AZORIAN KINGS

Azoriankron0s_alexeyPavel_Balakin · Elina Faritovna Balakina

Released
Jun 21, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    NEW class of cards - COLLECTIBLE!

    These powerful cards will stay secret until you get it. You can have only 1 collectible card of one type. They come in the first dealing always and cannot be crafted. You can summon them occasionally OR get as a reward during special side quests. Besides, THREE new ordinal cards:

  2. Developer post

    Massive spell rebalance!

    26 spells were rebalanced! The rest will be finished with the next update. I have not finished checking the descriptions but it seems they are ok :) The art could differ, I will correct this soon. The most important thing is that a lot of spells and potions have PERMANENT effects

  3. Developer post
  4. Developer post

    Lilith and her questions

    You need to know the Legend of Azoria to answer her questions correctly. If you wish of course :) You can get some info here: But the most important thing about this character is that she makes hints about how the story goes in the future. You will see her several times, not only

  5. Developer post

    Side quests make the game a little bit non-linear!

    I have found that almost 100% of players kills Dragon Hunter. Why? If you kill him nobody will slay the dragon and he will attack you! . It's not necessary to kill him to go further :) The side quests may have far-reaching consequences. Sometimes you will get it after the 4 or ev

  6. Developer post

    UPD: Long hand, Duel rewards and rebalance of the undead

    I have a made a lot of changes in the game. The first is the most important: a player will receive 13 cards in the first dealing. This change is based on your feedback and I like the result much. The second : I have changed the reward in Duels. Now you can get mythic cards there.

  7. Developer post

    IMPORTANT QUESTION!

    I think of making 12 cards instead of 3 comes in the first dealing . + A player will receive more options - Bots receive more options and will play better. So the game will become harder , esp. on the start. What do you think about it?

  8. Developer post

    UPDATE: some of side quest bots were replaced

    Feel free to write to me if you think something wrong in the game! I have occasionally found that a player is attacked by three aggressive bots after the 8th mission! It was just a typo in the code and now it's fixed. Don't be shy to share your ideas and experience. We are contin

  9. Developer post

    MAINTAINCE - 04.07.18!

    I am rebalancing several cards now and adding a new one. There might be temporary issues today.

  10. Developer post

    Zoultash UPDATED: Woodcarver combo

    I have tuned the second Zoultash skill to make him more playable. Now the Woodcarver build works perfectly :) I am working on two additional totem poles , so, when they come in the game Woodcarver combo will be very dangerous for an unprepared opponent.

  11. Developer post

    UPCOMING a new card + rebalancing of the Damballa's witches

    It looks even scarier than I expected :) I have not decided what the final stats of this cards should be. I want to separate the succubuses and Damballa's witches lines. This card will be rare. A player will be able to make it from Damballa's Claws. So the line will be: Possessed

  12. Developer post

    Kugrock-Bash-Ghar REBALANCED!

    I have improved third Kugrock skill to make it more playable in compare with the third skills of the other warlords. I have found the idea to make a build with common and uncommon cards interesting :) Note that in this build you need to protect your Kugrock at any cost! He will b

  13. Developer post

    NEW elf combo is available!

    I have announced a new card - Wood Eloa - already: Well, she is in the game now and as promised I have tuned the balance :) As a result, we have a new powerful elf combo. Don't forget the elves have more cards with immunities (such as Dodger or Ghost Archer ) and deadly spells su

  14. Developer post

    How to beat this deck? o_0

    Is it an ultima deck? This is the deck of the top player. This deck is honest (no cheats). The base is mythic cards + vampires + Damballa's Shrine (to control the foes). I would suggest Sekir (vampire slayer) + Unchained Colossus (mythic slayer).

  15. Developer post

    UPCOMING - Forest Hermit

    This rare dwarf is an effective healer . He has a lot of HPs and he heals himself too ! Moreover, he deals additional damage to all dark races : the orcs, demons, and undead. Also, abilities of some other dwarves will be changed to tune up the balance.

  16. Developer post

    MAINTAINCE!

    I am adding new UI features . There might be temporary issues today. I hope we will finish it in one day :) UPD: All previously announced UI features are added except the filters in deck manager. We will keep working on them tomorrow.

  17. Developer post

    UPCOMING - Wood Eloa

    This rare beauty is not a powerful healer only. It has the immunity to magical and range attacks and gives the immunity to melee attacks to all the allied elves. Also, abilities of some other elves will be changed to tune up the balance.

  18. Developer post

    UI improvements

    Here are the UI improvements I am working on now: Summoning of multiple cards. 1,10 or even 100 :) Filters in the deck manager. You'll be able to find and operates cards faster Number of golds/elorites on the main screen . No need to go to treasure to check it Piles of identical

  19. Developer post

    NEW card - Draugur

    I have always thought that zombies were too weak in the game. Their legendary card is just slow giant without skills. The new card - Draugur is made to strengthen the zombies. He boosts their HPs greatly (by 50 points). Moreover, he is pretty good controller because he decreases

  20. Developer post

    NEW card - Jangala Curser

    Welcome a new card - Jangala Curser . This rare demon can cause a lot of troubles :) I wanted to make a build with "shamans" more playable. That's why I have tuned balance a little bit: now Damballa's Shaman, Parasite Shaman, and Jangala Curser are joined in one group: the "shama