HYPERNOVA: Escape from Hadea

ActaLogic

Released
Sep 6, 2017
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Trading cards & less $!

    Ello Earthlings! Wi crazy Hylians a bac wid an announcement. Firstly, wi hab added ten trading cards, five profile backgrounds an five emoticons tuh di game. An secondly, di price hav bin lowered tuh ah Kingston Town low fi ah fortnight! Wi a having ah dance yah suh hope yuh will

  2. Developer post

    A big update, #9, has been released!

    A good year after the original release and several updates and fixes later, we’re updating Hypernova: Escape from Hadea again, striving to make the game even better and more accommodating for new and returning players alike. Let’s see what we’ve cooked up this time. * A new color

  3. Developer post

    30% off and update #8

    So our RTS/TD blend we released last September has gotten a new lease of life these very days. It’s been put on sale and updated to version 1.8, and four more languages have been added: Russian, Spanish, Simplified Chinese and Traditional Chinese. Why not let sleeping dogs lie? W

  4. Developer post

    30% off and update #8

    So our RTS/TD blend we released last September has gotten a new lease of life these very days. It’s been put on sale and updated to version 1.8, and four more languages have been added: Russian, Spanish, Simplified Chinese and Traditional Chinese. Why not let sleeping dogs lie? W

  5. Developer post

    Update #7 released!

    The UPDATE #7 is out. Here is the changelog for v1.7 : This time we are releasing a small/quick update for all players that might got stuck (or could get stuck in the future) in the Main Menu. Thanks for your help Thomas! ;) Bugfixes Fixed a bug that made the game unresponsive an

  6. Developer post

    Update #7 released!

    The UPDATE #7 is out. Here is the changelog for v1.7 : This time we are releasing a small/quick update for all players that might got stuck (or could get stuck in the future) in the Main Menu. Thanks for your help Thomas! ;) Bugfixes Fixed a bug that made the game unresponsive an

  7. Developer post

    Update #6 Hypernova goes on Linux too!

    Finally, UPDATE #6 is out. Here is the changelog for v1.6 : HYPERNOVA can be played also on Linux now! Gameplay The notification panel will now show idle Drillers The Armory can now directly print upgraded turrets (once unlocked) Faster turret printing for base turrets Bugfixes M

  8. Developer post

    Update #6 Hypernova goes on Linux too!

    Finally, UPDATE #6 is out. Here is the changelog for v1.6 : HYPERNOVA can be played also on Linux now! Gameplay The notification panel will now show idle Drillers The Armory can now directly print upgraded turrets (once unlocked) Faster turret printing for base turrets Bugfixes M

  9. Developer post

    Update #5 available!

    Good news, UPDATE #5 is out. Here is the changelog for v1.5 : Gameplay Improved visibility of resources (Omnifoam, Multicrete and Zapp) covered by fog Faster resource regeneration by up to 15% The number of flying slots is increased – base and upgraded Cribs capacity stats added

  10. Developer post

    Update #5 available!

    Good news, UPDATE #5 is out. Here is the changelog for v1.5 : Gameplay Improved visibility of resources (Omnifoam, Multicrete and Zapp) covered by fog Faster resource regeneration by up to 15% The number of flying slots is increased – base and upgraded Cribs capacity stats added

  11. Developer post

    Update #4 out!

    Hello gamers, we are happy to announce that UPDATE #4 is out. Here is the changelog for v1.4 : Gameplay Improved aiming and responsiveness for turrets. We removed some glitches and made aiming a bit faster for certain turrets. A minor improvement that could save a few seconds dur

  12. Developer post

    Update #4 out!

    Hello gamers, we are happy to announce that UPDATE #4 is out. Here is the changelog for v1.4 : Gameplay Improved aiming and responsiveness for turrets. We removed some glitches and made aiming a bit faster for certain turrets. A minor improvement that could save a few seconds dur

  13. Developer post

    Update #3 just released!

    Hi everyone, we are happy to announce that UPDATE #3 is released. Here is the changelog for v1.3 : Controls The option to toggle relocation mode with the right mouse click (default ON – can be changed in the options menu) The option to switch camera drag and rotate mouse key bind

  14. Developer post

    Update #3 just released!

    Hi everyone, we are happy to announce that UPDATE #3 is released. Here is the changelog for v1.3 : Controls The option to toggle relocation mode with the right mouse click (default ON – can be changed in the options menu) The option to switch camera drag and rotate mouse key bind

  15. Developer post

    Update #2 just released!

    Hello everyone, we are happy to announce that UPDATE #2 is ready. Here is the changelog for v1.2 : Controls Increased max zoom out (second update) Gameplay improvements Added the option to pause the game when windows are opened. New players defaults: progress pause ON, research p

  16. Developer post

    Update #2 just released!

    Hello everyone, we are happy to announce that UPDATE #2 is ready. Here is the changelog for v1.2 : Controls Increased max zoom out (second update) Gameplay improvements Added the option to pause the game when windows are opened. New players defaults: progress pause ON, research p

  17. Developer post

    Update #1 just released!

    Hello everyone, good news for you - the first update is out now addressing some issues and additional improvements. Here is the changelog for v1.1 : Controls New options to rebind camera movement keys (Main menu) Additional bindable keys (Insert, Del, Home, End, PgUp, PgDown) Sli

  18. Developer post

    Update #1 just released!

    Hello everyone, good news for you - the first update is out now addressing some issues and additional improvements. Here is the changelog for v1.1 : Controls New options to rebind camera movement keys (Main menu) Additional bindable keys (Insert, Del, Home, End, PgUp, PgDown) Sli

  19. Developer post
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