EA38 patch 3
Changelog EA 38 patch 3, August 26: - Fixed several vegetation colliders on Island that were previously colliding with the soldiers and vehicles. - Added a couple of new lilypads!

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Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!
| Date observed | Region | Regular price | Final price | Discount |
|---|---|---|---|---|
| US · USD | $17.99 | $17.99 | — | |
| US · USD | $17.99 | $17.99 | — |
Changelog EA 38 patch 3, August 26: - Fixed several vegetation colliders on Island that were previously colliding with the soldiers and vehicles. - Added a couple of new lilypads!
Hey! We here on the Ravenfield team are currently taking a much-needed break from development (except for Ghostie, who appears to have taken over the discord server!) I'm writing this post from a forest cabin enjoying some downtime, but I figured this would be a good time to look
EA38 Patch 1 (July 23) changelog - Exposed VehicleInf.FromName() to RS - Fixed APC model not showing up in ingame map editor - Fixed a bug where launching maps and content mods in test mode from the mod tools would leave the game on the main menu screen instead of launching a mat
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