Small Bugfix version
Only updated on Windows for now, we have updated to SDL3 for improved display and controller support. Linux and mac to follow.
Developer posts and news about this game.

Only updated on Windows for now, we have updated to SDL3 for improved display and controller support. Linux and mac to follow.

We are happy to annnouce that we have added a new biome - The Swamp. As some of you have discovered, this release has been out for a little while, but we just wanted to see if there was any feedback before releasing. Feedback Fugl is still early access, so features are still miss

The build has been out for a few days, but this is just to let you know that Valley has gone back into the level set. We are periodically reworking the biomes, so some may dissappear once in a while, but by popular request here is Valley back. Mainly unchanged for now. Feedback F

While we do have a series of bigger updates in the pipeline, from the player point, this one is a small update focused on bugfixes and polish. We have made some major improvements to the file loading regarding performance, and particularly crash fixes and memory usage, but a lot

After a bit of a journey, and 5 different submissions, Fugl is now finally Verified on Deck! We went from Playable -> Unsupported -> Playable -> Unsupported -> Verified, as each time we fixed something, something else would come up! Besides focusing on getting Fugl wo

We have just released the official soundtrack for Fugl, made by the amazing Martin Kvale and Joar Renolen. The soundtrack is available both as mp3 and as high-quality wav files. Get it here

This update focuses on the technical foundations, the nuts and bolts that holds the experience together. Some of the larger improvements are listed below. Major updates New animation based help system New fluid based wind system Fixes manual morphing mechanic Detailed Fixes HiDPI

Just a small update. Something had gone wrong with the signing of the mac build, so that it stopped working. This has now been fixed. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know wh

This update focuses mostly on the audio side, though the release features a number of other improvements. Audio - Reworks and Polish Better 3D audio attenuation, hear more from far away Every avatar sound is now in stereo, many of them new Avatar and creatures emit footstep sound

We realize it has been a bit quiet, but we are now ready to publish the first major overhaul of Fugl. New and more performant graphics engine Localisation in 16 languages (English, Norwegian, Danish, Swedish, Dutch, German, French, Italian, Spanish, Portuguese, Brazilian, Turkish

We are continuing to gather pace for a major update of Fugl, and have now added Mac and Linux to the Experimental branch. Please let us know what you think and if you encounter any problems. PS. While we still only officially support AMD & Nvidia cards, we have verified the b

The last couple of years have been harder than usual for everyone. For this and other reasons, we have not been able to work on Fugl as much as we have wanted to. However, now out on the Experimental branch is an update featuring a complete overhaul of the graphics engine, improv

Over the summer, as we have rushed to put in features and polish things, a number of different bugs made it into the game. Most annoyingly for you the players, some of these resulted in unpredictable crashes. We have therefore been working hard on stabilising the experience, putt

For this update, we managed to squeeze in a feature that's been requested almost since the first time we showed Fugl in public, Barrel Rolls! We hope you enjoy it. Please let us know how you find it. Features New procedural bird walking animation New barrel roll mechanic (q and e

This time we have a content update for you with all new biomes and the existing biomes have gotten a high-detail overhaul! High-detail biomes New biomes Tweaked avatars Vulkan support on Windows and Linux Many Bug fixes. Feedback Fugl is still early access, so features are still

We are now ready to trial our new Vulkan renderer, which should hopefully make Fugl run smoother and faster on some computers, especially those with AMD based graphics card. The game should still function as normal even if your computer doesn't support Vulkan as it falls back to

This big update has been a long time coming. Here is what we have been up to: Animals: Fixed hang Animals: Reinstated floating, perching and more behaviours Audio: new crash sounds Audio: fixed missing sounds Audio: adjusted sound levels Avatar: new list view Avatar: new evolve f

Are y’all ready for some deals? With Black Friday almost upon us and only a few weeks since the last big Steam sale, of course it’s time for some deals. Steam’s Autumn Sale kicked off today, dealing out discounts and delights until the shutters close next Tuesday. You can check o

After a few quiet months, we can finally show you what we have been working on. Here is a full list of the most significant improvements since last time: Clouds with shadows for each biome New caves biome New bird physics: rolling in steep descent and looping Depth of field effec

A lineup of 41 lesser-known indie darlings, party favourites, curiosities and old favourites have gone on sale this week. “Sure, Nat,” you cry, “you say that, but games go on sale all the time. What’s the big deal?”. Well, dear reader, if you’d give me time to finish, I’d explain