixed bug where space ship could be over-healed. Fixed bug where Saturday would move to unusual places during his final phase; also made some changes that should prevent