*** EA-46 1.0.46 2023-03-27 779 ***
*** EA-46 1.0.46 2023-03-27 779 *** - improved logging
*** EA-46 1.0.46 2023-03-27 779 ***
- improved logging

*** EA-46 1.0.46 2023-03-27 779 *** - improved logging
*** EA-46 1.0.46 2023-03-27 779 ***
- improved logging
Changes for the first full release "1.0.45 2022-10-19 777" include: - fixed game crashing with AMD cards - updated lighting library - update game engine to 1.11.0 - energy chargers and printers spawned only in industrial sectors - fixed resource access warning - more complex dial
Changes for the first full release "1.0.45 2022-10-19 777" include:
- fixed game crashing with AMD cards
- updated lighting library
- update game engine to 1.11.0
- energy chargers and printers spawned only in industrial sectors
- fixed resource access warning
- more complex dialogs for house owners
- fixed tile color
- added keys for AI hints
- fixed sleeping tutorial
- added 10 battle tracks
- bug fixed that could lead to unresponsive UI
- fixed setting "lightrays" game option
- spawning less rats
- more interaction dialogs
- removed broken "restart with training"-option
- save point infos in lobby
- talk rewards only for completed dialogs
- less subsystems in hacking panel
- less laser energy consumption
- it takes longer for lamps to break
- bigger hunter info window
- deactivating armor mods when armor hub is out of energy
- tweaked loot spawning
- locking only one room per sector
- slower battle moving for hunters

*** EA-44 2022-07-26 754 *** - released more loot for the early game - reduced sector number of each district - fixed exception when accessing the vendor machine - fixed some dialog labels - fixed layout of dismantle dialog - lowered volume of charging dialog - fixed molotov cock
*** EA-44 2022-07-26 754 ***
- released more loot for the early game
- reduced sector number of each district
- fixed exception when accessing the vendor machine
- fixed some dialog labels
- fixed layout of dismantle dialog
- lowered volume of charging dialog
- fixed molotov cocktail
- fixed stealth rendering when no armor active
- enabled running and dodging when in stealth
- updated runtime to 17.0.4
- tweaked loot spawn counts
- new hint for crafting knife
- tweaked color grading
*** EA-43 2022-06-23 742 *** - adjusted sizes of popup dialogs - adjusted rat spawn points - fixed rats spawning on top of ATMS and redeemers - printing correct name of picked up herbs - reactivated cupboards - dying rats no longer attack again - design work on lobby view
*** EA-43 2022-06-23 742 ***
- adjusted sizes of popup dialogs
- adjusted rat spawn points
- fixed rats spawning on top of ATMS and redeemers
- printing correct name of picked up herbs
- reactivated cupboards
- dying rats no longer attack again
- design work on lobby view
*** EA-42 2022-06-21 738 *** - knives cause greater damage - lower level hunter are less skilled - spawning more loot - weakened hunter armor
*** EA-42 2022-06-21 738 ***
- knives cause greater damage
- lower level hunter are less skilled
- spawning more loot
- weakened hunter armor
*** EA-41 2022-03-20 736 *** - redesigned the training sector - fixed switching language - fixed door closing animation
*** EA-41 2022-03-20 736 ***
- redesigned the training sector
- fixed switching language
- fixed door closing animation
*** Update EA-40 2022-03-15 734 *** - fixed switching dialog language - showing all districts on map - showing point-of-interests in map, including traders - new PDA panel for clarifying game play - fixed training equipment exploit - charon's hammer can't be taken - making sure a
*** Update EA-40 2022-03-15 734 ***
- fixed switching dialog language
- showing all districts on map
- showing point-of-interests in map, including traders
- new PDA panel for clarifying game play
- fixed training equipment exploit
- charon's hammer can't be taken
- making sure a backpack is active on game loading
- fixed close dialog not appearing after player death
*** EA-39 2022-02-20 733 *** - german translation - fixed popularity calculation after game loading - improved AI rendering - fixed blueprint AI help info - improved popup rendering in crafting and shop dialogs - tweaked number of villains
*** EA-39 2022-02-20 733 ***
- german translation
- fixed popularity calculation after game loading
- improved AI rendering
- fixed blueprint AI help info
- improved popup rendering in crafting and shop dialogs
- tweaked number of villains
*** EA-38 2022-02-06 731 *** improved font rendering thus increasing overal readability "retry game" now possible with training level
*** EA-38 2022-02-06 731 ***
- fixed switching of background music in PDA - fixed character floating after walking into walls - fixed character dodging in wrong direction after hitting a wall - added a small delay between consecutive dodging - reduced double-click timing in inventory panel - fixed dialog seq
- fixed switching of background music in PDA
- fixed character floating after walking into walls
- fixed character dodging in wrong direction after hitting a wall
- added a small delay between consecutive dodging
- reduced double-click timing in inventory panel
- fixed dialog sequence on player death
*** EA-36 2021-12-23 725 *** - tweaked difficulty
*** EA-36 2021-12-23 725 ***
- tweaked difficulty
EA-35 2021-11-21 723 fixed space checking when taking loot from trees, cars, etc fixed loot space calculation in shop fixed teleporter message layout removed shop hints showing loot size in take loot dialog
EA-35 2021-11-21 723
EA-34 2021-10-30 715 --- - minor fixes
EA-34 2021-10-30 715
---
- minor fixes
*** EA-33 2021-07-02 714 *** - fixed occasional crash on bullet-loot collisions - fixed occasional crash on flashbang usage - fixed crash on checking player tasks - fixed issues on restarting lost games - added go-to-log-files button
*** EA-33 2021-07-02 714 ***
- fixed occasional crash on bullet-loot collisions
- fixed occasional crash on flashbang usage
- fixed crash on checking player tasks
- fixed issues on restarting lost games
- added go-to-log-files button
*** EA-32 2021-06-22 711 *** - added Windows icon - proofread texts - melee combat more responsive - updated to Libgdx 1.10.0
*** EA-32 2021-06-22 711 ***
- added Windows icon
- proofread texts
- melee combat more responsive
- updated to Libgdx 1.10.0
- less water places in wastelands - no poisened water places in wastelands of district 1 - cars are spawned in wasteland instead of slums - refactored immune system: stims raise the threshold for disease impact and decrease healing time - tweaked hit particles - performance tunin
- less water places in wastelands
- no poisened water places in wastelands of district 1
- cars are spawned in wasteland instead of slums
- refactored immune system: stims raise the threshold for disease impact and decrease healing time
- tweaked hit particles
- performance tuning
- fixed idling-melee-running combos - tweaked melee combat and dodging
- fixed idling-melee-running combos
- tweaked melee combat and dodging
- tweaked weapon switching of hunters - barrels can explode from gun hits - performance: reduced number of required visibility raycasts - fixed visibility checks - less slum sectors in district 2 - clarified molotov recipe - tweaked villain loot - sending day/night update right a
- tweaked weapon switching of hunters
- barrels can explode from gun hits
- performance: reduced number of required visibility raycasts
- fixed visibility checks
- less slum sectors in district 2
- clarified molotov recipe
- tweaked villain loot
- sending day/night update right at sector start
- performance: caching images while lobby is shown
- new red outline when no melee or no bullet mod is active - changed armor hit color to cyan - added armor to the training sector - fixed activation of wrong armor hub when loading saved game - added weapon dealer hint - enabled petrol for early game
- new red outline when no melee or no bullet mod is active
- changed armor hit color to cyan
- added armor to the training sector
- fixed activation of wrong armor hub when loading saved game
- added weapon dealer hint
- enabled petrol for early game
- raised upgrade costs of herbalism and weapon modding - verifying backpack space when buying from vending machines - starting mit armor bullet mod - tweaked clown equipment for lower districts - added PDA warning for loot that is not working - traders never have molotov cocktail
- raised upgrade costs of herbalism and weapon modding
- verifying backpack space when buying from vending machines
- starting mit armor bullet mod
- tweaked clown equipment for lower districts
- added PDA warning for loot that is not working
- traders never have molotov cocktails
- keeping the selected row in take-loot dialog
- DIY armor mod can't be bought
- removed 2nd lamp from training charging stations
- fixed finishing charging training not recognized
- only listing broken loot for loot-to-repair in crafting dialog
- playing crafting sounds when not at workbench
- turned repair training into crafting lesson
- tweaked herbs distribution in wasteland
- added dedicated "make-fire" buttons in PDA
- added talk for successful actions
- tweaked hunter defense
- fixed sector clearance flag in beamer
- sectors are smaller now
- tweaked resident counts
- knight is weaker