1.08e
Small visual bugfix for rules menu.
Small visual bugfix for rules menu.

Small visual bugfix for rules menu.
Small visual bugfix for rules menu.
Tiny update with a new Click Delay in the options menu to address a double clicking mouse issue:
Tiny update with a new Click Delay in the options menu to address a double clicking mouse issue: https://steamcommunity.com/app/655480/discussions/0/5057002258669039465/
Should be compatible with Apple Silicon! Let me know how it works, I don't have a Mac to test with.
Should be compatible with Apple Silicon!
Let me know how it works, I don't have a Mac to test with.
-Fixed bug with move undo not refunding hydrogen if you select another unit first -Fixed bug with center cell not alerting for no hydrogen when selecting a unit there
-Fixed bug with move undo not refunding hydrogen if you select another unit first
-Fixed bug with center cell not alerting for no hydrogen when selecting a unit there
-Fixed bug with Wormhole not allowing a free 2 space move (StarBase, Propulsion Gel) with 0 hydrogen -Wormhole now costs 6 hydrogen -Added ability to undo card right-click discards until you make another game action -Fixed typo in Nova Gate flavor text -Added ability to undo non-
-Fixed bug with Wormhole not allowing a free 2 space move (StarBase, Propulsion Gel) with 0 hydrogen
-Wormhole now costs 6 hydrogen
-Added ability to undo card right-click discards until you make another game action
-Fixed typo in Nova Gate flavor text
-Added ability to undo non-exploring moves
-Added ability to keep playing after game is finished (to see what kind of score you can get)
-Maximum XP requirement for level up reduced from 1000 -> 750
Patch notes are here: This is probably the biggest update I've ever done to any BrainGoodGame :O Highlights include flavor text for every card, a ton of bug fixes and some card balance/redesign updates! Enjoy, and thanks for playing Solar Settlers! (To get info on when we release
Patch notes are here:
https://steamcommunity.com/app/655480/discussions/0/2763442118825031511/
This is probably the biggest update I've ever done to any BrainGoodGame :O
Highlights include flavor text for every card, a ton of bug fixes and some card balance/redesign updates!
Enjoy, and thanks for playing Solar Settlers!
(To get info on when we release new BrainGoodGames and large updates for old ones, sign up for the mailing list here: https://braingoodgames.com/email.html)
Militia is back with more bite-sized strategy that evolves to match your skill! Beat back hordes of ruffians that challenge you in Beam and Push World! -All of the original Militia are back, plus two new worlds of Militia and enemies. -In Push World, you'll cleverly reposition al
Militia is back with more bite-sized strategy that evolves to match your skill! Beat back hordes of ruffians that challenge you in Beam and Push World!
https://store.steampowered.com/app/1070510/Militia_2/
-All of the original Militia are back, plus two new worlds of Militia and enemies.
-In Push World, you'll cleverly reposition allies and enemies and dunk them into the water with a satisfying splash.
-Beam World has players reflecting magical beams with various interesting effects to help and hinder friend and foe alike.
-Weekly challenge mode with leaderboards.
-Many more units have 'refresh' abilities, but you are limited to one per turn
-New, more combo-riffic Militia recapture ability
Patch highlights include a new Expert Mode for faster, more difficult games (it unlocks at XP level 10), a bunch of new goal cards for the races, a new base set card to unlock and a ton of bug-fixes and quality of life improvements. You can read the full patch notes here:

Patch highlights include a new Expert Mode for faster, more difficult games (it unlocks at XP level 10), a bunch of new goal cards for the races, a new base set card to unlock and a ton of bug-fixes and quality of life improvements.
You can read the full patch notes here:
http://blog.braingoodgames.com/2018/08/30/solar-settlers-patch-1-06-expert-exploration-is-live-on-steam/
Feeling lucky on Friday the 13th? Time to roll some dice baby. Grab Rolling in the Reef on Steam here! (At a 15% discount this week!) You’d think making these would get easier, but I think this was the most difficult project I’ve ever made! Super happy with how it turned out, hop
Feeling lucky on Friday the 13th? Time to roll some dice baby.

Grab Rolling in the Reef on Steam here! (At a 15% discount this week!)
https://store.steampowered.com/app/884960/Rolling_in_the_Reef/
You’d think making these would get easier, but I think this was the most difficult project I’ve ever made! Super happy with how it turned out, hope you enjoy Rolling in the Reef!
(P.S I haven't forgotten about Hardcore Mode...Stay tuned!)
It’s always nice to find an overlooked gem, especially in the niche genre of digital board games, and Solar Settlers is my latest pleasant discovery. A singleplayer game clearly inspired by contemporary economics-driven strategy board games, Solar Settlers is driven by all about
It’s always nice to find an overlooked gem, especially in the niche genre of digital board games, and Solar Settlers is my latest pleasant discovery. A singleplayer game clearly inspired by contemporary economics-driven strategy board games, Solar Settlers is driven by all about doing as much as you can in a single turn. It's about getting as much from your moves and your cards as is possible. That said, it's not quite like anything popular in either the digital or analog spaces right now.
With your species’ previous home no longer viable, you’re in charge of settling them on a plethora of new worlds in a new planetary system. Released in 2017, it's not a beautiful game, with graphics that could be described as spartan at best. Despite that shortcoming I’ve been coming back to Solar Settlers over and over since my first play. It has strong mechanical bones and it’s easy to get lost in the experience of optimizing the hand you’re dealt to overcome the challenges of space exploration and colonization.
Solar Settlers is played on a grid of random cards, most of which start the game unexplored and invisible. Each turn, you move your colonists around the board, exploring new tiles, exploiting discovered planets for resources and more colonists, or settling down permanently on a discovered colony space. Moving requires you to spend Hydrogen Fuel, one of your resources, and any unsettled colonists use Oxygen at the end of the round. Settle too many colonists and you don't have a work force to get new resources or explore, settle too few and you spend all your time just keeping them breathing.
The final resource, Metals, is spent to play cards from your hand. Cards improve the existing board, replacing or altering the planets you’ve found. You can lay down a fuel station on a gas giant to produce fuel with no action required, turn a jungle world into a military enclave for mutant soldiers, or establish bubble colonies for permanent settlers on an ocean planet.
All the while you’re working against the clock. You have a set number of rounds, based on difficulty, to settle a certain number of colonists—nothing else really matters to your score other than the speed at which you can find people permanent homes. It’s much like worker movement and 4X board games such as Archipelago or Eclipse where you use economics to come at your win condition problem obliquely. Establishing a functional income of resources and new colonists isn’t how you win. You win by settling colonists, which means you lose them as workers. You win by dismantling the economy you worked so hard to build.
Solar Settlers’ truest strength is that it’s a singleplayer game. There’s no opponent but your past performance. As you play, your rank goes up, feeding into a sliding difficulty scale based on your past performance. As you rank up you unlock new cards, scenarios, and species to play as—each with a challenging twist on the rules. You can knock out a game in about twenty minutes, and that’s an ideal amount of time for me when I’m busy. If I can sit down for an hour and play three games of meaningful, interesting strategy, that’s way better than the fraction of another solo board game I’d get done.
If you’d like to see what I see on the galactic frontier, Solar Settlers is available on Steam from indie developers BrainGoodGames.
-Added new race: The Void The unfeeling Void are a race of hyperintelligent computers. They excel at destruction. -Added new Race: The Void -Added new card: Matter Collector -Added new card: Schematic Database -Added new card: Sensitive Server Farm And much more! Full Patch Notes
-Added new race: The Void
The unfeeling Void are a race of hyperintelligent computers. They excel at destruction.
-Added new Race: The Void
-Added new card: Matter Collector
-Added new card: Schematic Database
-Added new card: Sensitive Server Farm
And much more!
Full Patch Notes here:
http://steamcommunity.com/app/655480/discussions/0/1488866813759965927/
To celebrate, Solar Settlers is 20% off all week :). Thanks for your continued support!
-Added new race: The Void The unfeeling Void are a race of hyperintelligent computers. They excel at destruction. -Added new Race: The Void -Added new card: Matter Collector -Added new card: Schematic Database -Added new card: Sensitive Server Farm And much more! Full Patch Notes
-Added new race: The Void
The unfeeling Void are a race of hyperintelligent computers. They excel at destruction.
-Added new Race: The Void
-Added new card: Matter Collector
-Added new card: Schematic Database
-Added new card: Sensitive Server Farm
And much more!
Full Patch Notes here:
http://steamcommunity.com/app/655480/discussions/0/1488866813759965927/
To celebrate, Solar Settlers is 20% off all week :). Thanks for your continued support!
-Added new race: The Therlunai The nomadic, Lynx-like Therlunai rely on opportunistically harvesting scraps to survive. -Added new Deep Space card: Shifting Vista -Added new Player card: Star Cantina -Added new Player card: Arboretum -Added new Player card: Strip Mine -Added new
-Added new race: The Therlunai
The nomadic, Lynx-like Therlunai rely on opportunistically harvesting scraps to survive.
-Added new Deep Space card: Shifting Vista
-Added new Player card: Star Cantina
-Added new Player card: Arboretum
-Added new Player card: Strip Mine
-Added new Player card: Habitat Factory
And much more!
Full Patch Notes here:
http://steamcommunity.com/app/655480/discussions/0/1495615865216926006/
To celebrate, Solar Settlers is 15% off all week :). Have a great week everybody!
-Added new race: The Therlunai The nomadic, Lynx-like Therlunai rely on opportunistically harvesting scraps to survive. -Added new Deep Space card: Shifting Vista -Added new Player card: Star Cantina -Added new Player card: Arboretum -Added new Player card: Strip Mine -Added new
-Added new race: The Therlunai
The nomadic, Lynx-like Therlunai rely on opportunistically harvesting scraps to survive.
-Added new Deep Space card: Shifting Vista
-Added new Player card: Star Cantina
-Added new Player card: Arboretum
-Added new Player card: Strip Mine
-Added new Player card: Habitat Factory
And much more!
Full Patch Notes here:
http://steamcommunity.com/app/655480/discussions/0/1495615865216926006/
To celebrate, Solar Settlers is 15% off all week :). Have a great week everybody!
New leaderboards, quality of life features, bugfixes, balance changes and a new card! Full Patch notes here: Good luck in the new Weekly Challenge!
New leaderboards, quality of life features, bugfixes, balance changes and a new card!
Full Patch notes here: http://steamcommunity.com/app/655480/discussions/0/1470840994965355573/
Good luck in the new Weekly Challenge!
New leaderboards, quality of life features, bugfixes, balance changes and a new card! Full Patch notes here: Good luck in the new Weekly Challenge!
New leaderboards, quality of life features, bugfixes, balance changes and a new card!
Full Patch notes here: http://steamcommunity.com/app/655480/discussions/0/1470840994965355573/
Good luck in the new Weekly Challenge!
It's actually quite possible these have been working for a few days. They're definitely working now, and the Store Page has a fancy cloud icon, so that's cool!
It's actually quite possible these have been working for a few days.
They're definitely working now, and the Store Page has a fancy cloud icon, so that's cool!
It's actually quite possible these have been working for a few days. They're definitely working now, and the Store Page has a fancy cloud icon, so that's cool!
It's actually quite possible these have been working for a few days.
They're definitely working now, and the Store Page has a fancy cloud icon, so that's cool!
Patch Notes are here: New cards, unlock/XP changes, bugfixes and more!
Patch Notes are here:
http://steamcommunity.com/app/655480/discussions/0/2132869574273268278/
New cards, unlock/XP changes, bugfixes and more!
Patch Notes are here: New cards, unlock/XP changes, bugfixes and more!
Patch Notes are here:
http://steamcommunity.com/app/655480/discussions/0/2132869574273268278/
New cards, unlock/XP changes, bugfixes and more!