Crafting Dead

Ferullo Gaming

Released
Aug 18, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Version 0.6.0 - Did you hear that?

    Hey all! I bring a regular patch to the game that changes a few key aspects. For starters , zombies have been enhanced. The sound system and visual aspects when locating a player are more realistic. A player can now crouch around zombies without having them notice or trigger them

  2. Developer post

    Version 0.5.2 - Character Depth, Minor Fixes

    This a quick update to say the least! Added more depth to the character's customization! Skins, shirts, pants, and shoes include multiple options. Official servers will be back up in the coming week. Changelog - Added Character Skin Options - Added Character Pants Options - Added

  3. Developer post

    Version 0.5.0 - KABOOM! Explosives, Base Repair, Zombie Buffs

    This update includes a lot of new content, improvements, and polish. Right off the bat, explosives ! You can now find propane tanks that can be lit with a matchbox and explode in ~4 seconds. The explosion will deal damage to all entities within a short radius. This includes playe

  4. Developer post

    Version 0.4.0 - Wow, its getting dark early huh?

    Hey all! Patch 0.4.0 is live and brings some changes to the night cycle. The night is now darker with a few new objects to help light up the world. Also, Zombies will be a tad stronger at night now! Dealing more damage (1.5x) and moving faster (1.2x). Changelog Version 0.4.0 - Ad

  5. Developer post

    Multiple Patches Summary - 0.3.7

    This recap includes multiple patches noted below. Nothing crazy to OH and AH at but overall bug fixes and game tweaks to improve experiences. These patches have been rolled out silently over the past few weeks (other than the Discord channel). The following patch 0.4.0 will conti

  6. Developer post

    Version 0.3.3 - Furnace, Building Tools, Raiding!

    Quick overview! This patch introduces a deployable furnace to smelt iron ore into ingots! Along with tools to manage your base and a few quality of life enhancements such as windy grass! Changelog - Added Furnace Deployable - Added Recipe to Craft a Furnace - Added Smelting Recip

  7. Developer post

    Version 0.3.0 - Base Building!

    Version 0.3.0 is here! This patch's major update is base building! Finally! Ever since the mod days, base building has been on Crafting Dead's radar. I am excited and terrified to see what comes of this! Please note, this patch INTRODUCES base building, it is not in a complete st

  8. Developer post

    Version 0.2.7 - Happy Holidays!

    Happy holidays all, small patch to introduce the options wheel and fix some bugs. The options wheel was added to the reload action and stash management. - Added Option Ring Menu - Fixed SP first-person item held rendering - Fixed GUIs/Menus randomly closing in MP - Fixed Crates s

  9. Developer post

    Version 0.2.6 - Bug Fixes

    Minor update, fixes a couple of bugs found in the recent 0.2.5 patch. - Added Fog and Ambient Sounds back to Fellvern Map - Added Door LODs - Fixed Inventory Item Click Stutter - Fixed Entity Information not Synced to Clients when Spawned/Despawned - Fixed Crate UI Freezing when

  10. Developer post

    Version 0.2.5 - New Map!

    This patch includes a lot of content that will need to be tested over the next few days! The big-ticket item is the new map, Fellvern Island. This map is 4x the square area of the old map and will stick with the game as the official map for the next 6+ months. - Added Fellvern Is

  11. Developer post

    Version 0.2.4

    Small patch to fix bugs! Will focus on more content after the holiday. Happy Thanksgiving to those in the United States 🦃 - Fixed Backpack Desync between server -> client - Fixed Camera jitter (this may need to be tuned still) - Fixed particle and sound effects on damage take

  12. Developer post

    Version 0.2.3

    Weekly patch, two major notes!! Inventory rework and balancing. - Added large, medium, and gun bag backpacks - Added Gloves and boot armor (Wood, Ghillie, Kevlar) - Added Inventory shift-clicking (between storage and armor, between lootable and storage) - Added Red tint to dead b

  13. Developer post

    Version 0.2.2

    Minor patch. Fixed a few bugs and cleaned up a server build for Linux. Will introduce 24/7 dedicated servers in increments! - Added Hotbar key bindings 1-5 - Added Options Menu for Game, Graphics, Keybindings, and Audio - Added help and tp commands - Updated server build for Linu

  14. Developer post

    Version 0.2.1

    Pushed version 0.2.1 to production! Minor patch; re-adding old features, introducing new ones, and fixing bugs. Looking to get a 24/7 server stood up soon to outsource bug hunting :) - Added Thompson, UZI Guns - Added Scope, Grip, Bipod Attachments - Added Multiple Attachment Slo

  15. Developer post

    Crafting Dead Reboot (v0.2.0)

    Crafting Dead has been rebuilt from the ground up. Version 0.2.0 is developed in a newer version of Unity with the networking framework Photon Bolt. For the time being, content is missing. This build is to work out the core mechanics before packing on the content and properly bal

  16. Developer post

    Huge Update - Recoding from Ground UP!

    With the game's launch, I understand where I can improve. The game will be recoded within the next month or so. All the assets are already created and so on. Just cleaning up the systems and improving the game overall. Including the network lag/latency. Example: New Menu New Tree

  17. Developer post

    Huge Update - Recoding from Ground UP!

    With the game's launch, I understand where I can improve. The game will be recoded within the next month or so. All the assets are already created and so on. Just cleaning up the systems and improving the game overall. Including the network lag/latency. Example: New Menu New Tree

  18. Developer post

    Version 0.1.7 - Update and Summary

    Version 0.1.7 is live! This update fixes a lot of bugs and improves the UI flow. Nothing crazy was added. Supply Drops and other content will be added next patch as bugs and overall functionality is the number 1 priority at the current state of the game. Changelog - Edited Main M

  19. Developer post

    Version 0.1.7 - Update and Summary

    Version 0.1.7 is live! This update fixes a lot of bugs and improves the UI flow. Nothing crazy was added. Supply Drops and other content will be added next patch as bugs and overall functionality is the number 1 priority at the current state of the game. Changelog - Edited Main M

  20. Developer post

    Developer Updates - Back into the swing of things!

    The development of the game has started off slow, I apologize for that. I took a short break from development while my girlfriend and family where in town before college started up. In other words, Im back >:D I will be pumping out updates every week with new content and other